Quote:
Originally Posted by HawkofStorms
LOL Coney. How about instead of random speculating (read paranoia without a speck of evidence), you actually point out a time where somebody was hacking in PvP. Go on, I'm waiting...
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Hmm I messed up - it was a 5 sec skill (not 2 sec) that insta cast without a spell bar displayed (meteor shower). Happened again today - it was much faster than 1.25 second cast. STILL have yet to see all my skill timers reset in PvP due to morale boost, so I call shenanigans on that moral boost BS...
As to bugs, wanna get into that then, mr NON-paranoid? I solo bosses often. A *CERTAIN* ele boss always (read: EVERY TIME) manages to hit me with stone daggers *MORE THAN 5 SECONDS AFTER HE IS ALREADY DEAD*. A-yup, I kill him, run to the loot, pick it up, then take damage and see the damage skill icons. No lag, - it happens every time, more than 5 seconds later.
Not buggy? How many times have I clicked on the flag to locate my h/h, only to click 1/2/3 more times before it registers? Nice mouse click buffer...
Still not buggy? How many times have I switched weapon set (after 5 seconds of doing NOTHING), then activated some skill - only to see my weapon set *REVERT* to the prior one.
COME ON. Enough boot licking, already.
Realize, that I haven't yet *EVEN* brought client-side *trust* issues into play. Read into this what you will, but most client-server games give a great deal of trust to the client. Such as, client registers which store client speed, client registers which store spell cast times/recover times. To not do so, results in serious server-side load/lag issues...
EDIT: FWIW, I was rolling the MOX quests for my dervish, and was shocked to see my lvl 20 derv doing only 30-80 damage to lvl 12 mobs using 14 scythe skills. Something looks off here... My ranger was plucking NON_SKILL arrows into said-same mobs for 100-133. I hear someone *GUESSING* this is because scythe attacks *CAN* hit 3 at a time, so they div/3...