So I logged in for my monthly dosage of zaishen keys. Event reminded me ofHFFF, And realized one thing:
Anet should look onto something that Blizzard did and start thinking. Here is longwinded explanation:
WoW is game of grind. It survives by making grind doable. It survives by making grind doable casually. How is it?
Daily quests. Daily quest quest like any other, but it is repeatable each day. It has usually very good reward, on par with one-time quests. Now, we have something similar in GW. Repeatable quests. But those have fatal flaw and lead to deformed bot-like gameplay - see HFFF.
GW titles are ballanced about this deformity - player seems to be expected to create routine and farm them in botlike manner. Also, those titles can be gained lightning fast by some players while look unachiveable for others. Now, WoW titles are ballanced about fact that player logs in every day and does one or two simple quests - neatly repackaging grind that GWer would experience in day or two to month worth of what suddenly became gameplay.
Now, they also do something for leet people:
Another issue with GW is that rare items tend to loose rarity fast. All it takes is creation of rocksolid build to farm item and couple of weeks later you merch that thing rather than bother asking if someone wants it for free. Either that or lottery-like chance of drop making it unachiveable.
Now, most valuable dropped loot in WoW that can be traded is in inpenetrable safe of time. Noone can farm raids for boes the way we farm elite areas in GW, because they are on timer - no player can complete them more often than once a week. Regardless of how little life he has, he just can't do extra runs (unless he has no life can has several raid-ready characters). Droprates can even be two digint numbers!
Even crafting can't flood market - craftable items of actuall value are on timers too. And since they may require other items as material which also have cooldowns, it can take up to weeks of dedication (= one click a day type)
The most valuable loot is doubly locked - not only is it beyond upenetrable wall of timer, it is also customizes to character when it is acquired. Making mere gold farming / egold useless if one wishes to acquire wow epeen.
---
What, so what is the point (go play wow already, lolol)?
Point is question: How would GW play if:
* All elite areas were on one week cooldown. If you kill boss, you have to wait for reset-day to be able to enter again.
* All "elite" items were customized-upon-acquire.
* All dungeons were on 1 day cooldown. Again, boss kill triggering it.
* All reputation factions got major repeatable quest on 1-day timer giving as much as ~1% of max title points.
?
Keys, Anet and WoW.
2 pages • Page 1
c
I don't know about wow, but I played Lineage 1 for a very long time and it is a different beast than gw. gw uses instances, which makes boss farming/dungeons/elite areas easily farmable. Lineage, and probably wow, were big worlds that you shared with everyone. Meaning that everyone camped the boss spawn areas so if you needed that one drop from that one boss, you'd better be prepared to sit there day and night waiting for it in the hopes that you were the first one to see it and try to kill it before the others steal the drops from you. And if it's something you really need, well too bad for you. Can't sit there for weeks trying to get it? Hope you're super rich cause you're gonna need to buy it. Anet is gonna keep releasing things that will be the next 'it' thing, so even though voltaics have dropped in price, you can still get a decent amount for them, celestial compasses, frog wands, dryad bows etc. Can't wait till they do another design a weapon contest.
Quote:
|
Point is question: How would GW play if:
* All elite areas were on one week cooldown. If you kill boss, you have to wait for reset-day to be able to enter again. |
Quote:
| * All "elite" items were customized-upon-acquire. |
Quote:
| * All dungeons were on 1 day cooldown. Again, boss kill triggering it. |
Quote:
| * All reputation factions got major repeatable quest on 1-day timer giving as much as ~1% of max title points. |

Limiting the ammount of successful runs (completes the objective and/or kills boss) and unsuccessful runs (normal failing or farming) would increase the value of items I guess but also increase elitism.
However I do agree that introducing dailies in GW would be awesome, the rewards don't need to be high, but people will at least log on to complete them. 500g and some kurz/lux faction (if the daily is in faction) won't break the economy if they are account wide.
However I do agree that introducing dailies in GW would be awesome, the rewards don't need to be high, but people will at least log on to complete them. 500g and some kurz/lux faction (if the daily is in faction) won't break the economy if they are account wide.
There was something called, "The end of runescape." It's basically what your saying, things prices drops. It becomes to easy to get something. At merchant it was 50k, but you can buy it for 10k.
How did runescape prevent the bitter end?
Adding stuff. Fixed the problems. By adding stuff money dumped. People were happy to try the new things.
Boss camping... That's... stupid.
How did runescape prevent the bitter end?
Adding stuff. Fixed the problems. By adding stuff money dumped. People were happy to try the new things.
Boss camping... That's... stupid.
D
this is why gw is so boring, lack of diversity, everything is repeatable and elite missions easily done within the hour
________
EXTREME Q VAPORIZER
________
EXTREME Q VAPORIZER
Quote:
|
this is why gw is so boring, lack of diversity, everything is repeatable and elite missions easily done within the hour
|
I also think it would be terrible if dungeons and elite areas had a cooldown. One thing you never do in an online game is discourage a player from repeating a dungeon. It's one of the things I've always hated about WoW, people can clear all current endgame raids in just a day, then what? Dailies? lolPvP?
hmmmz i like the idea of cool downs for bosses.... kinda would kill CoF running and my dungeon running. so for dungeons no thanks 
DoA , FoW , UW = guuuuud imo. would increase the rarity of Eternal blades etc imo thats dangerous of falling from grace fast.
and the BDS thats going to be cheap in a few weeks.
i suppose the best example of a rare item becoming cheap in recent weeks would of course be the V-Spear. So perhaps some system should be installed. but i doubt it will
anyways
5* thread for discussion!

DoA , FoW , UW = guuuuud imo. would increase the rarity of Eternal blades etc imo thats dangerous of falling from grace fast.
and the BDS thats going to be cheap in a few weeks.
i suppose the best example of a rare item becoming cheap in recent weeks would of course be the V-Spear. So perhaps some system should be installed. but i doubt it will
anyways
5* thread for discussion!
Hmmm... so what you are saying is that to make GW a better game, it should be made more like WoW?? I'm gonna have to go ahead and disagree with you there. If you want to play WoW, go play WoW. Even if GW could use some improvements, making it more like WoW would not do that. The fact is that instanced zones are just way cooler than a non-instanced world because they put your character in the focus and allow the story to unfold. The last thing I wanna see when I'm doing a quest or killing a boss or farming is for someone else to come along and disrupt my efforts. As for dungeon cooldown timers... No. Just no.
Sort of like this. Dailies are awesome (especially that one). But other than that...
Instance cooldowns and raid lockouts are a bad idea, for the original concept of Guild Wars, because they are better left to games that promote "time spent = rewards earned". Now, with the way Guild Wars is currently going, they'd be okay on paper, but in practice, they'd only kill the game more so than the rest of the stuff going on right now is, due to the fact that the majority of the appeal of the game right now to the general PvE masses is that it's a game without monthly fees that you can get shit quicker in (basically, an easier and cheaper WoW). Make it harder, or take longer, to get the phat lewts, and maybe people will start going to (or back to) WoW/L2/LOTRO/EQ2, where there is actually some form of substantial endgame content available (okay so L2 has shit-all endgame and only Auron's dad still plays EQ2 but come on...).
Instance cooldowns and raid lockouts are a bad idea, for the original concept of Guild Wars, because they are better left to games that promote "time spent = rewards earned". Now, with the way Guild Wars is currently going, they'd be okay on paper, but in practice, they'd only kill the game more so than the rest of the stuff going on right now is, due to the fact that the majority of the appeal of the game right now to the general PvE masses is that it's a game without monthly fees that you can get shit quicker in (basically, an easier and cheaper WoW). Make it harder, or take longer, to get the phat lewts, and maybe people will start going to (or back to) WoW/L2/LOTRO/EQ2, where there is actually some form of substantial endgame content available (okay so L2 has shit-all endgame and only Auron's dad still plays EQ2 but come on...).
Quote:
|
Originally Posted by Faer
Make it harder, or take longer, to get the phat lewts, and maybe people will start going to (or back to) WoW/L2/LOTRO/EQ2, where there is actually some form of substantial endgame content available (okay so L2 has shit-all endgame and only Auron's dad still plays EQ2 but come on...).
|
C
Cool downs are, at best, an artificial constraint that doesn't affect the more casual player since he wasn't going to try and get through it more than once anyhow. The catch is that this is still true for GW.
Despite the "truth" of the GW world conveyed on this board, the real truth is that it's probably utter bollocks. The percentage of people burning out because they killed Mallyx (or whatever other elite area you *think* is so damn easy) 25X a day for a month is almost certainly a teeny percentage compared to the percentage of the player base that never even beat it once, ever.
In WoW, these spoiled brats just work out routines on how to min/max their time spent for gain. In GW, they burn out farming ectos or armbraces so the can "be rich".
Meanwhile, the other 97% of the player base is just fine with both games as is because cool down or no cool down, the just don't have the time or inclination to be a no life loser who "burns out" on a game.
Despite the "truth" of the GW world conveyed on this board, the real truth is that it's probably utter bollocks. The percentage of people burning out because they killed Mallyx (or whatever other elite area you *think* is so damn easy) 25X a day for a month is almost certainly a teeny percentage compared to the percentage of the player base that never even beat it once, ever.
In WoW, these spoiled brats just work out routines on how to min/max their time spent for gain. In GW, they burn out farming ectos or armbraces so the can "be rich".
Meanwhile, the other 97% of the player base is just fine with both games as is because cool down or no cool down, the just don't have the time or inclination to be a no life loser who "burns out" on a game.

