It takes less than 2 minutes a run in nm (often just a little over a minute once you get the drill) and that kinda loot from events (clovers, bunnies etc.) is the same in nm or hm.
sup smite (on headpiece in my case), sup divine, sup protection
prot: 14 points
divine: 13 points
smiting: 13 points
inspiration:4 points
Put asura title on (gives more room for 'mantra of resolve') and bring a 20% longer ench staff.
Build:
- balthazar's spirit or essence bond
- blessed aura
- mantra of resolve
- mindbender
- protective spirit
- shield of absorption
- light of deldrimor
- Shield of judgment (no aoe scatter in nm)
Start using mindbender when you enter the area, cast essence bond and blessed aura (twice as fast because of mindbender) and run to the cave 33% faster. The speed boost will end just at the cave which is good as you wanne hold agro on the nestlings. Agro all while getting up mantra and protective spirit. Just before the boss group cast SoA and SoJ, kill in a few sec. using light of deldrimor (ignore boss) /resign
You can self heal by casting an extra prot spirit for the divine bonus when needed.
Agro from left to right in the cave so the last group that joins is the one with the boss.
Fast monk raptor farm in NM to get drops like clovers, bunnies etc.
1 pages • Page 1
If you're farming in normal mode, use this (works with any class):
Gladiator's Defense
Great Dwarf Armor
Dwarven Stability
Mindbender
That's it. Use normal armor with a shield, 12 in tactics. Mindbender is just for running to the cave - if your primary class has a better running skill, use that instead.
Shield of Judgment kills things slower because it knocks them down. In point of fact, VwK is actually the fastest of the punishment elites, but you can't double its duration like you can with Gladiator's.
Gladiator's Defense
Great Dwarf Armor
Dwarven Stability
Mindbender
That's it. Use normal armor with a shield, 12 in tactics. Mindbender is just for running to the cave - if your primary class has a better running skill, use that instead.
Shield of Judgment kills things slower because it knocks them down. In point of fact, VwK is actually the fastest of the punishment elites, but you can't double its duration like you can with Gladiator's.
Quote:
Originally Posted by Burst Cancel
If you're farming in normal mode, use this (works with any class):
Gladiator's Defense
Great Dwarf Armor
Dwarven Stability
Mindbender
That's it. Use normal armor with a shield, 12 in tactics. Mindbender is just for running to the cave - if your primary class has a better running skill, use that instead.
Shield of Judgment kills things slower because it knocks them down. In point of fact, VwK is actually the fastest of the punishment elites, but you can't double its duration like you can with Gladiator's. I just tested those 4 skills and without including self heal/protect I die, especially when agroing all at once. I also notice that it takes longer to kill them using gladiator's defense vs light of deldrimor + SoJ (+ 50% longer because of 20% longer ench and blessed aura) . In my screenshot you can see SoJ is not even half passed gone (had fast recharge bonus from staff on SoJ in that instance, in case someone wonders howcome it recharges so fast on that screen) and no enemies except for the boss are left. But I'm testing things atm, mix some stuff together, see what results in the fastest cocktail.
Quote:
Gladiator's Defense
Great Dwarf Armor
Dwarven Stability
Mindbender
That's it. Use normal armor with a shield, 12 in tactics. Mindbender is just for running to the cave - if your primary class has a better running skill, use that instead.
Shield of Judgment kills things slower because it knocks them down. In point of fact, VwK is actually the fastest of the punishment elites, but you can't double its duration like you can with Gladiator's. I just tested those 4 skills and without including self heal/protect I die, especially when agroing all at once. I also notice that it takes longer to kill them using gladiator's defense vs light of deldrimor + SoJ (+ 50% longer because of 20% longer ench and blessed aura) . In my screenshot you can see SoJ is not even half passed gone (had fast recharge bonus from staff on SoJ in that instance, in case someone wonders howcome it recharges so fast on that screen) and no enemies except for the boss are left. But I'm testing things atm, mix some stuff together, see what results in the fastest cocktail.
Quote:
|
Originally Posted by Sergeant Miyagi
Wait, thats not 55?
No you can take a minor smiting rune too, but I want the extra dmg. You need 14 in prot and 13 in divine though to keep SoA up. |
Quote:
Originally Posted by Gun Pierson
I just tested those 4 skills and without including self heal/protect I die, especially when agroing all at once. I also notice that it takes longer to kill them using gladiator's defense vs light of deldrimor + SoJ (+ 50% longer because of 20% longer ench and blessed aura) . In my screenshot you can see SoJ is not even half passed gone (had fast recharge bonus from staff on SoJ in that instance, in case someone wonders howcome it recharges so fast on that screen) and no enemies except for the boss are left. But I'm testing things atm, mix some stuff together, see what results in the fastest cocktail.
If you're dying, you're doing something wrong. I've never fallen below ~200 health (I'm starting with 640).
You can take out Dwarf Armor and use Light if you like. If you do that you'll need some kind of prot or healing. Alternatively, you can take out Mindbender and put in a normal running skill. Side-by-side, Gladiator's is faster than SoJ simply because it doesn't knock down and has the possibility of triggering twice on dual attacks. Again, VwK is even better (kill time is actually very close to 10s), but there's no feasible way to lengthen it.
You can take out Dwarf Armor and use Light if you like. If you do that you'll need some kind of prot or healing. Alternatively, you can take out Mindbender and put in a normal running skill. Side-by-side, Gladiator's is faster than SoJ simply because it doesn't knock down and has the possibility of triggering twice on dual attacks. Again, VwK is even better (kill time is actually very close to 10s), but there's no feasible way to lengthen it.
Quote:
Originally Posted by davicams
anyway to go R/Mo and do this?
Maybe you can try the sugestion from Burst Cancel above using his build as a ra/wa, but I have less succes with it, prolly me cause I didn't pump up my health over 600.
Light of deldrimor + serpent quickness + sprint skill come to my mind too, so if you can stay alive and find something against the interupts it may work. LoD actualy works great on those nestlings especialy when you agro everything in the cave at once so the dmg part will be ok. I guess you'll need to cast it two maybe three times in a row if you have no other dmg dealing spells in your bar.
Light of deldrimor + serpent quickness + sprint skill come to my mind too, so if you can stay alive and find something against the interupts it may work. LoD actualy works great on those nestlings especialy when you agro everything in the cave at once so the dmg part will be ok. I guess you'll need to cast it two maybe three times in a row if you have no other dmg dealing spells in your bar.
Quote:
Originally Posted by Gun Pierson
Maybe you can try the sugestion from Burst Cancel above using his build as a ra/wa, but I have no succes with it, prolly me.
Light of deldrimor + serpent quickness + sprint skill come to my mind too, so if you can stay alive and find something against the interupts it may work. LoD actualy works great on those nestlings especialy when you agro everything in the cave at once so the dmg part will be ok. I guess you'll need to cast it two maybe three times in a row with no other dmg dealing spells available. do this and still keep SoJ and stuff up?
Light of deldrimor + serpent quickness + sprint skill come to my mind too, so if you can stay alive and find something against the interupts it may work. LoD actualy works great on those nestlings especialy when you agro everything in the cave at once so the dmg part will be ok. I guess you'll need to cast it two maybe three times in a row with no other dmg dealing spells available. do this and still keep SoJ and stuff up?
Here's an updated build that's a bit faster (kill times are typically under 10s from when Glad's is activated).
Gladiator's Defense
Wary Stance
Light of Deldrimor
Shielding Hands
Mindbender
Dwarven Stability
How2Play: cast mindbender when you spawn, run to cave (mindbender should be running out just as you reach it). Hit dwarven stability and start aggroing. Once you have them rounded up, hit Shielding Hands (there should be enough distance between you and the group that it won't get interrupted in the 1/4s it takes to cast it), then Wary Stance, Light of Deldrimor, and Gladiator's, in that order. They should drop in about 10s average.
Gladiator's Defense
Wary Stance
Light of Deldrimor
Shielding Hands
Mindbender
Dwarven Stability
How2Play: cast mindbender when you spawn, run to cave (mindbender should be running out just as you reach it). Hit dwarven stability and start aggroing. Once you have them rounded up, hit Shielding Hands (there should be enough distance between you and the group that it won't get interrupted in the 1/4s it takes to cast it), then Wary Stance, Light of Deldrimor, and Gladiator's, in that order. They should drop in about 10s average.
A
Nice ur doing NM but... this can be done HM as well
however, the boss mob will be impossible this way:
55set:
Protective spirit
Shield of absorbtion
Shielding Hands
Mantra of Resolve
Shield of judgement
Radiation field
Balthazar's spirit
Blessed Aura
attributes the normal way, a point or 2 difference doesn't realy matter
just be sure that you hug the wall after aggroing so the mob won't scatter
ofcourse if your doing this just for the event items NM would be better
however, the boss mob will be impossible this way:55set:
Protective spirit
Shield of absorbtion
Shielding Hands
Mantra of Resolve
Shield of judgement
Radiation field
Balthazar's spirit
Blessed Aura
attributes the normal way, a point or 2 difference doesn't realy matter
just be sure that you hug the wall after aggroing so the mob won't scatter
ofcourse if your doing this just for the event items NM would be better
a



