solution:
server wipe and retooling of over half our skills, all while boosting the damage of the pve monsters, especially in HM. there, fixed.
Guild Wars Depression - Solutions?
5 pages • Page 2
T
ANET did this all on purpose. They want prices for most things to be available to all players in the game. They created Loot Scaling so the solo farmer that was making 100K an hour would now only make 10K an hour. Less gold on the market = cheep items. 1K ecto would be a good thing for ANET and is something I think they are striving for. If ANET wanted things to go up in price they would ditch loot scaling.
Quote:
|
Originally Posted by Toxage
Who cares if your l33t sword of pwnage isn't worth 100k + 500 Ecots?
GO GO Go depression! This way it makes it easier for players to get the items they want, and all you epeen strokers won't have anything to stroke! |
2. Some items will always be out of reach for most players, depression or not. Inflation hurts the poor player the most imo.
3. All the epeen strokers have more to stroke for today than ever before. The rich (either in the form of pve knowledge or pvp skills or both) will zrank you followed by a tiger emote while releasing their ghostly mini. Simply because they can while most players can't, even if money or ectos are worth less than for example 6 months ago.
I don't care about the economy anymore, they might just aswell remove gold and loot from the game. I just find it silly that players think they can buy more now. You can buy more crap, that's true. FoW armor and chaos gloves are now part of that crap btw.
To give a final example: Armbraces were sold for 100k + 10-15 ectos when ectos stood at 5k just before the Shadow Form buff. Now they sell for 100k + 20-25 ectos. My point: An armbrace still costs about 175k now and then.
Conclusion: you have to work harder now to get the real rare stuff, while the rich are still rich and the poor players are still poor even though they might think otherwise.
Quote:
|
Originally Posted by Dallcingi
Depression?
Everyone can afford anything they want lol... hows that depressing? |
Quote:
|
Originally Posted by Dallcingi
Depression?
Everyone can afford anything they want lol... hows that depressing? |
because those of us who have everything imaginable are BORED.
more importantly, the only things that are considered "rare", are too expensive even for people like me, who are what should be "rich". (not bragging, just being blunt)
Quote:
|
Originally Posted by Enko
And that's your opinion. the entire basis that guild wars was built around was that people wouldn't have to play for thousands of hours to get the best gear (in terms of stats) so that players who had skills were better than players who just bought all of their crap on ebay or were horrible players and just played a lot. they tried modifying that with eotn with the rep titles and skills linked to them and now people complain about them too.
Having maxed items made a level playing field so that people who were actually good went through the game better than people who were bad. I can't count the number of times in D2 that I was on a team with someone who had the greatest items but couldn't play for crap most likely because they twinked by a friend or from purchases. |
And no depression is not a good thing. People who actually gets ectos would agree with me on that.
b
Quote:
|
Originally Posted by Dallcingi
Depression?
Everyone can afford anything they want lol... hows that depressing? |
the point isn't stronger weapons like 20%>50 or something, the point is that a game based on skill has nothing to stride for except the art of the game, thus, the current state that the game we have has become stale and boring, driving people to find new (and not so new) reasons to play a game based off of skill and skill alone. what does that leave you? thats right, vanity.
with the lack of hard-to-obtain vanity and goals, and the implementation of goals that break the standards of a game based on skill (as in grind based titles), the game is separated in to a combination of a poor, uneducated economy, and a rich, over-exuberant economy, which share totally different views and opinions on what the stat of the game should become.
simple point in hand is this:
either anet sticks to the plan of skill>grind, or the whole kitten gets sunk, and lets face it, we're there. imo, they need to pull something drastic, like this next "mega" update, or simply start new (outside of gws2), for gws1 to really please the masses.
with the lack of hard-to-obtain vanity and goals, and the implementation of goals that break the standards of a game based on skill (as in grind based titles), the game is separated in to a combination of a poor, uneducated economy, and a rich, over-exuberant economy, which share totally different views and opinions on what the stat of the game should become.
simple point in hand is this:
either anet sticks to the plan of skill>grind, or the whole kitten gets sunk, and lets face it, we're there. imo, they need to pull something drastic, like this next "mega" update, or simply start new (outside of gws2), for gws1 to really please the masses.
There will never be more people buying than selling in Guild Wars, and therefore prices are in a constant state of decline.
This could be fixed by increasing the difficulty of the game; this would lower supply and increase demand simultaneously, stimulating the economy greatly.
Of course, no one wants to hear about being challenged, so I hope everyone enjoys their <3k ecto.
This could be fixed by increasing the difficulty of the game; this would lower supply and increase demand simultaneously, stimulating the economy greatly.
Of course, no one wants to hear about being challenged, so I hope everyone enjoys their <3k ecto.
Quote:
|
Originally Posted by Sha Noran
There will never be more people buying than selling in Guild Wars, and therefore prices are in a constant state of decline.
This could be fixed by increasing the difficulty of the game; this would lower supply and increase demand simultaneously, stimulating the economy greatly. Of course, no one wants to hear about being challenged, so I hope everyone enjoys their <3k ecto. |
T
Quote:
|
Originally Posted by Magikarp
here's why..
because those of us who have everything imaginable are BORED. more importantly, the only things that are considered "rare", are too expensive even for people like me, who are what should be "rich". (not bragging, just being blunt) |
people needs to realize that GW is not a stock market simulator.
EDIT: the title is also incorrect.
a depression happens when trade slows down, and generally have very little to do with the price of things.
until it's been proven that sales/trading are slowing down, GW is NOT in a depression. if anything, the lower cost of stuff is improving the GW "economy", since more people are buying/selling.
EDIT: the title is also incorrect.
a depression happens when trade slows down, and generally have very little to do with the price of things.
until it's been proven that sales/trading are slowing down, GW is NOT in a depression. if anything, the lower cost of stuff is improving the GW "economy", since more people are buying/selling.
Quote:
|
Originally Posted by bel unbreakable
Add mods that are actualy worth the fight to get them that would shake things up
|
Quote:
| ANET did this all on purpose. They want prices for most things to be available to all players in the game. They created Loot Scaling so the solo farmer that was making 100K an hour would now only make 10K an hour. Less gold on the market = cheep items. 1K ecto would be a good thing for ANET and is something I think they are striving for. If ANET wanted things to go up in price they would ditch loot scaling. |
The economy is really kind of doomed. But for GW2's economy, they should do the following:
1. Make weapons drop less in general. I can go do DoA and see 30 bajillion white and blue weapons on the ground by the time I'm done. The influx of weapons in this game is ridiculous, as even golds are easy to come by. Less weapons make the golds actually worth something for a lot longer than they were (which was less than a year or so).
2. Do not make sellable, limited items (like the Mini Polar Bear). These will always increase in price until it is practically impossible to buy. Masks in GW1 are fine, but, as the mask are now, limited items should be customized.
3. To make up for less weapons, drop more materials and make armor craft for more mats.
4. Good In-game Auction. Nuff' said.
Those should keep GW2 economy running smooth for a long time.

Quote:
|
Originally Posted by Toxage
Guild Wars lacks end game PvE content for a reason you're suppose to PVP!
|
Quote:
|
Originally Posted by moriz
people needs to realize that GW is not a stock market simulator.
EDIT: the title is also incorrect. a depression happens when trade slows down, and generally have very little to do with the price of things. until it's been proven that sales/trading are slowing down, GW is NOT in a depression. if anything, the lower cost of stuff is improving the GW "economy", since more people are buying/selling. |
It's the most simplistic supply and demand example. The Guild Wars economy can be understood from basic high school economics. There are not such things as depressions because there is no GDP; Tyria has no economy. I didn't notice my monk being charged a FoW Armor Tax on his 1099 this year. I didn't get a copy of my W-2's from the Charr either.
Fact is, the Guild Wars economy is flooded with materials. The best term you could use for that is....
Severe Deflation. Maybe we should have Keynesians run our economy, they can fix it!
Fact is, the Guild Wars economy is flooded with materials. The best term you could use for that is....
Severe Deflation. Maybe we should have Keynesians run our economy, they can fix it!
C
I believe some of you are confusing the term depression with deflation(which is what is happening here). Just because your ectos, which aren't actually cash until liquidated but an investment, aren't of the same high value as they were before doesn't mean that the market has collapsed. For the average player, I'd say it's never been better. Greens are easily affordable, most materials aren't at excessive prices, and gold is very easy to come by through normal play.
