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Originally Posted by Trub
That, to me...is the heart of the matter.
There was a time in the game's life...that it was so fresh..so challenging, that there was absolutly NO reason to buff this, or nerf that. And there were certainly no reasons to create the invinci-modes that we have today. I'm at a loss sometimes when I log in....where have all the decent players gone? Where are the 'game-breakers' that amazed us with their abilities to balance an entire team so quickly..everyone was in, and having the time of ther lives, either pvp, or pve...and actually learning from the experience? I won't leave GW just yet...but I really can't find a reason to hang in there much longer. This game is broken. It's beyond a balance. We have no information given to us yet as to GW2, and if this fail will continue there. NO..I don't QQ..I state my opinions..and leave. Thank you for your time. I agree with all Kusandaa has posted so far. |
Nowadays I don't think people can do this anymore. You can't learn by yourself, everything you need to know is out there. Even "worse" (can't really call it worse, it's a double-edged sword, which sides cuts the best I dunno :P) but you now have access to skills like Ursan. I really, really wanna avoid a big UB discussion but I'll tell you why I THINK Ursan was introduced.
Remember spending hours to find the perfect FoW group? DOA runs that lasted over 4 hours... for a SINGLE area? (spent 7 hours in Stygian veil, I'll NEVER forget it) Then it was up to the group to succeed - sure people had "skills", but if you failed after such a long time, you were screwed. FoW runs... over 3 hours to clear the entire thing. Count 4 hours for UW with a low success of success.
That's a typical PUG group to ya.
I can understand the meaning of "elite" area. I'm thinking about L2 and WOW raids, and they're not always easy.
No more of that with Ursan.
And I have to cut it there 'cause the office closes.

