Now what would cool is a challenge system to kill bad players who are arguing with about something.
That would be fun 2 people just trying to kill eachother or the whole group can do it.
but random PKing is not always great
Player Killing in GW PvE
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Originally Posted by deadmonkey4u
perhaps restricted to certain areas. As long as it doesn't get to out of hand it sounds rather fun
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OT: Absolutely no. I tried a few completly free MMORPGs and everytime I see that you can not stop PK or OpenPvP, I immediately deinstalled the game.
Uhm... the only difference between 1 on 1 PvP (which I think should be more officially supported) and PKing in PvE is that in the latter you get the opportunity to hit someone who isn't expecting it.
In other words, it gives weaklings the opportunity to get kills just by playing dirty. No thanks.
In other words, it gives weaklings the opportunity to get kills just by playing dirty. No thanks.
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Originally Posted by Bryant Again
Yet GW2 is starting to take a very "WoWish" direction ; )
That aside, I'd maybe agree with PK's if you could flag yourself for it. |
High Risk quests:
-______, I need you to (dangerous quest here against a certain group). If you accept this quest, a bounty might be placed on your head.
Bounty hunter quests:
-_________ is a threat to the _______. I will pay you _____ gold to kill him/her.
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Originally Posted by lyra_song
High Risk quests:
-______, I need you to (dangerous quest here against a certain group). If you accept this quest, a bounty might be placed on your head. Bounty hunter quests: -_________ is a threat to the _______. I will pay you _____ gold to kill him/her. |
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Originally Posted by Crom The Pale
This does not belong in GW at all.
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Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
No me gusta pks, ganking, kill steals, o boss camping.
One of the reasons I came to GW was because there was no pking, no ganking, no kill steals, no boss camping.
I played L2 for quite sometime. I even enjoyed it, but in the end I only ever played a single character because it just got so hard to get characters lvl'ed sufficiently to avoid the pking and ganking that was going on. And anti-pk squads could only do so much
When people ask for pvp outside of towns and don't attack when you say "no" it's ok, but there were times when you couldn't go 5 steps outside without being whacked by a player 10+ lvls higher than you because they want your gold.
I like that I don't have to put up with that in GW, and I hope that it stays that way for GW2 (since Im pretty sure GW1 won't take that path).
One of the reasons I came to GW was because there was no pking, no ganking, no kill steals, no boss camping.
I played L2 for quite sometime. I even enjoyed it, but in the end I only ever played a single character because it just got so hard to get characters lvl'ed sufficiently to avoid the pking and ganking that was going on. And anti-pk squads could only do so much

When people ask for pvp outside of towns and don't attack when you say "no" it's ok, but there were times when you couldn't go 5 steps outside without being whacked by a player 10+ lvls higher than you because they want your gold.
I like that I don't have to put up with that in GW, and I hope that it stays that way for GW2 (since Im pretty sure GW1 won't take that path).
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Originally Posted by Fangclaw
What if it'd be like in WoW's normal realms? Where you can choose to be flagged for pvp or not. You cant become flagged unless you either toggle the option ON or atk an enemy player/heal the mob that ennemy is fighting/whatever thats indirectly related.
What if it was this way instead? Would you ppl vote in favor of this? |
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