Update - Thursday June 12
7 pages • Page 7
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I am busily playing a certain 3 letter game at the moment, but I still cannot resist commenting on at least 3 skills:
* "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."
--> The days of DSLASH/FGH+IAS and 10 adrenaline to spam again are now over. I guess Cyclone Axe and Whirlwind Attack profit more from the +1 adrenaline on hit. IMO: - GOOD -
* Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."
* Splinter Weapon: decreased damage to 5..30.
--> I dunno, was Ancestor's Rage used for farming or why this change to PvE only? I thought it was fine as it was.
Splinter Weapon: Still extremely powerful, just lessened in power especially for my favorite Ranger/Ritualist Barrage/SW setup. - GOOD, its still awesome. -
* Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
--> Needs some testing. It can probably replace Mending Touch. This would allow the many Rangers having this superglued on their bar to take another secondary, no idea how this will turn out. Very powerful.
@Mystic Regeneration:
The whine of the crying farmer clouds the mind of the balancer or what. :P
STOP BUFFING MINDLESS FARMING BUILDS EVEN MORE. We already have enough of them. As people already said, then bring back Verata's and Protective Bond, too, this would be equally mindless. -> the stupid craze around this skill lead to even sillier results!
* "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."
--> The days of DSLASH/FGH+IAS and 10 adrenaline to spam again are now over. I guess Cyclone Axe and Whirlwind Attack profit more from the +1 adrenaline on hit. IMO: - GOOD -
* Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."
* Splinter Weapon: decreased damage to 5..30.
--> I dunno, was Ancestor's Rage used for farming or why this change to PvE only? I thought it was fine as it was.
Splinter Weapon: Still extremely powerful, just lessened in power especially for my favorite Ranger/Ritualist Barrage/SW setup. - GOOD, its still awesome. -
* Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
--> Needs some testing. It can probably replace Mending Touch. This would allow the many Rangers having this superglued on their bar to take another secondary, no idea how this will turn out. Very powerful.
@Mystic Regeneration:
The whine of the crying farmer clouds the mind of the balancer or what. :P
STOP BUFFING MINDLESS FARMING BUILDS EVEN MORE. We already have enough of them. As people already said, then bring back Verata's and Protective Bond, too, this would be equally mindless. -> the stupid craze around this skill lead to even sillier results!

B
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Originally Posted by UnChosen
You mean the [Vocal Minority] forum people? I am sure the majority is rather pleased with this update, so QQ more. I on the other hand is having a great time with all the guild mates and friends coming back to GW thanks to all the recent de-overnerfs.
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Quote:
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Originally Posted by Tha Dukk
I'd like to see some HM or NM only skills, or skill effects. Example: Mystic Regen capped at 3 enchants in NM and/or 6 enchants in HM.
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LoL - skill splits gone wild!
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Originally Posted by The forth fly
they nerf it you queen about it,they buff it you queen about it,its a GAME,people play for FUN not every 1 spends 6 hours a day playing GW,get over it if u don't like it stop playing
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I don't like seeing all those buffs (in fact, I liked nerfs more even as a 95%-PvEer) but to be honest. I laugh about seeing people whine about it. Like you said, go PLAY it.
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Originally Posted by Sleeper Service
about as sad as people leaving because of buffs.
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Quote:
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Originally Posted by BlackSephir
Except the difference is that when somebody leaves because of nerfs, it implies that the games has become too hard for him, but if somebody leaves because of buffs, it implies that the game has become too easy, isn't challenging any longer and is boring.
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"omfg pve skills suck! too powerful i kill everything in one hit!"
"...use something else"
"no wai! its better!"
then they come onto the forum and ragequit..over and over again.


