When a player in a party leave, it make the party fewer and thus making mission, vanquish, etc. harder. Fix this by replacing the leaving player to a henchmen corresponding to their profession that available from the outpost you exit out of and if there isn't a profession there in the outpost, it would replace the nearest profession so when a sins leave a monk won't replace him, and also you can't have the same henchmen in a group.
If a player is "Lost Connection" to a server, a temporary henchmen will replace him and when he re-established connection, the henchmen will be removed and the player have to run back to the party.
If a leader left the party, the next player in line would be leader and leader that turned to henchmen move back to the end of party.
This is a common sense because if your the only human player in the party and left.. well all the party left too duh.
Z

