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Originally Posted by Admael
I always thought that the "asian" ninjas were just farmers.
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Actually Ninjitsu was a martial art developed by healers turned killer, they used their knowledge of anatomy to create what is arguably worlds most effective martial art.
Before commoners where forbidden to own swords however I think precursors of samurai popped up. Cuz I heard of something called a 'Farmer's Katana' once, which is way older larger and heavier than the well known versions.
ALso unlike the Dai-Katana it was forged of inferior quality iron instead of the superb materials a true katana is made out of.
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At the subject though, I'm unsure how the suggested change would affect assassins though.
They would still attack quickly and crit a lot, they would still have attacks with plenty additional damage; they would just not be able to use those in chains, they would instead use them with an opening.
To get rid of the problem with sins, their ability to gank should be dummed down and their ability to survive at the front line needs to become less cheap tricks([skill=text]Shadow Form[/skill]) and more actual skill.
To this I'd have them prepare/plan assassinations, instead of all their chain attack skills they get "Your next successful melee attack causes Blind and Bleeding" that stack with each other up to a limit decided by the primary, or have 3/4 types of which 1 each could be used.
They would still have attack skills, but those aren't nearly as strong as they are now.
They would also gain a few defensive skills that aren't as focused on block and miss chances, but more on reducing damage or preventing KD and interupts.
Add more quickly recharging shadow steps and you have a class that would act very differently.
They would buff up with an assassination, hit the enemy monk/boss who then suffers a bunsh of conditions, damage and possibly other debuffs.
He then shadow step to safety, to either use deadly arts dagger throwing skills or ready another set of assassination skills(which would have 1 or 2 sec casting times)
So instead of a hounding class that ganks a target by repeating heavy spikes(which is an ele's job) it would be a class that preforms tactical strikes from a (hopefully) safe position and that is able to prevent interference of foes in its preparations with defensive enchantments and midranged vengeance attacks.
I think a deadly arts stance that "throws a dagger at anyone in range striking you with an attack, when it was an attack skill the effects of the skill also apply to the dagger" would be a pretty good skill for a new type of defense the assassin could have.