Lots of debate regarding consumables going on around this time, but they're here now and they're not going away.
Many think they make things too easy, some don't care, some want them gone etc.
My issue is that they are too cheap. BUt not in terms of gold/materials; in terms of skill points. It is entirely possible to earn back your 3 skill points in half an hour doin elite missions and content.
Let's say 8 players finish FoW HM in an hour. The teams has probably spent 6 skill points buying consumables. Each one earne 100k xp from quests and probably another 15k xp from kills. This equates to 7-8 skill points EACH for the team, or around 60 in total.
If consumables were increased in cost to 10 skill points each, it would actually make people think a little more. They could still be earned faster than they are used in elite content, but it would likely lessen the reliance on them that many seen to have.
Thoughts?
More on consumables...
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Originally Posted by MMSDome
Rather then groups just paying one guy 3k per run they would maybe in turn have one guy buy armors another celerity and another grails. Really wouldn't do anything.
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Anyway, I think 10 would be a bit drastic. Most groups for DoA/UW/FoW etc now require to bring celerity, armor, etc. and I think that 10 skill point costs would quickly burn up left over skill points. Ursan owns hard, but even in parties without Ursan, consumes greatly speed up the time for the elite areas ( I actually think that consumes do more than ursan but thats another discussion).
Now I know many very experienced people have have 400+ skill points that 10 wouldn't matter to them, but even on my main I only have about 150. I would think that 5 skill points would be reasonable, for the people that have less experience (like me!)
Or maybe they should be made with Bricks of Mud....
M
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Originally Posted by edwinna elbert
My issue is that they are too cheap. BUt not in terms of gold/materials; in terms of skill points. It is entirely possible to earn back your 3 skill points in half an hour doin elite missions and content.
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That's like 45ish k XP per run - which takes around 10 minutes.
Although I don't bother using consumables (I am just to cheap to waste money on something that can be achieved by just using a skill - especially in the PvE I do!) - I am not in favour in increasing their cost.
I can't find a reason that would justify it.
If a person does not want to rely on them - like me - they don't need to. And having this option is seriously good enough reason for me to not care of their existence and not try to impose my view of the game on other players.
D
C
I've got about 700 skill points lying around on my main character... probably another 1000-1500 points scattered throughout my other characters. You think I care how many I spend? :P There's no real way to "nerf" consumables without making them obsolete. Eh.. maybe.. *shrug* But increasing skill point cost? Meh.
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