X
Problem on quest with that huge wurm
1 pages • Page 1
It's nowhere near impossible with H/H, it just depends what you're running. Once you get his armor thing off, he doesn't have much else other than a fairly nasty offense. Hit him hard and you'll wipe off a large amount of his health each go.
Btw, there was a ~4 page thread about this once, look for that.
Btw, there was a ~4 page thread about this once, look for that.
I've taken 3 characters through there using a monk hero with [skill]life barrier[/skill] and [skill]blessed signet[/skill]. No problems at all. Just make sure they stay well away Cyndr, like stood in the entrance to the cavern but obviously still in radar range for the bonds. You can fill up the other 6 skill slots with standard prot spells for the rest of the quest. And space your heroes/henchies out a bit so they don't all get hit at the same time.
Worked for me.
EDIT: Note that Life Barrier reduces damage by a %, not by a fixed amount as the description above suggests, ie, 50% damage reduction. I've noticed a lot of these skill description icons to miss off the "%" part.
Worked for me.
EDIT: Note that Life Barrier reduces damage by a %, not by a fixed amount as the description above suggests, ie, 50% damage reduction. I've noticed a lot of these skill description icons to miss off the "%" part.
c
Real people are so much easier as you don't have to micro manage separating them and moving them and so on, and the faster you can drop kegs on him the faster he'll die. I guess if you're intent on h/h it maybe like someone said the vamp skills might still work, also how about degen and a mes interrupt hero?
I havent done this in HM but in NM i have done HOS with 6 different chars using H&H. Only the very first time i had some problems because i wasnt prepared well enough.
But things get easy when you flag your heroes on good spot (not too close to eachother because the wurm is an elem doing AOE damage and not too far for doing damage/healing/ress if needed, etc). It also helps to bring lots of ranged heroes/hench.
The last 3 times i died max 1 time (each char)... and i did DD straight after HOS.
My basic team is usually something like:
* 1 or 2 rangers (interupts + conditions)
* MM who also has Blood Ritual (handy when there are not many corpses) that he uses on casters
* Sometimes 1 warrior with WY
* 1 Elem, usually fire
* 1 Mesmer, illusion
* 1 Pro and 1 healing monk (always the hench)
But things get easy when you flag your heroes on good spot (not too close to eachother because the wurm is an elem doing AOE damage and not too far for doing damage/healing/ress if needed, etc). It also helps to bring lots of ranged heroes/hench.
The last 3 times i died max 1 time (each char)... and i did DD straight after HOS.
My basic team is usually something like:
* 1 or 2 rangers (interupts + conditions)
* MM who also has Blood Ritual (handy when there are not many corpses) that he uses on casters
* Sometimes 1 warrior with WY
* 1 Elem, usually fire
* 1 Mesmer, illusion
* 1 Pro and 1 healing monk (always the hench)
T
