I made a build for 2 people and 6 heroes that works like a charm. I had a paragon and warrior human chars in mind so if you are running a caster you may find it not so perfect (especially if you can spam hexes).
The purpose of this thread is to make this build better so please comment and give your ideas on how to improve it.
So here we go:
[build prof=N/Rt pve name="Resto 1" box death=10+1+1 soul=9+1 resto=11 curses=4][Discord][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Signet of Lost Souls][Life][parasitic bond][death pact signet][/build]
[build prof=N/Rt pve name="Resto 2" box death=10+1+1 soul=9+1 resto=11 curses=4][Discord][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Signet of Lost Souls][Recovery][enfeebling blood][death pact signet][/build]
[build prof=N/Rt pve name="MM" box death=12+1+3 soul=12+1][Discord][Animate Bone Minions][Blood of the Master][Putrid Bile][Signet of Lost Souls][foul feast][infuse condition][rotting flesh][/build]
[build prof=N/Mo pve name="Heal" box death=10+1+1 soul=9+1 heal=11 curses=4][Discord][Patient Spirit][Dwaynas Kiss][Dwaynas sorrow][Signet of Lost Souls][spotless mind][cure hex][restore life][/build]
[build prof=N/Mo pve name="Prot" box death=10+1+1 soul=9+1 prot=11 curses=4][Discord][protective Spirit][aegis][Death Nova][Signet of Lost Souls][rip enchantment][remove hex][vengeance][/build]
[build prof=E/Me pve name="Water" box energy=12+1+3 water=12+1 dom=3][ether renewal][water attunement][aura of restoration][frigid armor][deep freeze][ice spikes][blurred vision][cry of frustration][/build]
Two resto healers are kinda obvious so there's not much to talk about.
The mm:
There is no [death nova] here, because I absolutely HATE when my mm stays a whole radar range behind me if I forget to flag him (I'm lazy like that). So if you like to babysit him it's prolly a better idea to keep DN on his bar.
[Infuse condition] isn't really needed but I like it.
[Rotting flesh] is nice but the cast time... ugh, I often keep it disabled so he doesnt waste time casting it in some critical moment.
Healer:
Now this one is here for two reasons:
[dwayna's sorrow] is nice and I don't want it on my mm (see DN for my reasoning).
Hex removals. Some hexes hurt, and since I'm a paragon I really dont like to be unable to gain adrenaline or unable to use shouts.
When you are not expecting any scary hexes you could put DS on your mm and take another N/Rt instead.
Prot:
This one carries [death nova], some cool prots (duh), hex and enchant removal. I like him

Water Ele:
Now this guy pwns. [ether renewal] is crazy and he spams it (almost always). 4 enchants are a little overkill but since he has only 515 HP, [frigid armor] helps him stay alive.
[deep freeze] is the best hex you could ever dream of for this team. It has big AOE (in the area) and its a snare. I luv it.
Other two hexes are also very nice and COF is always handy.
You need water Adept Staff of Enchanting with Aptitude not Attitude inscription cause you have 3 water skills that have 2 sec cast time.
Tell me what you think.
