The original concept was a mistake. Guilds were associated with PvP, and all kinds of social events. But on the moment you allow players in an adventure environment, you know they are going to gather items. Because that's 99% of the fun in exploring!
Not the satisfaction of a great working build, the defeat of a final level boss, but the exiting expectation of what he will drop keeps people playing. Any PvE concept without the abillity to grind is doomed to fail!
My opinion?
I knew I did not want to join PvP when I bought Prophecies 3 years ago. I knew I would not like the low droprates, the forced teamplay, the linear mission way of unlocking regions. But there was a vast world to explore, and I could not resist it. And I knew there would be many players like me, anticipating, trying to change the games direction. It took a lot of time, but it worked! Yes, I'm happy with the game as it is now!
