I fear that Anet is abandoning Guild Wars.

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bookworm438
Ascalonian Squire
#81
Quote:
I'm their customer. It's not MY job to tell them what I would like to have. That's *cough cough* useless *cough cough* community manager's job to view forums and look what people want, why they are upset or what they don't like.
Even so, they can't add everything people want. Some events that we would like to see probably aren't do-able. And I haven't seen many people offer suggestions for events. I have just seen people complain Anet isn't coming up with new events.

Quote:
Lol @ that. Last update was July 10th that screwed up with assassins, made Dervish A BIT weaker (dervishes just boosted Wind Prayers a bit), fixed graphical bugs that are 3 years old, didn't fix Me/N although tried, Me/Mo's just changed elite to SoJ and still pwn with D/E using conjures. Yay. And update before that, July 2nd screwed up with balanced UW groups, A/E's just change build to a bit slower and everything else using /A got screwed up too.

And before that JUNE 12th. Yay.

If this isn't abandoned game that has only one semi-active skill balancer, worthless community manager and one or two more unknown members of a.net crew, then my name is Elvis Jagged Abdul'Jabbar.
That's called monthly updates. That is no proof that they are abandoning GWs. Just shows they don't have many developers working on GW1 right now. Just because updates are a month apart doesn't mean they are abandoning it. You are just making an assumption based on information that just shows they don't have as many people working on GW1 at the moment.

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Lack of community relations. And balancing means nerfing overpowered skills (WS, SoM, conjure stacking), but also buffing useless skills (["I Meant to Do That!"],[Pain of Disenchantment]

, a lot of Mesmer skills in pve) and balancing others (URSAN BLESSING).
Once again it's difficult to do those things in ways that will make many people happy.
Abedeus
Abedeus
Grotto Attendant
#82
Eh God.

Quote:
Even so, they can't add everything people want. Some events that we would like to see probably aren't do-able. And I haven't seen many people offer suggestions for events. I have just seen people complain Anet isn't coming up with new events.
There were a lot of suggestions. AND player-made events, like Pink Day. I dunno, A.Net could as well make so all people in LA, Kamadan and KC have their armors dyed pink automatically, as long as they are in those cities. And monsters having pink accents on their meshes.

Oh, and NORMAL people see that spammable deep wound and bleeding AoE or AoE Blind every few seconds + ability to send that blind over large range OR incredible damage from conjures + armor ignoring from SoH is imbalanced. That's why community manager should notice, who is normal, check his opinion based on posts, find another normal person, check and judge which skill should be changed.
b
bookworm438
Ascalonian Squire
#83
Quote:
Originally Posted by Abedeus
Eh God.



There were a lot of suggestions. AND player-made events, like Pink Day. I dunno, A.Net could as well make so all people in LA, Kamadan and KC have their armors dyed pink automatically, as long as they are in those cities. And monsters having pink accents on their meshes.

Oh, and NORMAL people see that spammable deep wound and bleeding AoE or AoE Blind every few seconds + ability to send that blind over large range OR incredible damage from conjures + armor ignoring from SoH is imbalanced. That's why community manager should notice, who is normal, check his opinion based on posts, find another normal person, check and judge which skill should be changed.
While i would enjoy like a 'pink day' there would possible be people pissed with it. Who knows what they have planned right now. I mean they did say that they were working on projects they wanted to implement for a long time but didn't have the time. Who knows, we could see some more fun things in the future.

Well yeah most people see that as imbalanced, but there also comes a problem with how to deal with it to please everyone. One way or another they are going to piss someone off depending on how they nerf it. Who knows. The August update is coming up, they said they were working on a problem to the ursan problem. All I can say is give them time.

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Now back on topic, Anet isn't abandoning GWs just because their updates are a month apart.
Abedeus
Abedeus
Grotto Attendant
#84
Quote:
Now back on topic, Anet isn't abandoning GWs just because their updates are a month apart.
It isn't just about updates. It's also about lack of community relations, bad decisions, not giving crap about people upset because of lags, not giving a damn about ANOTHER HB weekend in this year. And not giving a duck about dead pve and dying pvp.
Gmr Leon
Gmr Leon
Wilds Pathfinder
#85
Quote:
Originally Posted by aaje vhanli
As for Utopia...
I am sure that many of us agree that fans would have rather had Utopia in a couple years instead of GW:EN in one year. Ironically, I was the only one at the time bitching at the announcement of GW:EN and GW2 that they weren't finishing Utopia and putting our "grand finale" in that campaign in as epic proportions possible.
Personally, I just think they should have finished Utopia and then made GW:EotN. That way EotN would probably have been more refined. At least in the area of dungeons.

Quote:
Originally Posted by Aaje Vhanli
The "magical" Asura as we know them are missing the depth in culture that those of apparent Aztec roots seemed to have and the Dwarves seem as dry as they always have and a lame excuse to get rid of the Aztec culture (as I speculate that the Utopian story would have pitted this Aztec culture against the Destroyers instead of these suddenly-allknowing-Dwarves that we currently see).
I actually think the way they transformed the Destroyers into what we see now was done quite well. The Dwarves are suddenly-all-knowing because it's been a few years in game time since we last saw them. They've had years to study the Tome of the Rubicon recovered from Sorrow's Furnace, which actually details things about the Great Destroyer. Which, of course, would probably include its minions.

Quote:
Originally Posted by Aaje Vhanli
The human cultural design remains the absolute same, which does not reflect the cultural assimilation that they would have experienced merging with other cultural races. Nor does it resonate the concept of refugees who have branched into their own subcultures -- which we DO see in human artwork for Utopia that doesn't look Aztec-inspired, such as swashbucklers and gypsies.
You've kind of lost me on this part.

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Originally Posted by Aaje Vhanli
The Norn and Charr are probably the best expanded upon in GW:EN, which a shame because they make the game feel the most like an expansion exclusive to Prophecies (besides the geographic location of which the expansion takes place).
I sort of agree. I wish they would've had more quests with details on the Norn. The quests we have now just make them look like bumbling alcoholic brutes. And while they are that somewhat..There's still more to them. The Charr..I sort of agree. I think the Ecology of the Charr did a much better job at providing insight into them.

Quote:
Originally Posted by Aaje Vhanli
That Cantha and Elona are left out and not expanded upon is awful and that GW2 is going to be a condensed Tyria seems absolutely absurd to me... Almost like the developers are being lazy or are trying to pull back the reigns on something that they can't seem to wrap their heads around ways to make any bigger. In geographical descriptions of GW2, Cantha and Elona are CUT OFF from the centralized action, and Tyria is flooded and changed in ways that seem to put everything in a central location; which is boring and uninspired.
While I do agree that putting the main emphasis on the Krytan region of Tyria is disappointing..I think it provides an excellent place to access the rest of Tyria. You have the ability to go into the Shiverpeaks or the Maguuma, cross into the Giant's Basin, and even get into the Crystal Desert if you follow the foot of the Shiverpeaks. Cantha, however, is pretty much completely impossible for us to access from Tyria.

It might be to allow a sort of global campaign the likes of which we've never seen. Or it might simply be for future expansions. Either way it is a bother.

Quote:
Originally Posted by Aaje Vhanli
In my opinion, creating GW2 (and taking place >100 years later) should give aNet the brilliant opportunity to EXPAND upon the GW universe and geography and significance of cultures and depth of story and plot elements in ways that would make the game "the most ultimate Guild Wars experience"... Instead, it sounds like they're making it the ultimate Prophecies sequel and ignoring Factions, Nightfall and what could have been Utopia and losing sight of the big picture; instead, opting to simplify these extensions of GW1 so that people cannot entirely complain at the lame exclusion of their presence.
I gave my opinion on this above. Anyway, I doubt they would miss such an opportunity. In fact, we'll probably see some interesting assimilation of cultures as Divinity Reach is pretty much the big refugee camp of Tyria. Elonians, Canthans, and Ascalonians have all come there and I suspect we may even see some Angchu Tengu.

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Originally Posted by Aaje Vhanli
The best we can hope now...[/b] is that a lot of the ideas and themes and cultural inspiration that went into the design elements of Utopia that we have seen will continue to reverberate and be implemented in GW2.
Completely agree, although it would have to be fitted for 250 centuries in the future.

Edit:

Quote:
Originally Posted by Abedeus
worthless community manager
Out of curiosity, what was your view of Gaile? No need to reply here, mind you, you can just PM me if you like.
zwei2stein
zwei2stein
Grotto Attendant
#86
Quote:
Originally Posted by Elvis Jagged Abdul'Jabbar
It isn't just about updates. It's also about lack of community relations, bad decisions, not giving crap about people upset because of lags, not giving a damn about ANOTHER HB weekend in this year. And not giving a duck about dead pve and dying pvp.
And is there any point?

Everyone who is still playing has grayed out friend lists with maybe friend or two online and is in guild where majority people are 2+ weeks offline.

There are no "hot incoming changes!" which they want to hype us about and nothing normal to tell us either.

THE bad decidions were made about year or two ago (kill utopia, rape pve). Its not like it was anything recent.

PvP people that mattered were quitiing all the time in past three years.

GW was gorededed for one year. What is so hard to understand about fact that Anet finally got message and did exactly what players already did: abandon GW.
MarlinBackna
MarlinBackna
Krytan Explorer
#87
Quote:
Originally Posted by zwei2stein
THE bad decidions were made about year or two ago (kill utopia, rape pve). Its not like it was anything recent.
Because we knew everything there was to know about Utopia. Oh wait, the game never came out and not much info was given due to that fact. I could have been the same as GWEN, it could have not. You don't know.
Abedeus
Abedeus
Grotto Attendant
#88
Quote:
Out of curiosity, what was your view of Gaile? No need to reply here, mind you, you can just PM me if you like.
She didn't do that much, but she at least tried. She appeared in towns very often along with the Frog, talked to AND WITH players, posted on forums pretty often and, all in all, reached out to the community.

@zwei - if you agree GW is dead, why you said my not-true-name? I said that if that's not abandoned, then my name is Elvis Jagger etc., not if it is.
Kawil
Kawil
Frost Gate Guardian
#89
Do I think they are abandoning GW? Yes and no. We still get updates, events and other stuff but it's not like it used to be. I'm also very aware of the fact that GW2 is their main focus right now. All of us gamers should understand this. We don't have to like it but that's RL.

Eventually, GW is going to go dead and as much as I don't want that to happen, I know it to be true. My hope is that all this effort going into GW2 will be worth it. And who's to say it won't be. Most of us posting here care about this game and like to play it...in whatever format we like (PvE, PvP, etc...) and there is no reason, as of yet, that it won't turn out to be a better game with more appeal.

I say we all get in game and play to our heart's content. Enjoy it while we have it and keep giving input to the devs so that GW2 is something we all can like (most of us anyway).
R
R.Shayne
Wilds Pathfinder
#90
All the software companies that I have been in require a nondisclosure agreement. I am guessing that ANET probably has the same requirement. What information can and can not be given by any employee is determined by the company. When information was available to be given out it was usually done by someone in advertisement. I don’t see the community relations as a good source of info on upcoming products, the most likely venue will be game rags or a general game site.

What I do see a community relations person doing is working with an existing community to solve issues on the current game, interacting with the community to help the game grow. I am sorry to say but the current community relations person is not doing that and this comment has me saying, "DANG!!!"

Quote:
Originally Posted by Regina Buenaobra
I was going to help Linsey with Ursan testing today as well. :-(
Why the heck is a community relations person doing something QA or (FREE) BT should be doing!!!! This one comment should have resulted in a private meeting discussing career moves and if she feels that there is not enough to do in her current job role.
Fril Estelin
Fril Estelin
So Serious...
#91
Quote:
Originally Posted by R.Shayne
Why the heck is a community relations person doing something QA or (FREE) BT should be doing!!!! This one comment should have resulted in a private meeting discussing career moves and if she feels that there is not enough to do in her current job role.
I'm not her biggest fan (as my other posts suggest) but here I have to say that we have to stop looking at each and every move she makes as a reason to bash her (and I know quite a lot about bashing as a French... ). Because then, we're going to jump on every blog entry, start looking at her LotR characters, her ethical positions, etc. If she was doing this, she surely did it on orders. Then we can discuss the new CR policy at Anet and the role she plays in it.

Oh and about NDAs, yes all alpha/early-beta testers signed them and Anet staff would fire themselves in the foot if they broke the ones in their contracts. But it's difficult to imagine why there's such a blackout of information on GW2, at least it'd be nice to have an idea of WHY information is delayed (like the open beta).
drago34
drago34
Krytan Explorer
#92
Quote:
Originally Posted by Fril Estelin
...

Oh and about NDAs, yes all alpha/early-beta testers signed them and Anet staff would fire themselves in the foot if they broke the ones in their contracts. But it's difficult to imagine why there's such a blackout of information on GW2, at least it'd be nice to have an idea of WHY information is delayed (like the open beta).

As usual...
/agree
racso
racso
Ascalonian Squire
#93
For those of you imploring to be charged with some kind of fee to get new content, you are forgetting one of the main rules that made this game what it is: no monthly fee.

ANet has not abandoned the game, they said they will continue giving support, and even if they are repetitive, almost every weekend they set events.

I could play any other game, but nothing is like GW (I even tried WoW and dumped it after two months, because its kind of bitch and unbalanced, i mean, mods and all that), and I have high expectancy with GW2 so they are better off with one or two guys on GW1 and have the same team they had on GW1 to develop GW2, I mean, they already said they "learned" what we really wanted and they are taking that to GW2.

In the mean time, I suggest you to work on your tittles, that is the most important thing right now, at least for me. Once GW2 is out, we will see what happens.

I only play on weekends, my career is important for me, I got things to distract with in real life so time is flying for me, good.
shoyon456
shoyon456
Desert Nomad
#94
I know alot of ppl that disliked gaile, but now that we have regina I see alot of ppl going back on what they said and turning it onto regina.

Seriously, you got what you paid for so you have no reason to complain.

The little bit about her beta testing ursan sounds like anet thinks she knows what changes to ursan would be OK with the community. However, since I feel she distances herself, she is just another anet employee doing a skill test. I'm not complaining in any way, but it's a matter-of-fact sort of thing.

And by the way, the original design for anet was to allow ppl to take a break and lead other lives. So really you can instead think anet is going back to their original plan. :P
zwei2stein
zwei2stein
Grotto Attendant
#95
Quote:
Originally Posted by Abedeus
@zwei - if you agree GW is dead, why you said my not-true-name? I said that if that's not abandoned, then my name is Elvis Jagger etc., not if it is.
I was mostly sarcastic about everything, sorry that it is was not so obvious :].

Look, there are about 3 people working on GW1 left. Its summer, vacation time, one of them being out stales development. I estimate up to 8-9 mandays per one new thing implemented even if everyone is actually there (if they don't go rogue about procedures and QA). There is no announced release date or anything other than this thread pressuring them. It's not like it is priority for their bosses to be behind their backs and to whip them to update releasing frenzy either.

Abandoned - no way.
Low priority - yep.
T
Thizzle
Banned
#96
What do we honestly have to complain about? You pay once to play the game then get updates after 3 years, added elite missions (those are few and far between, but Sorrow's Furnace and Domain of Anguish were never originally there), and the extra armor sets anet added. I think they anet has definitely kept up with such a demanding crowd. There not making nearly as much as World of Warcraft, but Guild Wars still rocks.
Akaraxle
Akaraxle
Wilds Pathfinder
#97
Quote:
Originally Posted by Thizzle
What do we honestly have to complain about? You pay once to play the game then get updates after 3 years, added elite missions (those are few and far between, but Sorrow's Furnace and Domain of Anguish were never originally there), and the extra armor sets anet added. I think they anet has definitely kept up with such a demanding crowd. There not making nearly as much as World of Warcraft, but Guild Wars still rocks.
We all thank you ANet for Sorrow's Furnace (one of the best "endgame" areas added to GW, before they went nuts with the power creep) but I would like to remind you that DoA was advertised and supposed to come with Nightfall. So it's something they owed us, not a gift.
Z
Zahr Dalsk
Grotto Attendant
#98
Quote:
Originally Posted by Thizzle
What do we honestly have to complain about? You pay once to play the game then get updates after 3 years, added elite missions (those are few and far between, but Sorrow's Furnace and Domain of Anguish were never originally there), and the extra armor sets anet added. I think they anet has definitely kept up with such a demanding crowd. There not making nearly as much as World of Warcraft, but Guild Wars still rocks.
Because they've also been buggering the game and what it used to mean (skill > time) and some of us resent that, because Guild Wars is the only MMO that used to do skill > time. Now they're changing that, even though the skill > time Guild Wars was a lot better than the ultra-easy but spend-a-lot-of-time Grind Wars.

Listen, ArenaNet. You don't need to add grind. There's no monthly fee, it's fine if we don't spend ages on playing the game. Keep it challenging. Lots of easy enemies/areas with gameplay based around easy, mindless grind is not a challenge. Very tough enemies that the player must beat on their own skill is challenging and it's what makes a fun game in the first place. Many developers seem to be forgetting that.

Do you do it because you want to help the casual players? Seems to me it's the other way around. Just because someone plays casually does not mean they suck; just that they don't spend a lot of time on the game. Giving lots of easy enemies and lots of grinding is not appealing to the casual gamer. All it's doing is insulting their intelligence and turning them off due to all the grind. You're also helping the unskilled players who just spend ages grinding Ursan without ever becoming good at this game.

If people play Guild Wars, have a fun time, and then stop playing, chances are when they see a new Guild Wars game they will remember the good times they had and buy it. Trying to keep people grinding is not the answer because all it does is drive out the original player base; only a monthly fee would be an understandable reason for excessive grind.

So I do wonder what ArenaNet is thinking and who they're targeting. I think they must be targeting the hardcore noob audience, so to speak; players who are terribly unskilled but spend many hours grinding. They're certainly not targeting casuals any more. They used to - Guild Wars was very appealing to casual gamers because you could pick it up and be on even footing with everyone else. Now you have titles. Title discrimination. Gameplay that's so easy you no longer need humans to succeed.

ArenaNet, do you want people to play with humans? I'll explain how you do that. Make the game hard. Make it challenging. Make it hard enough that a team of all heroes/henchmen is very difficult to do (and I don't mean just ruining their AI, I mean improving the enemies). That way players of skill will make it past early areas and into advanced areas, it will become better to play with skilled, coordinated humans, and so people will group up. Right now there's no reason to play with humans because unskilled players can get anywhere they want and the gameplay is so easy that heroes/henchmen are just fine for it. Please think on this.
Abedeus
Abedeus
Grotto Attendant
#99
Quote:
Originally Posted by Zahr Dalsk
;d
/agree

Although that was said few weeks ago in Open Letter. WHICH HAD NO RESPONSE. Way. To. Go.

Oh, I don't count Regina's bullplap as a response. It was just sweet talk ,,you are right, something is wrong, someone is doing something to make something something go out and play and leave us alone''.


Quote:
Right now there's no reason to play with humans because unskilled players can get anywhere they want
Well, people play with humans for Ursan. That's THE ONLY reason why anyone plays with people anymore. Not counting guilds.
kostolomac
kostolomac
Jungle Guide
#100
Quote:
Originally Posted by Zahr Dalsk
ArenaNet, do you want people to play with humans? I'll explain how you do that. Make the game hard. Make it challenging. Make it hard enough that a team of all heroes/henchmen is very difficult to do (and I don't mean just ruining their AI, I mean improving the enemies). That way players of skill will make it past early areas and into advanced areas, it will become better to play with skilled, coordinated humans, and so people will group up. Right now there's no reason to play with humans because unskilled players can get anywhere they want and the gameplay is so easy that heroes/henchmen are just fine for it. Please think on this.
It's impossible to make the game more challenging to players who already played the game.
About the part that skillful players should advance through the game with other people if they are skilled , that just falls apart at the character creation screen , if you choose the wrong profession you'll spend more time trying to get a group than playing the game. A.net thinks that if a profession is good in pvp it would do good in pve. Maybe that worked in proph where monster fights were watered down pvp , and not stupid power creep like in NF and factions. At least h/h allows those unfavored by A.net to advance through the game.


A.net didn't abandon Guild Wars , but it definitely doesn't give it much attention as it used to.