Ok, so you made your point. Basically, everything you said was fact. I really don't see a reason this needed to be made into a thread.
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Originally Posted by Nevin
You give Anet a bit too much credit.
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Maybe we're all giving them too little credit. From what I've seen so far, it's a lot like a WoW-clone, especially with the addition of persistent areas and races. Sometimes I think they may be hoping for half of the WoW-train to be like "Hey, this Guild Wars 2 is a lot like WoW, and I won't have to shovel out $180/year to play it!" BAM, a million copies sold within 5 months of release, just like GW1.
We all know businesses do everything they can to make the largest profit margin possible, but at the same time, try to offer a quality product, but if it ever comes down to a choice, Profit Margin > Quality.
GW2 was announced much too soon, it's been like, a year ago already and there's not gonna be a beta for almost another year! I realize they don't have the draw something like D3 has, even since hundreds of thousands of people still play D2. To me, it would be a big stretch to say GW1 has half a million active players. When GW2 was announced, all they had was some concept art and an idea. I would have liked to have seen some gameplay, like when Red Alert 3 was announced.
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Originally Posted by GloryFox
The OP makes several good points. AoC will fail for several reasons.
1) Instanced area hate. People want to run from coast to coast. WoW players can run from one side of the map to the other and it creates a game feel that you are truly immersed into the world. AoC sends you all over but few truly connected area’s.
2) Lack of end game content. This has caused half the AoC population to already leave the game. This combined with a way of leveling that was far too fast.
3) Lack of meta game content, such as fishing, cooking, etc. WoW had a great idea that I hope will be implemented into GW2. Fishing was fun in WoW because it’s something in game that can be done casually any time you find a nice area to fish at.
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You also forgot that about 10% of the quests are uncompleteable because of bugs, and we can't really assume a save-all patch is in the works. Just look at Fury, we all know how well that went over.