I've been running this since gwen came out in RA. Basically you can pretty much keep a monk out of play about 85% of the time, it doesn't do huge dmg but it still does some and you have enough variance in how the skills work that something like blind doesn't completely disable you.
[build][coward!][Grapple][Hammer Bash][Crushing Blow][Iron Palm][Irresistible Blow][I meant to do that!][resurrection signet][/build]
attribs
14 hammer
13 strength
rest in deadly arts
Usage is pretty obvious but anyway:
Use Grapple then IMTDT! to gain 4 strikes of adrenaline.
Coward! is now charged, use it if the monk gets up and starts kiting
If they stand and toss up guardian use Irresistible blow
HB + CB meets req for IP to KD
repeat - most monks can't do anything for the majority of the match.
counters:
well timed Returns
energy denial - this is a fairly energy heavy build for a warrior
blind - to a certain extent, though coward/grapple/iron palm are uneffected
anti-melee - see blind
Variant:
Warriors Edurance might work although Grapple will end it, On Yourr Knees would probably be a good choice to swap for IB in this case
You're all Alone!
Bulls Strike but you'll probably need to get Rush on the bar as well.
Different hammer elites
c
