and some ppl will never be happy
a simple fix would be just to let the ppl who think they are elite have a place to play with them selves
no pve skills can be used there and for good mesure make every party take 4 random pugs
b
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Originally Posted by Phoenix Tears
not just another ursan whine thread... hasn't the world 10000000000000000³ enough ? >.>
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).
THAT, ladies and gentlemen, was an EPIC event!|
Originally Posted by bel unbreakable
and some ppl will never be happy
a simple fix would be just to let the ppl who think they are elite have a place to play with them selves no pve skills can be used there and for good mesure make every party take 4 random pugs |
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Originally Posted by MithranArkanere
Now... about the Ether Renewal.. has anyone tried to kill a Forgotten Elementalist lately? Did they got ... more annoying?
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Originally Posted by Abedeus
That's why Mesmer has Shatter Enchantment. Easiest Crystal Desert mission completions ever.
Btw: could someone tell me again what's the point in playing the game that has 2 classes and... 13 skills? ;d |
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Originally Posted by byteme!
If there is anyone to blame I'd blame all the Elitists. You people have been flaming and bitching at newbies because their builds are lacking. So they venture out and use the best tool at their disposal. Ursan, Imbagon, DS SY warriors, Sab Way and now ER Ele's come to mind. Drop your elitist attitudes and allow diversity regardless how "bad" you think something is and maybe just maybe things might be better.
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Originally Posted by Tyla
Lolwut?
Remove Ursan off that list. Anyway, that was 5 things you listed. Diverse much? @Onyx Blindbow -- Read my previous post. Not taking advantage of these means you are gimping yourself, so it affects you either way. |
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Originally Posted by DreamWind
You missed my point. I meant that almost all balance was based around PvP, and that was better for PvE than the current system. The split was only meant to please the majority, and guess what...the majority could care less about balance. The pve players caring about balance are now in the minority. Welcome to the club PvPers have been in for over 3 years.
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Originally Posted by Azazel The Assassin
Changing energy to health gain would a very weird twist. I personally say that the health sacrificing skills that are 1 energy need to be raised when talking about necromancers. 1 energy cost + 3/4 energy gain from [Masochism]=2/3 energy gain per skill. That is out of shape, even with the health sacrifice. Soul Reaping should probably get a longer time then "15 seconds" for the energy gain net. Or less times of gaining energy. Of course, unlike Expertise, this has a catch of things having to die.
And, I am not one to think of balancing ideas, I'm sure they wouldn't work out. And don't say I shouldn't criticize on balancing methods, because just because I cannot think of how to balance something out initially, doesn't mean I cannot see how something would/would not work for balancing. Lastly, yes, there is a difference between a "nerf that is acceptable" and a "nerf that would balance" |
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Originally Posted by Tyla
Not taking advantage of these means you are gimping yourself, so it affects you either way.
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Originally Posted by Gift3d
There is no balance in PvE.
http://guildwars.wikia.com/wiki/Corrupted_Dragon_Scales Does that look balanced? Nope. |