VoR vs SS
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fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
S
Quote:
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Originally Posted by Zeek Aran
Please tell me why VoR exists.
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VoR: Only on skills. Hexes target and adjacent targets. Deals over twice the damage.
I'd say both are good, VoR better in some situations, SS better in others.
Okay, so how is SS + arcane echo not far superior?
EDIT
For single target damage, I'd think SV would be better. Enemies in PvE attack far more than they use skills.
EDIT
Quote:
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Originally Posted by Arkantos
Both are good in their own situations. VoR does more single target damage, SS does more AoE damage (unless all your enemies are adjacent to the target you VoR'd, then VoR is better).
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fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
VoR exists because SS should have always been a mesmer skill in the first place.
Please don't take VoR away. I've actually been able to play my mesmer in PvE and have fun with him again (that and several PvE oriented skills from NF/GW:EN like aneryusum). Yes, I know mesmers aren't supposed to be dealing damage and disruption is a heck of a lot of fun in PvP, but in PvE it is kinda pointless.
Also, you really have to look at what you are farming/fighting. If its some PvE mob that triggers a stance every 2 seconds, VoR is WAY better.
Please don't take VoR away. I've actually been able to play my mesmer in PvE and have fun with him again (that and several PvE oriented skills from NF/GW:EN like aneryusum). Yes, I know mesmers aren't supposed to be dealing damage and disruption is a heck of a lot of fun in PvP, but in PvE it is kinda pointless.
Also, you really have to look at what you are farming/fighting. If its some PvE mob that triggers a stance every 2 seconds, VoR is WAY better.
well...lets compare...
ss = 20s duration, 10s recharge, 35dmg every action
vor = 10s duration, 20s recharge, 90dmg every skill
how many actions will a monster do in 20s?
vs how many skills a monster will use in 10s?
then u have to wait for teh 20s downtime
so they will be 10s of no vor
meanwhile, an ss necro will be able to have 2 simultaneous ss' goin on
(and im not even talkin bout an echo'd ss)
ss = 20s duration, 10s recharge, 35dmg every action
vor = 10s duration, 20s recharge, 90dmg every skill
how many actions will a monster do in 20s?
vs how many skills a monster will use in 10s?
then u have to wait for teh 20s downtime
so they will be 10s of no vor
meanwhile, an ss necro will be able to have 2 simultaneous ss' goin on
(and im not even talkin bout an echo'd ss)
Quote:
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Originally Posted by Nessar
VoR + Empathy pretty much pwns in pvp. I love spiking stuff with it <3
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Also the whole 'combo' spell is appealing. Either VoR + Empathy or VoR + Backfire (a healthy* 200+ damage per spell casted), takes care of pretty much anything ive come across (bar decent hex removal, as expected).
And if they do nothing and try to wait for the hexes to wear off? Why not throw wastrels worry (100+ damage a pop) and/or demise in there for some little extra pressure?
the changing of this one skill opened up alot of options for me, personally (i honestly got tired of powerblock domination building :/).
As for being better than SS? Well now mesmers also have pve vability* I really enjoy seeing yellow 90's pop up all over the place whilst having a full mesmer skill bar.
Casting each spell on a single target, VoR is superior. It will cause more DPS on a monster in PvE, and have the same result or act as a shutdown for any class in PvP.
Casting each spell on one foe in a mob of foes adjacent to each other, VoR wins again. You're hexing all the foes in the mob, unlike SS where you're only casting the spell on one foe, but affecting all of them. That said, 37 damage to all the foes whenever the hexed foe performs any action (attack or skill) isn't as good as 90 damage for each foe whenever they use a skill - but of course, it really depends where you're using the skills. In PvE, it all depends on how many skills the monsters have, and their recharge times. If you're fighting in EotN areas, VoR wins. If you're fighting anywhere else, SS will take over (excluding Elite Missions). Whether you're playing in Hard Mode is a highly influencing factor as well - SS will smash VoR in DPS terms if you cast each spell on a melee character in Hard Mode.
If you introduce Arcane Echo to the equation, SS wins outright. You're effectively doubling it's DPS if you cast it in the above mob situation where every enemy is affected.
Keep in mind that the amount of damage the two skills can do will increase with each enemy in the mob. Mathematically, I think Spiteful Spirit would do far more damage with a single cast to a mob of 20 enemies (assuming all enemies are taking the damage) than VoR in the same situation.
Casting each spell on one foe in a mob of foes adjacent to each other, VoR wins again. You're hexing all the foes in the mob, unlike SS where you're only casting the spell on one foe, but affecting all of them. That said, 37 damage to all the foes whenever the hexed foe performs any action (attack or skill) isn't as good as 90 damage for each foe whenever they use a skill - but of course, it really depends where you're using the skills. In PvE, it all depends on how many skills the monsters have, and their recharge times. If you're fighting in EotN areas, VoR wins. If you're fighting anywhere else, SS will take over (excluding Elite Missions). Whether you're playing in Hard Mode is a highly influencing factor as well - SS will smash VoR in DPS terms if you cast each spell on a melee character in Hard Mode.
If you introduce Arcane Echo to the equation, SS wins outright. You're effectively doubling it's DPS if you cast it in the above mob situation where every enemy is affected.
Keep in mind that the amount of damage the two skills can do will increase with each enemy in the mob. Mathematically, I think Spiteful Spirit would do far more damage with a single cast to a mob of 20 enemies (assuming all enemies are taking the damage) than VoR in the same situation.
