Up until now, I've spent basically all 100 hours or so of my time on GW on my only toon - a warrior. I've been trying to decide whether to make an alt. Obviously I would like to try out different professions but there are a few things really deterring me.
1) The rep grind for GWEN. I don't understand why the title ranks aren't account-wide. Can someone give me one good reason why the ranks are character-specific?
2) Heroes - I have to acquire and outfit them all over again. Expensive.
3) The same content all over again. Of course this repetitiveness is the bane of all MMORPGS. But given how ingeniously and successfully GW has modified the MMO paradigm (instant travel, instancing, level cap, builds, etc), I'm disappointed they didn't do more to make playing alts less tedious. The idea of having account-wide attributes is brilliant, but I'm disappointed they didn't take the idea all the way.
IN MY IDEAL GW WORLD, all characters on a player's account share heroes, quests, mission progression, and rep titles. Once you reach level 20 on one toon, you have the option of instantly creating another level 20 instantly who shares the main's quest log and can basically tackle the PvE content on behalf of the main. Sure, this breaks roleplaying immersion a bit, but it allows a non-hardcore player to explore all the professions and skills without being forced to re-grind the same stuff all over again. In my humble opinion, this sort of design is the natural fulfillment of everything ANet set out to do with its fundamental GW philosophy: less monotony, more fun, and get to the heart of what makes MMOs awesome without the fluff.
If you are allowed to change secondary professions at will, why can't you also change primary professions at will by logging into an alt who inhabits the same quest-status world as the main?
What do you all think?
i




