I've just completed the Mox quests and I thought they were very, very good. the quests were all very different, employing different tactics and game-effects, like disguises.
One part that really stood out though, was the golem bosses, especially N.o.X. All this time we've been asking for harder and more special bosses and Anet has never produced. Most of their bosses were walkovers, with only a few unique sklls. Whereas NoX has got phases, all unique skills, an achilies heel, tons of damage, tons of health and quotes! It's just what we've been asking for all along.
Firstly he's hard, it took me three tries even in normal mode. there's also several different ways of approaching the fight. With a full team of humans you could clear the bit-golems and tank and spank him, with henchies you can interupt him, you can shut him down using conditions. There's a ton of options, and each has their own disadvantages and advantages. Also, a great thing about this fight is the three phases, it really livens things up and forces you to change your tactics and move around. His large amount of health made the fight last as well, and it was possible he could wipe you. Unlike many dungeon bosses who seem to be just a little bit of health with one crazy nuke this guy is balanced and very enjoyable to fight.
POX was also good, it's a shame his 10-second explosion wasn't an instant death one, like 1000 damage instead of 200 (to make you have to move around and kite him) but overall that fight was pretty epic.
So, well done Anet. These new missions are great! And if GW2 brings more boss fights like those then I'm definitely buying it.
Thankyou
Mazey
Excellent new missions, a sign of things to come?
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I'd agree to that when save yourselves will be nerfed.
Took my sin on this mission, kinda random heroes, focussed on NOX. I made it with 50 golems in the room. It didn't even take that long.
I agree the missions are nice, the Jade brotherhood one is awesome, but so easy with the OP skills we have...
Make the missions harder by lowering our skills power, do not make bosses degenerate by doing over 9000 damage per hit AoE with a bazillion condition and enchant removal and such.
This isn't hard, just not fun, and just requires counters. It's been said before, countre =/= balance.
The free stuff are great but they're also a step in the wrong direction: making stuff OP to counter existing OP skills.
Took my sin on this mission, kinda random heroes, focussed on NOX. I made it with 50 golems in the room. It didn't even take that long.
I agree the missions are nice, the Jade brotherhood one is awesome, but so easy with the OP skills we have...
Make the missions harder by lowering our skills power, do not make bosses degenerate by doing over 9000 damage per hit AoE with a bazillion condition and enchant removal and such.
This isn't hard, just not fun, and just requires counters. It's been said before, countre =/= balance.
The free stuff are great but they're also a step in the wrong direction: making stuff OP to counter existing OP skills.
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
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Joined Aug 2005
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Quote:
| i also like how the falls was in the middle of nowhere and despite us knowing about it for 3 years there is actually a secret place under there. |
I really enjoyed the quests, although I think golemancers need to diversify their tastes in dungeon design a bit. :P
I agree the missions were good and enjoyable(thats the word to use)
I get upset when some guys continue to moan and groan they could have did this or that ect..
Geeze grow up.....you paid nothing for it if you dont like it then dont play it.
Dont rant on
Congrats Anet on the added bonus we have received for,,free
I get upset when some guys continue to moan and groan they could have did this or that ect..
Geeze grow up.....you paid nothing for it if you dont like it then dont play it.
Dont rant on
Congrats Anet on the added bonus we have received for,,free
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Originally Posted by Bloodseeker
I disagree with OP i just played with the builds i always use with h/h and did the quests without any trouble, no different tactics or whatever required.
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I totally agree with the OP, the quests were very fun and im hoping for perhaps more stuff like this.. light at the end of the tunnel maybe?
When fighting N.O.X, it almost felt like rotscale all over again
i have only 1 thing to criticize about the quests - there wasn't an uber 1337 dungeon at the end, i was hoping for that when i heard about "Secret Lair" but it just seems like parts of a cut paste version of the elusive golemancer (I forget the name of the dungeon)
It seems they could have worked on the last bit a little more.. but beggars can't be choosers nowdays i guess

c
I liked them. Free quests, new hero, good reward. Everyone who complains is just being an asshat. What other game just randomly adds new quests without forcing you to pay a monthly fee or buy more crap. GG anet. It wasn't too hard, I h/h'd them and the only one I didn't get on the first try was the one you have to keep that person alive, but it was still fun.
I went into the N.O.X quest with a Sabway variant build (M.O.X isn't required for that quest - although he is needed for the secret lair). I got pwned very close to the end of the fight - a close fight that I just lost.
I brought interrupts the second time around, and it was much easier. But I do appreciate a boss that can beat a build I've used for vanquishing.
I brought interrupts the second time around, and it was much easier. But I do appreciate a boss that can beat a build I've used for vanquishing.
Before the update, i was worried that this new hero would be a joke and really of no use.. then i saw that we got missions with it.. MAN was i wrong. I'd have to say that those 3 missions, ESPECIALLY the Canthan one, were some of the most epic and fun in my 3 years of GWs!
thanks anet, loved em'!!!!!
thanks anet, loved em'!!!!!
R
I really liked the quests and how the progressively got harder. Went into N.O.X. with one interrupt the night of it release and got beat. N.O.X. and another GOLEM pinned the prince guy on the steps so he never left and eventually got killed causing a loss but changed builds and went back. Was a lot of fun.


