I haven't played for a bit now, but I was watching some old matches the other day. I got to focusing on the mesmer, and recalled an idea (wish) I had back when I played, and when I mesmered.
It'd be like a personal target box of sorts.
When I would mesmer with a Dom setup (I suppose this could apply to other shutdown classes as well) I remember to keep track of monks in the traditional backline, I kept one highlighted as my target, but kept a ctrl+T on the other monk. It was really clumsy, but it was much better than some awkward cycling with keys, or worse, clicking on them.
You could have a box with up to 4 or so targets, so that it'd remember who you personally Ctrl+T'd. That way you could efficiently keep tabs on your hapless target.
i don't know, thoughts?
Personal Target Box
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I've thought of something similar as well Snow but the main problem I see is that it would make everything to easy.
It promotes looking at bars and less battlefield awareness. All of a sudden Top 15 mesmers are looking at queued up bars for Aegis and not the animation. They stop learning recharge times and good macro management.
The last thing I'd want is to dumb down competitive PvP even more.
It promotes looking at bars and less battlefield awareness. All of a sudden Top 15 mesmers are looking at queued up bars for Aegis and not the animation. They stop learning recharge times and good macro management.
The last thing I'd want is to dumb down competitive PvP even more.
They have this in everquest (1). Its called Mark npc, but can be used on anyone iirc. Anyway you can set a 'mark' on whatever target you like and a coresponding hotkey to target each one individually. Pretty convenient, would fit gw nicely. Gw already has the target calling and the ability to assist to that target, sadly it's very late in the game for them to be adding new interface functionality imo, I wouldn't really expect it, though I would love to see it. Just isn't likely.
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I've thought of something similar as well Snow but the main problem I see is that it would make everything to easy.
It promotes looking at bars and less battlefield awareness. All of a sudden Top 15 mesmers are looking at queued up bars for Aegis and not the animation. They stop learning recharge times and good macro management. The last thing I'd want is to dumb down competitive PvP even more. |
But I have many memories of frontlining as well where I wished I had that box for a quick swap back to Target B so I could d-dagger that guardian, but I was busy q-stepping someone to do it.
I understand the implications of it in dumbing down play, but it's truly clumsy to cycle through targets. I think just 2 targets could work; you could get T1 and T2 next to targets you personally call, and you'd be able to swap through them.
I just think that Anet's enemy-party cycle system is terribly ineffective; I know to count recharges, and I know animations by heart now, but it's more of a "tab tab tab tab, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO! missed it" I'll think about this more, but I believe there's a balanced, non-damaging way of implementing this that would simply make it less clumsy.
And clicking on people is retarded.
They idea may not fit for a PvP playing character.
If you are having trouble targeting enemies, remember that you can click on their activation icons (like the circle that appears when they use a signet) or directly in their names.
The problem with icons is that no all skill have them, and enemies are not always activating something.
The problem with names is that they MOVE AROUND A FRIGGIN' WHOLE LOT when you hold Alt or Ctrl keys. So names should be frozen when Alt or Ctrl are hold.
But for PvE, for Observers or to keep track of spawned creatures it would be really great. I though of something similar myself some time ago.
If you are having trouble targeting enemies, remember that you can click on their activation icons (like the circle that appears when they use a signet) or directly in their names.
The problem with icons is that no all skill have them, and enemies are not always activating something.
The problem with names is that they MOVE AROUND A FRIGGIN' WHOLE LOT when you hold Alt or Ctrl keys. So names should be frozen when Alt or Ctrl are hold.
But for PvE, for Observers or to keep track of spawned creatures it would be really great. I though of something similar myself some time ago.

