More on consumables...

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edwinna elbert
edwinna elbert
Frost Gate Guardian
#1
Lots of debate regarding consumables going on around this time, but they're here now and they're not going away.

Many think they make things too easy, some don't care, some want them gone etc.

My issue is that they are too cheap. BUt not in terms of gold/materials; in terms of skill points. It is entirely possible to earn back your 3 skill points in half an hour doin elite missions and content.

Let's say 8 players finish FoW HM in an hour. The teams has probably spent 6 skill points buying consumables. Each one earne 100k xp from quests and probably another 15k xp from kills. This equates to 7-8 skill points EACH for the team, or around 60 in total.

If consumables were increased in cost to 10 skill points each, it would actually make people think a little more. They could still be earned faster than they are used in elite content, but it would likely lessen the reliance on them that many seen to have.

Thoughts?
MMSDome
MMSDome
Raged Out
#2
/notsigned

it really wont solve anything by doing so. Rather then groups just paying one guy 3k per run they would maybe in turn have one guy buy armors another celerity and another grails. Really wouldn't do anything.
MarlinBackna
MarlinBackna
Krytan Explorer
#3
Quote:
Originally Posted by MMSDome
Rather then groups just paying one guy 3k per run they would maybe in turn have one guy buy armors another celerity and another grails. Really wouldn't do anything.
That's incorrect. All consumables would be 10 skill points, so just buying one type would still cause you to lose the same amount....
Anyway, I think 10 would be a bit drastic. Most groups for DoA/UW/FoW etc now require to bring celerity, armor, etc. and I think that 10 skill point costs would quickly burn up left over skill points. Ursan owns hard, but even in parties without Ursan, consumes greatly speed up the time for the elite areas ( I actually think that consumes do more than ursan but thats another discussion).

Now I know many very experienced people have have 400+ skill points that 10 wouldn't matter to them, but even on my main I only have about 150. I would think that 5 skill points would be reasonable, for the people that have less experience (like me!)
Or maybe they should be made with Bricks of Mud....
MisterT69
MisterT69
Wilds Pathfinder
#4
/notsigned

No reason to change consumables. They're fine how they are. They're suppossed to help us out in really hard situations, like elite areas, and the fact that they require skill points is good enough
M
Master Knightfall
Banned
#5
/not signed what a stupid idea. Gawd some people!
Jetdoc
Jetdoc
Hell's Protector
#6
An interesting idea...you might get better consideration in Sardelac versus in Riverside, though.
upier
upier
Grotto Attendant
#7
Quote:
Originally Posted by edwinna elbert
My issue is that they are too cheap. BUt not in terms of gold/materials; in terms of skill points. It is entirely possible to earn back your 3 skill points in half an hour doin elite missions and content.
I guess you have never done a HM brawling run with the Lightbringer (or the one that gives you 200% more XP) scroll have you?
That's like 45ish k XP per run - which takes around 10 minutes.

Although I don't bother using consumables (I am just to cheap to waste money on something that can be achieved by just using a skill - especially in the PvE I do!) - I am not in favour in increasing their cost.
I can't find a reason that would justify it.
If a person does not want to rely on them - like me - they don't need to. And having this option is seriously good enough reason for me to not care of their existence and not try to impose my view of the game on other players.
I MP I
I MP I
Hustler
#8
Make it harder to get consumables? LOL Pointless. Anet wants the game to be easy.
Siirius Black
Siirius Black
Krytan Explorer
#9
/Notsigned

for the reasons mentioned above
Wenspire
Wenspire
Wilds Pathfinder
#10
My solution would be to only allow the use of one set of consumables per zone entered. This way it would help out the party in the difficult parts of an area, but not make the whole zone/mission a breeze.
Yichi
Yichi
Furnace Stoker
#11
This is in riverside why?
D
DivineEnvoy
Lion's Arch Merchant
#12
Why do people always "care" so much?
Shadowmoon
Shadowmoon
Wilds Pathfinder
#13
Allow people to trade in skill points for somethign worth wild, for example 25 points per Z key, then the value of consumable would go up. Just make skill point worth wild having.
RavagerOfDreams
RavagerOfDreams
Desert Nomad
#14
/notsigned

making consumables hard to get defeats the purpose of having them in the first place =.=
C
Cab Tastic
Frost Gate Guardian
#15
/not signed

If you don't like em, don't use em.
Jenn
Jenn
Resigned.
#16
I've got about 700 skill points lying around on my main character... probably another 1000-1500 points scattered throughout my other characters. You think I care how many I spend? :P There's no real way to "nerf" consumables without making them obsolete. Eh.. maybe.. *shrug* But increasing skill point cost? Meh.

/notsigned.
A
A mummified one
Frost Gate Guardian
#17
Don't like them? Don't use them. Which one of those two sentences is 2 hard to understand for you ?
byteme!
byteme!
Forge Runner
#18
Quote:
Originally Posted by DivineEnvoy
Why do people always "care" so much?
ROFL! This actually made me laugh. I ask myself this question too. haha
Siirius Black
Siirius Black
Krytan Explorer
#19
If you dont like them, dont use them. I think there's another reason why some people dont like consumables. Since now Every pug can farm more easily with them.
HawkofStorms
HawkofStorms
Hall Hero
#20
/notsigned
People would just spend more time solo farming in between elite mission runs to quickly earn back skill points.
While an interesting idea... I think it's just too late to change how consumables are.