Since The original topic yelds so much food for thoughts, I'd like to have the opinion of these forums on the question.
I've been playing GW now for more than three years, and as good the game is, I need a new game to chew while waiting for GW 2. I've tried p2p and f2p, but I always stop after a few days, or even hours. After playing GW for so long, I pick up the game design flaws of those games imediately, they seem so glaring, obvious that I wonder how the MMO market can just clone a system and hope it works (WAR, AoC).
I'm feeling GW spoiled.
- No, I don't want to roll for a big item and discussing who has the right to roll for an item in the party. GW is handling that fine.
- No, I don't want massively unbalanced classes. Nobody can one-shoot kill in GW, and no class is entirely useless or even detrimental in the party with a good build.
- No, I don't want to reroll a class (or paying for a reskill) if I chose a bad skill tree or if an update nerfed my character to the ground.
- No, I don't want to grind level after level. Give me a low level cap anyday, with the ability to do pvp in equal terms with everybody.
- No, I don't want a bugged gameclient with gameguard anymore. I want a stable, simple one that works and don't crash.
- No, I don't want to see a cluttered skillbar anymore. Keep it simple !
- No, I don't want to enter a 30 mn queue to enter a server, nor do I want to see a massive population of bots taking the place of legitimate gamers. I don't even want to see 30+ servers, full of people I'll could never play with because I'm only on one or two. Separating servers is just one big mistake that should be in the past.
- No, I don't want to wait 30mn for a quest related boss to appear, and then see a bot killsteal him.
- No, I don't want a stuttering animation when I use a skill.
Now I know not everyone wants the same things from MMOs, but I feel GW features great advances in MMO design. Do you feel the same ? Is there things you can't stand to see in a MMO after GW ?
Did GW spoiled others, more traditional MMO for you ?
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No, I enjoy those traditional MMOs even more after GW's cakewalk. Same as I will probably enjoy the combat of Ninja Gaiden 2 after the combat from Prince of Persia (which isn't bad, but once you tasted NG2... you will lose faith in your skill).
In PvE, Ritualists are pretty useless. In PvP, only in spikes and flag running.
Assassins one-shoot kill in PvP, anyone can kill in less than 6 seconds with Ebon Vanguard Assassin Support, Assassin's Promise and some help.
Also, Rangers are pretty meh in PvE. Sure, fun to play, can tank, blast enemies, but they exceed in nothing. Only ranged, unconditional Dazed is what saves them, at least it used to thanks to Fevered Dreams...
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| Nobody can one-shoot kill in GW, and no class is entirely useless or even detrimental in the party with a good build. |
Assassins one-shoot kill in PvP, anyone can kill in less than 6 seconds with Ebon Vanguard Assassin Support, Assassin's Promise and some help.
Also, Rangers are pretty meh in PvE. Sure, fun to play, can tank, blast enemies, but they exceed in nothing. Only ranged, unconditional Dazed is what saves them, at least it used to thanks to Fevered Dreams...
I completely agree; I've tried quite a few f2p MMOs, and I never end up playing them very long. Currently, I'm waiting to try Runes of Magic and for Guild Wars 2.
But I can't stand having to grind to huge levels, or requiring a ton of money to get the best gear. The crafting system in Guild Wars makes it equal for everybody, which is a great thing.
But I can't stand having to grind to huge levels, or requiring a ton of money to get the best gear. The crafting system in Guild Wars makes it equal for everybody, which is a great thing.
yep, need to agree here - been playing GW for 3 years+ now and during this time i tried WoW, gave up on it after 2 weeks, then AoC, played for a month but only because i paid for that 1 month and i was REALLY bored of GW at that time. Then i tried some f2p games and quit them 30-60mins after i started them, always ending up at GW again. Now w8ing for Aion, hopefully it will be "the one" to keep me busy till GW2
I remember entering WoW for the first time and after the first few quests realizing that there's no point to the game, no overriding goal or storyline. There is a final boss for BC and WotLK but you don't have to fight them if you don't want to and you can still raid, PvP, or wander around aimlessly(this is more fun than the other two). You don't have to kill the Lich, Shiro, or Abbadon either but if you want titles, end game weapons, and just a sense of finality you can.
I agree with the majority of your post, I could not believe that in WoW I have to redo a character if I wanted to pvp with them. Though they sort have adressed that problem with the death night.
However, as someone pointed out in the original post many of the things you consider negitive are something other people look for in their mmo. I know I was at first a bit disappointed 3 years ago when the level cap was 20.
I would say then, that GW has not necessarly spoiled us but may be the beginning of a new type of mmo,(though it is not a complete mmo I know) something that will change the very structure of what mmo's has been forever. That is one of the reasons there is so much hope, and in my opnion, potential, for GW2.
my ranger hit you with [sloth hunters shot] after you finished typing that 
However, as someone pointed out in the original post many of the things you consider negitive are something other people look for in their mmo. I know I was at first a bit disappointed 3 years ago when the level cap was 20.
I would say then, that GW has not necessarly spoiled us but may be the beginning of a new type of mmo,(though it is not a complete mmo I know) something that will change the very structure of what mmo's has been forever. That is one of the reasons there is so much hope, and in my opnion, potential, for GW2.
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| Also, Rangers are pretty meh in PvE. |

For me it did. One of my friends was really into Silkroad and tried to get me into it. I couldn't stand the idea of not having an overarching storyline, a level cap (the idea of never being able to say my character is 'finished' so I can go on to other things really bothers me), or having to actually go kill things or trade for weapons and armor (I love the GW collectors and crafting smiths). Even other MMO type games don't really look that good to me; I hear my friends in class talking about leveling their characters or looking for this incredibly rare equipment and it just sounds horrible.
All the other games it seems like they glorify spending months so you can at least be competitive. In GW it seems like all of that it just a tutorial for the real game.
All the other games it seems like they glorify spending months so you can at least be competitive. In GW it seems like all of that it just a tutorial for the real game.
I really liked GW model: no monthly payments, skill based instead of level and gear... and pretty much everything OP posted above.
Oh, and GameGuard, repeating OP, but I really hate the damn thing... No you will not force me to turn off my anti-virus, firewall, install a rootkit and take over my computer resources! I already had a misfortune of having to totally erase it from my system... I will not even look at the games that have it in them.
Also, on a side note, I disagree with everything Abedeus said here.
Oh, and GameGuard, repeating OP, but I really hate the damn thing... No you will not force me to turn off my anti-virus, firewall, install a rootkit and take over my computer resources! I already had a misfortune of having to totally erase it from my system... I will not even look at the games that have it in them.
Also, on a side note, I disagree with everything Abedeus said here.
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- No, I don't want to roll for a big item and discussing who has the right to roll for an item in the party. GW is handling that fine.
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| - No, I don't want massively unbalanced classes. Nobody can one-shoot kill in GW, and no class is entirely useless or even detrimental in the party with a good build. |
classes in GW can 1shot because its based around team balance, the classes in GW are terribly unbalanced for other reasons.
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| - No, I don't want to reroll a class (or paying for a reskill) if I chose a bad skill tree or if an update nerfed my character to the ground. |
Quote:
| - No, I don't want to grind level after level. Give me a low level cap anyday, with the ability to do pvp in equal terms with everybody. |
Quote:
| - No, I don't want a bugged gameclient with gameguard anymore. I want a stable, simple one that works and don't crash. |
Quote:
| - No, I don't want to see a cluttered skillbar anymore. Keep it simple ! |
Quote:
| - No, I don't want to enter a 30 mn queue to enter a server, nor do I want to see a massive population of bots taking the place of legitimate gamers. I don't even want to see 30+ servers, full of people I'll could never play with because I'm only on one or two. Separating servers is just one big mistake that should be in the past. |
Quote:
| - No, I don't want to wait 30mn for a quest related boss to appear, and then see a bot killsteal him. |
Quote:
| - No, I don't want a stuttering animation when I use a skill. |
Another thing that I appreciate from GW is the removal of weapon armor repairs; it is not fun times when your stuff breaks. All that being said GW definitely did a lot of things that other MMO's should take notice of.
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GW is the first "MMO"(actually CORPG) i played for more than 2years. The other MMO i played, just don't hold me long enough. Traditional korean game like lineage, the exp subtraction after death pisses me off. Just played WAR for 2+ months, just don't like the grind although theres only 40lvl.
I agree with most of the pts above and GW rly rly spoiled others MMO for me. I don't know what i could do if GW2 have too much difference (or more "traditional-like") then GW today.
I agree with most of the pts above and GW rly rly spoiled others MMO for me. I don't know what i could do if GW2 have too much difference (or more "traditional-like") then GW today.
I have very little interest in other online RPGs for many of the reasons the OP listed. Also, I prefer to be able to play the game at my own pace and do whatever it is I want to do, and quite simply that's not possible when you're forced to play with other people. For the same reason I am wary of the fact that GW2 will not be instanced.
At any rate, I'm not sure I was spoiled by GW. Its more the fact that GW had almost exactly what I wanted in a game experience, and so I bought it. I've never done more then the free trial of any other online RPG because I was dissatisfied with the design, the fees or a variety of other issues. Depending on how GW2 turns out, its entirely possible I won't purchase another online RPG after GW.
At any rate, I'm not sure I was spoiled by GW. Its more the fact that GW had almost exactly what I wanted in a game experience, and so I bought it. I've never done more then the free trial of any other online RPG because I was dissatisfied with the design, the fees or a variety of other issues. Depending on how GW2 turns out, its entirely possible I won't purchase another online RPG after GW.
100% agree with the opening post. The low level cap is my favorite by far. Other MMO's require me to grind forever to max out, while GW can be done in less then a day. This allows me to have full ability of all classes, without having to grind the levels. Also the flexibility of skill and ability to change secondary professions is amazing. No doubt has GW spoiled me, probably even as far to stay away from Diablo III and the KoTOR MMO from Bioware, and wait for GW 2 (Which hopefully comes out first)
I would also add some other factors:
Reconnects. I'm so used to them now, that games without reconnects are so frustrating to me.
International servers and region limitations. I love playing online with friends and relatives from all over the world, but when I try a game where I can't hook up with my rl brother who lives on the other side of the world, then I lose interest immediately. This factor alone stopped me playing Warhammer online after 2 weeks of perserverance.
Also, ugly character models put me off right from the start. So many other games make it hard to have a decent looking character.
I wish too that there was another game out there that has all the cool features of GW, but I've yet to find one and I always end up coming back to this one.
Reconnects. I'm so used to them now, that games without reconnects are so frustrating to me.
International servers and region limitations. I love playing online with friends and relatives from all over the world, but when I try a game where I can't hook up with my rl brother who lives on the other side of the world, then I lose interest immediately. This factor alone stopped me playing Warhammer online after 2 weeks of perserverance.
Also, ugly character models put me off right from the start. So many other games make it hard to have a decent looking character.
I wish too that there was another game out there that has all the cool features of GW, but I've yet to find one and I always end up coming back to this one.
Quote:
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- No, I don't want to roll for a big item and discussing who has the right to roll for an item in the party. GW is handling that fine.
|
Quote:
| - No, I don't want massively unbalanced classes. Nobody can one-shoot kill in GW, and no class is entirely useless or even detrimental in the party with a good build. |
Quote:
| - No, I don't want to reroll a class (or paying for a reskill) if I chose a bad skill tree or if an update nerfed my character to the ground. |
Quote:
| - No, I don't want to grind level after level. Give me a low level cap anyday, with the ability to do pvp in equal terms with everybody. |
Quote:
| - No, I don't want a bugged gameclient with gameguard anymore. I want a stable, simple one that works and don't crash. |
Quote:
| - No, I don't want to see a cluttered skillbar anymore. Keep it simple ! |
Quote:
| - No, I don't want to enter a 30 mn queue to enter a server, nor do I want to see a massive population of bots taking the place of legitimate gamers. I don't even want to see 30+ servers, full of people I'll could never play with because I'm only on one or two. Separating servers is just one big mistake that should be in the past. |
Quote:
| - No, I don't want to wait 30mn for a quest related boss to appear, and then see a bot killsteal him. |
Quote:
| - No, I don't want a stuttering animation when I use a skill. |
My main pet peeve in GW is that nowadays it feels like a fancy dancy IRC chat. (with no mods!). My guild is empty, my Alliance disbanded, the towns are all trade spam, and there's no viable reward for playing the game.
The only legitimate complaint against WoW/AoC is that those MMOs don't have instant max-levels for PvP. But that's not a bad thing, since throughout those 80 levels, you actually LEARN how to play the game. It's less freedom, but it reduces the probability of inanity and stupidity among players (hi, AB!)
It's hard to deny that's it a clear departure, but saying that GW is better than other MMOs is a stretch.

