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Originally Posted by Shaz
Doubt it, mend touch has faster cast and can remove conditions on other, which is good for split.
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on another note, got my reward points!
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Originally Posted by Shaz
Doubt it, mend touch has faster cast and can remove conditions on other, which is good for split.
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Originally Posted by distilledwill
Also, will antidote sig replace Mendtouch? with rangers moving back to /me?
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| Sig mes gets a big old hit, shame really, I liked seeing that build. |
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Originally Posted by Red Sonya
You've got to be kidding me if you think this is fair in PVP play. You just made it even easier NOT to have to play a MONK 2ndary to get the kind of condition clensing of a monk. Yahboy more loving for the Ranger class with this pos skill balancing. Why don't you just go ahead and make it a FREE MONK PURGE skill I mean what's left when you purge blind, bleeding, disease and one other condition? Bye bye deep wound on rangers anymore. (only leaves cripple and weaken and cracked armor and daze whoopity doo) This is retarded and is worse than Ursans Blessing.
Whatever it gives rangers an unfair advantage of removing conditions without monk class. Where's the warriors? paragons? dervishers? assassins FREE condition remover in their class?? huh where?Other than that the rest of the skill nerfs/buffs look fine. ![]() |
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Originally Posted by Giga_Gaia
Wasn't Mystic Regen nerfed due to farming reasons to begin with?
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Originally Posted by Rhamia Darigaz
some classes are better at certain things than others. anet obviously wants self condition removal to be something rangers have access too. this also explains the difference between remedy signet and antidote signet; paragons do not excel at doing things for themself, they have partywide condition removal like cautery signet. if every class was able to do everything equally why would it matter what class you were?
edit: no, in fact things are rarely if ever nerfed for farming reasons. mystic regen was nerfed because of its pvp implications. edit2: same goes for all the people wondering why barbed arrows is so much worse than apply poison. poison is a ranger thing, they do it well. bleeding is not, other classes do it better. |
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Originally Posted by Crom The Pale
Nice update, but not sure anything can make [symbolic strike] worth filling up my wars bar full of signets....
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Originally Posted by Giga_Gaia
Wasn't Mystic Regen nerfed due to farming reasons to begin with?
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| * Fixed a bug that caused Siege Devourers in Assault the Shaman to occasionally not hit enemy Charr they were targeting. |
| All these gamebreaking combinations are dependent on FGJ, PvE desperately needs the nerf too! |
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Originally Posted by DarkNecrid
As already mentioned in Avarre's thread, ArenaNet is appealing to the lowest common denominator and not giving a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about anybody else. Lowest common denominator in this case being hella casual people who don't give two shits about how the actual game is, and want everything to be easy. You're pretty much never getting a nerf in PvE ever again. Enjoy!!!
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Originally Posted by Morgoth the dark
* Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."
* "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline." |