Why Jade Quarry is good

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n
nelifaroma
Pre-Searing Cadet
#1
Im sure everyone who plays AB know that the wait time is like hell.
I usually wait about 10 min if I'm lucky and up to 30 min if I'm not. I also see alot of players who just give up and leave which leaves my party having to wait all over again.

As everyone know, Jade Quarry is like a ghost town. BUT! I got a group for both sides going for awhile today and I got ALOT of factions. Theres was virtually NO WAIT TIME! so I did a little research

AB:
~15 (wait time) + ~20 (play time) = ~1500 faction ( location bonus, win/lose included )
42.8 factions per minute

Jade Quarry:
~15 (play time) = ~ 750 faction ( slab bonus, win/lose included )
50 factions per minute

Jade Quarry is a nice alternative for ABers . Theres little down time so you get to play more rather than waiting. The factions per minute is slightly more than AB. The only problem is keeping it going. It died in about 2 hours but the time I played I received far greater factions (and FUN) compared to AB.

I really hope anet will bring Jade Quarry back.

Meanwhile, any guild groups that has ~16 players on can farm easy and fun factions by doing this.
StormDragonZ
StormDragonZ
Desert Nomad
#2
Now go factor in Fort Aspenwood and you'll understand... well, I have yet to understand why many people choose FA over JQ...
S
Skitsefrenik
Frost Gate Guardian
#3
There are two ways Jade Quarry is coming back:

Another Aspenwood/Quarry weekend
Add Quarry to the AB map rotation.
dilan155
dilan155
Desert Nomad
#4
its gonna take a hell of a lot on player's part to bring players back. Its like the rank thing in HA, inorder for it to be popular players need a reward, one that they can get fast in ab at least your guaranteed a match while here your not, but to receive that you need players but they dont come until their sure that they get a reward, which in turn require players to participate. See what im saying?
Shayne Hawke
Shayne Hawke
Departed from Tyria
#5
Quote:
Originally Posted by nelifaroma
AB:
~15 (wait time) + ~20 (play time) = ~1500 faction ( location bonus, win/lose included )
42.8 factions per minute

Jade Quarry:
~15 (play time) = ~ 750 faction ( slab bonus, win/lose included )
50 factions per minute
Wait, wait... But if you're Kurzick...

HFFF:
~:50 (run time) + ~:15 (load/re-load time) = 400 faction.
~400 factions per minute.

Setting aside the obvious and disregarding that Luxons have a FFF method too...

Jade Quarry is a fun place to go. However, it is often underpopulated, only offers slightly more faction than FA, usually has one side dominate due to an influx of mappers, is farther out and seems to be harder to find than FA, etc.

If ANet were to just stir up a few changes to JQ as well as boost the faction to around 1.2-1.5 its current amount, it could be able to stir up enough momentum to get a consistent playerbase.

Quote:
Originally Posted by Skitsefrenik
There are two ways Jade Quarry is coming back:

Another Aspenwood/Quarry weekend
Add Quarry to the AB map rotation.
- Boosts faction to Aspenwood as well, so as soon as the weekend ends, people trickle away from JQ until it goes back to a standstill.
- lol.
1 up and 2 down
1 up and 2 down
Wilds Pathfinder
#6
I thought nobody played JQ because Kurzicks always won.
AKB48
AKB48
Jungle Guide
#7
Quote:
Originally Posted by nelifaroma
Im sure everyone who plays AB know that the wait time is like hell.
I usually wait about 10 min if I'm lucky and up to 30 min if I'm not. I also see alot of players who just give up and leave which leaves my party having to wait all over again.

As everyone know, Jade Quarry is like a ghost town. BUT! I got a group for both sides going for awhile today and I got ALOT of factions. Theres was virtually NO WAIT TIME! so I did a little research

AB:
~15 (wait time) + ~20 (play time) = ~1500 faction ( location bonus, win/lose included )
42.8 factions per minute

Jade Quarry:
~15 (play time) = ~ 750 faction ( slab bonus, win/lose included )
50 factions per minute

Jade Quarry is a nice alternative for ABers . Theres little down time so you get to play more rather than waiting. The factions per minute is slightly more than AB. The only problem is keeping it going. It died in about 2 hours but the time I played I received far greater factions (and FUN) compared to AB.

I really hope anet will bring Jade Quarry back.

Meanwhile, any guild groups that has ~16 players on can farm easy and fun factions by doing this.
AB doesn't take ~15 minutes waiting time, you're just really unlucky. At the worst, my waiting time was 5 minuites a game, and that was during double faction and the map was at Kanyon. So right off the bat you were wrong, consult people before making such a post.

Also, alot of people play AB are just in for the killing, I have played JQ a bit and imo there isn't SO much killing involved than AB, since the area is much, much smaller.

Last thing, in general opinion, AB is the BEST place(aside from fff) for factions and for some people balth faction farm.

So if you want Anet to bring Jade Quarry back, I have 3 simple solutions for you:

1) Either bring lots of friends and keep them playing JQ for hours on end.
2) Try to pay people to play JQ with you.
3) Send 10k complaint letters to Anet until they somehow make people play JQ(not gonna happen though).
But I think option 1 is the most viable of the three.
zwei2stein
zwei2stein
Grotto Attendant
#8
Quote:
Originally Posted by 1 up and 2 down
I thought nobody played JQ because Kurzicks always won.
Which is pretty funny notion because map is symetrical. And hilarious if you take FA "ballance" into account.

Anyhow, Solution is to consolidate FA and JQ and to single system and just rotate theese two maps in both outposts.
the Puppeteer
the Puppeteer
Jungle Guide
#9
JQ is a ghost town cus kurzicks almost always beat the luxons there...
R
Red Sonya
Desert Nomad
#10
There is not a 15 minute wait time to play in AB all the time. I've been able to play a battle and almost immediately after it's over getting into another one. I don't even recall the last time I had to wait 15 minutes. My average wait times are around 5 minutes when it's really busy. I did my own survey in a hours time and got waaaayy more faction playing AB than ever playing Quarry. If you're going to do comparisons then you need to add the time it took you to get two full groups up to even play the Quarry and unless you have a large guild group or another guild it takes a pretty long time before you can even start.
upier
upier
Grotto Attendant
#11
Quote:
Originally Posted by zwei2stein
Anyhow, Solution is to consolidate FA and JQ and to single system and just rotate theese two maps in both outposts.
Yeah, lets not.
The maps are to insanely different for that to work.
D
DutchSmurf
Krytan Explorer
#12
Basically the math is only correct if there actually is no wait time for JQ. However, usually there will be nobody there. Making the time you have to wait very long. You base your whole math on an unlucky AB time with a VERY lucky JQ run. Math never works well with luck and this is no exception.
MithranArkanere
MithranArkanere
Underworld Spelunker
#13
Quote:
Originally Posted by the Puppeteer
JQ is a ghost town cus kurzicks almost always beat the luxons there...
Yup. Since in Fort Aspenwood Luxons attack and Kurzicks defend, and GW is balance so attack has more chances to overpower defense, Jade Quarry is more balanced, while.

In FA, Luxons can finish the fight anytime they can kill one NPC, while Luxons have ALL the time in the world until the very end.
Kuzicks can't make anything to stop the match before the weapon is ready. They can speed up its process, but if they do so then they would leave the doors open for the enemy.

Luxons just have to attack, attack and attack. Kill NPCs and then kill more NPCs.

Kurzicks have to kill NPCs, pick pieces of amber, walk with them to a place, and give them to an NPC, and repeat again.

So it's like trying to build a sand castle while keeping a bunch of kids with buckets away.
Luxons would be pretty stupid if they preferred a battleground where they are in equal footage as Kurzicks, so they avoid JQ.

As they are right now, there seems to be only solution:
- Make each one of them work at a time.

For example, one week one, then one week another, or in alternate hours, or merging both statings so you may join either of them, or something like that.

Another solution would be to give Luxons an use for Amber in FA, and a way for Kurzicks to kill the Luxons, like by taking all three spawning points from them.
F
Fay Vert
Desert Nomad
#14
JQ is a ghost town because it isn't worth it. If the rewards were good enough people would play it. ANet could fix it with a miniscule tweak, but instead the chose to let it die.

And OP forgot to factor in the wait time for JQ, which is approximately 6 months!
upier
upier
Grotto Attendant
#15
Quote:
Originally Posted by MithranArkanere
snip to basically ....
Luxons have an easier time.
You are aware that the way the map is designed it pretty much renders half the classes in GW useless for the Luxon side?
Spazzer
Spazzer
Jungle Guide
#16
Quote:
Originally Posted by nelifaroma
Im sure everyone who plays AB know that the wait time is like hell.
Only for Kurzicks on Kurzick advantaged maps.

I usually just get a Luxon guest at that point.

I'm going to side with Upier on this one. MithranArkanere doesn't sound like he's played Aspenwood enough on both sides (I still <3 it tho, even in its failures).

Also JQ is a ghost town because the Kurzicks used to exploit a glitch in the spawn that allowed them to get out of the starting area before the match began. That led to nobody wanting to play, which meant it was known for being empty, and the glitch was fixed too late to stop popular trending.

This kinda wraps around to this point: There are actually a million small, logical reasons why everyone is in a Kurzick guild than "let'sallbegoths", and that's the reason the AB wait times are so long.
MithranArkanere
MithranArkanere
Underworld Spelunker
#17
I played in both sides with all professions, and about the 80% of the time Luxons won.
I also recall that 100% of the time I was an Elementalist in the Luxon side, Luxons won.

Aditionally, most of the time, when Luxons won less than 15 minutes have passed, and when Kurzicks won more than 20 minutes have passed.

It0s faster for Luxons because all they have to do is concentrate in one task: Advance!. While Kurzicks must spread and concentrate in multiple ones: Kill, go forward, go back, repair, defend...
Spazzer
Spazzer
Jungle Guide
#18
Quote:
Originally Posted by MithranArkanere
I played in both sides with all professions, and about the 80% of the time Luxons won.
I also recall that 100% of the time I was an Elementalist in the Luxon side, Luxons won.


I heard tooting your own horn on game websites gets stuff balanced.
Crimso
Crimso
Lion's Arch Merchant
#19
Quote:
Originally Posted by upier
You are aware that the way the map is designed it pretty much renders half the classes in GW useless for the Luxon side?
But most luxon players use fire elementalists on Fort Aspenwood, Which make short work of the gate defenders and the kurzick ritualists at the amber mines and they are almost impossible to kill if they retreat to where the turtles 4 luxon warriors are.

More then half the battles I've lost on fort Aspenwood on the kurzicks side is when 2 or more fire nukers get to the green gate, which is a common occurance because it takes the kurzick team longer to pick-up amber and run to the NPC's behind the green gate than it does a for a fire nuker to take out one gate by their self.

Then you have to consider that players running Amber practically shuts down their offense and it end up with the Luxons having more players actually attacking.
Spazzer
Spazzer
Jungle Guide
#20
I like how monks and rits are conveniently forgotten in this, but okay. ?_?

Remember that if you nerf the weaker side even more, less of them will play, and we all lose. All I see is people complaining that they got beat by Luxons at Fort Aspenwood, which is pretty akin to letting Lux win at Ancestral Lands.