Some people dislike [skill]Ursan blessing[/skill] cause make harder areas easier to play and bring prices of stuff and the economy down. I don't give a shit about that. A good update for me would be when they applied inscription system to prophecies and factions.
There is one reason people like [skill]Ursan blessing[/skill] - Its a fixed balanced (*cough*) build that no blind guy can destroy with [skill]mending[/skill] - although they insist in bringing [skill]Resurrect[/skill]. So you can do hard stuff.
That would be great if it lead to knowledge. But unfortunately people don't have a clue why [skill]Ursan blessing[/skill] works. I bet if the skills that compose [skill]Ursan blessing[/skill] were spread for players to pick up, they couldn't. CAUSE THAT REQUIRES UNDERSTANDING OF THE GAME.
Intelligent people learn with their mistakes. Very intelligent people learn with others mistakes. Ursans don't need to learn cause they have everything done.
Thats why I and many others dislike it. Ive 10 characters, I love all the different play styles. [skill]Ursan blessing[/skill] kills that by making everyone in ursan or monk.
More a well designed team can do whatever a ursan can and more, and people can enjoy playing different play styles.
But do you see them playing with PvE skills? Outside [skill]Ursan blessing[/skill], asura summons, [skill]Eternal Aura[/skill] (and this to use with the worst avatar [skill]Avatar of Balthazar[/skill]) and [skill]Pain Inverter[/skill], what other PvE only skills do you see people using?
Do people understand that [skill]"Save yourselves"[/skill], [skill]Great Dwarf weapon[/skill], [skill]Ebon Battle Standard of Honor[/skill], [skill]Ebon Battle Standard of Wisdom[/skill], [skill]Ebon Battle Standard of Courage[/skill], [skill]You move like a dwarf[/skill] among so many other PvE only skills are great and are there to be used and to balance the imbalanced bonus high-end area mobs have?
I'm tired of trying to convince elementalists that their damage is crap, and they should focus on bringing damage that has useful side effects, like slowing, blinding, knocking or support skills like wards or [skill]Aegis[/skill] can be more useful, but for what?
If it fails its surely because you need [skill]Obsidian Flesh[/skill] tanks or [skill]Ursan Blessing[/skill].
I want to go and kill everyone every time someone says he/she needs a tank to do this and that.
[skill]Ursan Blessing[/skill] is the enemy from knowledge. Thats why I dislike it.
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