Update - Thursday June 12

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distilledwill
distilledwill
Forge Runner
#81
Quote:
Originally Posted by Shaz
Doubt it, mend touch has faster cast and can remove conditions on other, which is good for split.
I guess, Antidote sig does kinda shout "INTERUPT ME!". Nonetheless, hopefully it might cause some variation in ranger builds. The meta has become a little bit mleh imo.



on another note, got my reward points!
T
Tyla
Emo Goth Italics
#82
Quote:
Originally Posted by distilledwill
Also, will antidote sig replace Mendtouch? with rangers moving back to /me?
Doubt it. Mending Touch = less cast time, almost free on a Ranger anyway and can be used on allies.

Quote:
Sig mes gets a big old hit, shame really, I liked seeing that build.
Quite a spamfest, but I believe it's still around.
G
Giga_Gaia
Lion's Arch Merchant
#83
Wasn't Mystic Regen nerfed due to farming reasons to begin with?
R
Rhamia Darigaz
Desert Nomad
#84
Quote:
Originally Posted by Red Sonya
You've got to be kidding me if you think this is fair in PVP play. You just made it even easier NOT to have to play a MONK 2ndary to get the kind of condition clensing of a monk. Yahboy more loving for the Ranger class with this pos skill balancing. Why don't you just go ahead and make it a FREE MONK PURGE skill I mean what's left when you purge blind, bleeding, disease and one other condition? Bye bye deep wound on rangers anymore. (only leaves cripple and weaken and cracked armor and daze whoopity doo) This is retarded and is worse than Ursans Blessing. Whatever it gives rangers an unfair advantage of removing conditions without monk class. Where's the warriors? paragons? dervishers? assassins FREE condition remover in their class?? huh where?

Other than that the rest of the skill nerfs/buffs look fine.
some classes are better at certain things than others. anet obviously wants self condition removal to be something rangers have access too. this also explains the difference between remedy signet and antidote signet; paragons do not excel at doing things for themself, they have partywide condition removal like cautery signet. if every class was able to do everything equally why would it matter what class you were?

edit:
Quote:
Originally Posted by Giga_Gaia
Wasn't Mystic Regen nerfed due to farming reasons to begin with?
no, in fact things are rarely if ever nerfed for farming reasons. mystic regen was nerfed because of its pvp implications.

edit2:
same goes for all the people wondering why barbed arrows is so much worse than apply poison. poison is a ranger thing, they do it well. bleeding is not, other classes do it better.
S
Syco Masato
Frost Gate Guardian
#85
Quote:
Originally Posted by Rhamia Darigaz
some classes are better at certain things than others. anet obviously wants self condition removal to be something rangers have access too. this also explains the difference between remedy signet and antidote signet; paragons do not excel at doing things for themself, they have partywide condition removal like cautery signet. if every class was able to do everything equally why would it matter what class you were?

edit:

no, in fact things are rarely if ever nerfed for farming reasons. mystic regen was nerfed because of its pvp implications.

edit2:
same goes for all the people wondering why barbed arrows is so much worse than apply poison. poison is a ranger thing, they do it well. bleeding is not, other classes do it better.
QFT.
Every class has things they're good at.
S
SerenitySilverstar
Wilds Pathfinder
#86
Quote:
Originally Posted by Crom The Pale
Nice update, but not sure anything can make [symbolic strike] worth filling up my wars bar full of signets....
Try it out with a bunch of smiting signets in heavy undead areas, like Shards of Orr. Works a treat on warriors, especially if you have other smiting monks with you, even if they're heroes. Fling off the smite sigs, and while you're waiting for them to recharge you can hack away with a weapon with plus damage against undead and Symbolic Strike.

Even with 10 or 12 in smiting, Undead go boom.
Turtle222
Turtle222
Wilds Pathfinder
#87
Quote:
Originally Posted by Giga_Gaia
Wasn't Mystic Regen nerfed due to farming reasons to begin with?
Hah yeah but with the SF buff that's all thrown out of the water.

AR and Splinter have been nerfed beyond redemption. R.I.P.

ouch FGJ

Barbed arrows???? can someone explain to me what made it so OP?

Antidote signet: WOOO!

i like this update. not the rit nerfs, but everything else is dandy
Spirit Of Azrael
Spirit Of Azrael
Echo-mending Master
#88
Quote:
Originally Posted by edwinna elbert
FOR GREAT JUSTICE! Takes a hit in PvP...
DAMN! my KD warr build was based around FGJ and Enraging charge giving me 8 adren to start off...

shit!
R
Rhamia Darigaz
Desert Nomad
#89
Quote:
Originally Posted by Turtle222
Barbed arrows???? can someone explain to me what made it so OP?
the update to barbed arrows was not a nerf
O
Omnidragon42
Krytan Explorer
#90
Quote:
Originally Posted by Rhamia Darigaz
the update to barbed arrows was not a nerf
Still, they need to remove the drawback from Barbed Arrows entirely, there's no reason for it.
Aera Lure
Aera Lure
Desert Nomad
#91
Yay. Smite nerfs. Fully understood for PvP but I'm still looking for the line to get some love in PvE.
Riceboi
Riceboi
Wilds Pathfinder
#92
Ok unlimited minions next update! Come On!!!! lol
Hyper Cutter
Hyper Cutter
Desert Nomad
#93
Quote:
* Fixed a bug that caused Siege Devourers in Assault the Shaman to occasionally not hit enemy Charr they were targeting.
About damn time they fixed that one!

But what the hell is with Barbed Arrows? What makes it so much better than [apply poison] to keep putting these stupid conditions on it?
Ate of DK
Ate of DK
Wilds Pathfinder
#94
The common ritualist in the HA balance builds took a hit.

I like how they buffed a few skills to make them more attractive.
cellardweller
cellardweller
Likes naked dance offs
#95
Why the heck was FGJ a pvp only nerf???

Earthshaker AoE Knocklock
Brawling Headbutt knocklock
Dragonslash/SY spam
24/7 Imbagon
All these gamebreaking combinations are dependent on FGJ, PvE desperately needs the nerf too!
F
FoxBat
Furnace Stoker
#96
Quote:
Originally Posted by cellardweller
All these gamebreaking combinations are dependent on FGJ, PvE desperately needs the nerf too!
PvE is never getting nerfed again, that should be obvious.
D
DarkNecrid
Furnace Stoker
#97
Quote:
All these gamebreaking combinations are dependent on FGJ, PvE desperately needs the nerf too!
As already mentioned in Avarre's thread, ArenaNet is appealing to the lowest common denominator and not giving a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about anybody else. Lowest common denominator in this case being hella casual people who don't give two shits about how the actual game is, and want everything to be easy. You're pretty much never getting a nerf in PvE ever again. Enjoy!!!
Steps_Descending
Steps_Descending
Wilds Pathfinder
#98
Quote:
Originally Posted by DarkNecrid
As already mentioned in Avarre's thread, ArenaNet is appealing to the lowest common denominator and not giving a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about anybody else. Lowest common denominator in this case being hella casual people who don't give two shits about how the actual game is, and want everything to be easy. You're pretty much never getting a nerf in PvE ever again. Enjoy!!!
So sad it's worth repeating.

Quote:
Originally Posted by Morgoth the dark
* Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."

* "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."
Those seriously give me a bad feeling about this, makes PvP further more of a closed circle. Well! we still have PvXwiki. No?
garethporlest18
garethporlest18
Forge Runner
#99
I got my RPs too. So that's great. For everything else, I liked some of the changes, nothing I really wanted to see changed though.
HawkofStorms
HawkofStorms
Hall Hero
#100
Good:
Fix to the catapult.
Fix to the UW teleporter abuse.
Anicidote signet and Barbed Arrow buffs.
Rust having some damage added. Not a bad idea.
Ancestral Rage spike is gone.

Bad:
Mystic Regen buff. It was perfectly fine as is. This just shows a.net is caving in. They buffed this skill soley so people could 55/105 with this skill again... which is the reason they nerfed it in the first place. Stupid.

Nerfs to Bathazar's Pendulum. Seriously why?

For Great Justice nerf in PvP. Defeats the point of this skill, and was never abused in serious PvP anyways. Enduring harmony + DS + FGJ was always purely a PvE or scrub PvP (RA, AB) build, which even then is pretty weak without any sort of utility.

Nuetral:
Soul Bind. I actually liked the old functionality beause it was so unusual. Was one of the few necro builds I still played. Now its just... boring.
Charge and Symboic Strike. Meh.
Fetrid ground/suffering buffs... Unnecessary.


Overall, A LOT more beneficial things (stuff that ends griefing is ALWAYS good) then bad, but still, some odd choices that are probablly not what I would have made. Even so, I'm happy.



Edit:@ Hyper Cutter, what makes Barbed Arrows better then Apply Poison is that Rangers have lots of ways to apply poison, but not a lot of ways to apply bleeding (barbed trap and some vanguard skills are it I think). Barbed arrows allows you to combo poison and bleeding together (poision tip signet for example), which is it's appeal.