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| 7 heroes is over powered. |
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Originally Posted by Zahr Dalsk
Overpowered? Compared to a full guild team carrying, say, an Imbagon, a Dslash Warrior, Sabway, and other existing overpowered abilities? I think not.
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Originally Posted by Lady Raenef
If the game is fine for you now, why must we cross the cap limit? If all you're trying to avoid is QQing with PuG's, then I really don't see a point. That's all you stated in your OP. I'm sorry, but you don't really strike a point that would move Anet to remove the cap. Period. I can't even do Slaver's Exile with heroes.
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Originally Posted by Lady Raenef
Especially if I'm not moved.
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Originally Posted by BlackSephir
What a pathetic "logic".
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Originally Posted by Zahr Dalsk
Also, please explain to me how PUGs will be hurt by people who already avoid them continuing to avoid them (which we'll do either way) and how exactly heroes are overpowered (no one's actually given a valid explanation on this one, leading to me believe it's just wind).
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Originally Posted by BlackSephir
My logic doesn't consist of "8 players is okay, but 7 heroes and 1 player is overpowered". But nice "no urs" right there, totally unexpected. And I like how you decided NOT TO explain how it is overpowered. Obvious troll is obvious.
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Originally Posted by Lady Raenef
Unlike a team of eight players, a team of seven heroes is like controlling eight players to yourself.
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| To me, having seven heroes in my arsenal would give me the option of getting what I want, when I want it. I could make any option come true, whilst with players, not so much is true. |
| Not everyone is in a guild with players completely active. Nor do you see players often in groups of eight in the first place. Why? Heroes. Because two players and six heroes has been plenty |
| The last time I saw a group of eight players, they were getting ready for a UW trip. The last time I saw eight players in a non-elite area, were PuGs who went together in a group and completely failed the mission, because they appeared back later. Eight players isn't common. Heroes already help enough as it is. Seven is just overkill. |
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Originally Posted by Kinn
When you are playing solo with Hero/Henches, you can pretty much approach a mob and let the AI do the majority of the work. Even without 7 heroes, for a lot of the game you can just press c-space, then afk until the battle music stops. Anet know this is a problem - that's why henchmen have crap skillbars, and that's why we're currently limited to 3 heroes. |
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Originally Posted by BlackSephir
And when you are playing with other people you can pretty much do nothing and let the rest of your teammates do the job. Limit the team size to 2.
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Originally Posted by Lady Raenef
A full team of heroes is overpowered. Three is plenty to get through most of the game. The guild team you mentioned is more effective because it's a team of say: eight players. Yours is one. You deserve to be weaker. Guild Wars can be played with people, or alone. They have given you the alone. If you think you need more heroes you continue playing the game, then you obviously need to rethink strategies.
I completely disagree with your post. Sometimes, I have more fun pugging with random people because of that social aspect. Who cares if you fail the mission? Try again. No one guaranteed that you're going to 'win! Win! Win!' or everything you touch turns to gold and makes you happy. If a video game was easy, there'd be no point to playing it. The game is already easy with three heroes and a full team of henchmen. I'd say, deal with it. You can all deal with it. If I really can't beat an area, I grab a friend. He throws his heroes at me, we go beat stuff. Yay. /notsigned I voted 'no' because I'm not lazy. ![]() BTW, please don't sputter out your 'ursan build, ftl' garbage at me. I don't want to rofl right now. |
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Originally Posted by BlackSephir
Maybe you should team up with decent players once in a while.
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Originally Posted by Lady Raenef
You're still contributing and the likelihood that you'll sit there and do nothing isn't so likely.
They do limit team sizes, by the way. Yep, teams come in sizes of four, six, eight, and twelve. Before you sputter that the four player areas are areas like Ascalon that can be done by yourself, in hard mode it becomes a bit different. Whilst, you can still solo those areas in HM, even by yourself and three heroes. |
| This is a multiplayer game; there won't always be someone around who wants to do what you want to do. So shut up with the "go find a friend with heroes" argument already. |
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Originally Posted by Lady Raenef
As is yours.
You mentioned that the game was meant to be played 'solo,' however you're complaining that you can't solo comfortably. The game also didn't mention that there will be arrogant players who will refuse to take you in their group because they're too 'leet' to deal with you. You're the type of player that makes me sick to my stomach. There isn't anything to be accomplished here other than making the game more easier. Three heroes is a good cap, because ArenaNet capped it there for a reason. If seven heroes doesn't hurt the game, why don't they give them the PvE skills you earn and already let you implement seven heroes? There's obviously a reason you're untouched with. So far, you keep throwing this argument at me: "It's not intended to make the game easier." but yet, everything I have read points to "makes PvE easier to do by yourself." Sorry. This idea isn't going to pull through. You keep saying it's unfair for a team of eight humans to be better than a team of one human, three heroes, four henchmen. So, seven heroes helps balance the score. It's obvious, that there were some areas (such as elite) that just weren't meant to be done alone. Like PvP, you're forced to ally with people. If you want to play with computers, but still be in PvP, they introduced Hero Battles, and the Zaishen. |
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Originally Posted by Lady Raenef
To me, having seven heroes in my arsenal would give me the option of getting what I want, when I want it.
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Originally Posted by BlackSephir
And how does your rambling prove that a full hero team is overpowered, while a full team consisting of normal people is not?
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| Oh lawdy, lawdy, did you miss the part when GW was advertised as a game where you can play with people or solo? So shut up and learn what game are you playing. |