First of all, Treasure Hunter + Wisdom is
not a gold sink if done correctly. I've been collecting quite a lot of statistics lately and the numbers suggest that you can break about even in NM or even make a decent profit in HM by a bread-and-butter approach. People mistake the deflation of high value items as non-profitability when there's perfectly good money to be made on lesser items, especially perfect mods and tomes.
Second, the only difficulty in obtaining the two titles is the mind-boggling tediousness of the task. Run skill of your choice - Shadow of Haste - Shadow Form - "I am Unstoppable!" - open chest - Dash. Lather. Rinse. Repeat. If we have happy hour weekends for other grindfest titles like Allegiance, I can't see any reason why treasure + wisdom would be an exception.
Third, people who complain that a double points weekend would make maxing the two titles easy seem to be ignorant about the scale of the task. You can max SS and LB in one weekend if dedicated enough. You can't max Allegiance, Treasure, Wisdom (other than by buying rares) or Lucky during one weekend, no matter how hard you try. At the normal rate, it would take about two weeks of uninterrupted 24/7 chest running to max Treasure alone, and that doesn't even take into account the time required to process the drops. A crunch weekend of double points from chests would only seriously benefit players who have 20+ mule characters able to temporarily store all the valuable drops. Everybody other would face the dilemma of either merching good drops at a considerable loss of capital, or wasting most of the double points time by selling the stuff to other players (at a time when everybody else is doing the same, thus getting less profit). So, the effect is in any case a small one.
So, /signed, because even little help is better than none at all
