Le gusta ó no le gusta?
Would you like to see it in present or future GW games? Why or why not? Please feel free to share any experiences in other games with or without a PK system. I'll start the ball rolling...
Pros:
Adds another element to the mostly predictable and boring environment
Another way to settle disputes over quests, spawns, discussions, epeen, and other trivial matters
A way to keep griefers in check
Cons:
Adds another element to game play that will no doubt need attention
Provides another easy way to grief
Players will hate having farmers spawn camp
Farmers will hate being interferred with
May keep some players from getting more involved in structured forms of PvP or turn them away from PvP in general
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Here's one of my favorite moments from a game called Priston Tale, around 2002
Random person: party or ks [kill steal]
Random person: ks 24/24
(yea, 24 days a week, that's how hardcore he was)
Group: sry full
He tried to ks of course but one person can only do so much against a full party so eventually he gave up and went elsewhere. Now there was no PK in that game at the time but when situations like that occurred on a 1v1 basis it usually lead to attempted kill stealing, mob luring by both players, healing mobs etc until someone died or died then respawned then died again. This was actually not much of a problem in my experience, outside of the few personal feuds (more often over race than items) because other players in the area would usually join up and help out the player(s) being wronged. Would that happen in GW with the current playerbase?
On the other hand, there was another game with a decent PK system and while minding my own business, I got a boss to spawn. After a tough fight two other players came out of no where and started attacking me. Still charged from the boss duel, I managed to cut one down while he messed up his combo and after a short exchange, the other soon ran off, leaving his friend facedown in the dirt. In contrast to the regular grinding I was doing beforehand, that was a lot of fun and provided enough excitement for the 20mins I was on to feel like time well spent. I would love to have similar ganks under the balance design of GW to mix things up.
So in the end I'm kinda torn between the two but don't really care either way. Curious as to what other GWers think.
T
