130 help

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Articus Red
Articus Red
Academy Page
#1
Hi its my first time running a solo build and I decided to try this 130 build I saw on wiki. I'm using the right skills for the build and my attributes are set at 10 prot, 13 scythe, 13 earth, 13 mysticism. I always die though once i get poisoned or too many enemies come, like 5 at a time. I dont really attack i just let the scythe do the damage so I don't lose energy when I have to cast my enchantments again. Also I am not using the right scythe because I don't have one that falls in the requirements :/ could that be it? I run in and occasionally use my scythe skills. but yeah other than that..melee. any advice?
Utaku
Utaku
Krytan Explorer
#2
I guess Mystic Regeneration recent nerf doesn't help. Now your regen is capped at three enchantments.
Articus Red
Articus Red
Academy Page
#3
ok well too many bad guys get me killed, but so far i've taken up to 4 hydras at 1 time and it worked. maybe it was just the area i was farming before? hydras are a sinchhhh

edit: I was able to get up to six hydras and take em out, but when i was taking on a hydra a small group of 3 enchanted swords came and attacked me and that caused me to die. poo
NeonXero
NeonXero
Lion's Arch Merchant
#4
Not sure if you got this worked out yet... but yes, having the "right" scythe would help - though I'm not sure how bad it would be if you don't have it.

You mentioned something about running out of energy... which shouldn't really be happening if you cast/maintain Essence and B Spirt as soon as you zone somewhere. You should be able to be constantly using your attack skills... and re-casting the enchants when they get low on "time left" - Umm that's all I have... good luck.
t
theicydragonsword
Academy Page
#5
when you get hexed or begin to burn or something, use twin moon sweep or some other pious skill to kill off some enchantments, then use myst regen and hb and prot spirit, which should give you +15 health regen.
D
Destromath
Academy Page
t
theicydragonsword
Academy Page
#7
destromath, yes, myst regen is capped at 3 enchantments....but, you get extra healing for hb, so the base for those 3 enchants with 8 earth prayers is +9, with the extra healing you can easily go to +15 or over. case closed.
D
Destromath
Academy Page
#8
Quote: Originally Posted by theicydragonsword
destromath, yes, myst regen is capped at 3 enchantments....but, you get extra healing for hb, so the base for those 3 enchants with 8 earth prayers is +9, with the extra healing you can easily go to +15 or over. case closed. Ahh, sorry about that. I didn't realize that you meant Healing Breeze when I made my post.
joshuarodger
joshuarodger
Unbanned
#9
Quote: Originally Posted by Destromath
To Articus, there is one tip that sometimes is overlooked. If you die once, your health goes down to 58 due to Death Penalty. This alone doubles your survivability and should always be done except for when you're going for speed runs and don't need the boost anyway. Also, if you die twice and equip a +30 health scythe, it goes to 16. If this isn't enough survivability, then the place is much too hard to 130 XD.
Not only that but if you use 2 sup scythe mastery runes plus a +1 hood, when setting up your 130, if you get careless and die when your HP is at 16, you just take your hood off and only lose 1 point from your scythe mastery attribute and you gain enough health to farm a little more.
Sir Pandra Pierva
Sir Pandra Pierva
Forge Runner
#10
now thats a good idea but i never found the 130 farm all that great....mayby I was just in the wrong areas of the game?
generic emo
generic emo
Pre-Searing Cadet
#11
that 130 build is a joke.

i used it for a while, and it worked fine for me, but i had to die and get it down to 58 for it to work good.

later i thought to myself "why not make a build that can hit everything around me"

so i did

i kill the trolls outside of droks in about 30 seconds a group.

and, sensse i use enchantments to attack, i hit them all at once.

it pwns ass.

try to make your own build with enchants, it works alot better, and you done need any scythe mastery or mysticism.

i have 12 prot and the rest on earth prayer. i use earth prayr enchants for attacking, and the mystic regen. with this build i am literally invincible. pm me in game on "Generic Emo Name" (my derv) if u wanna see it.

and because i dont use a scythe. i use a totem axe and a protect icon that brings me to 50 energy.
C
Clarissa F
Krytan Explorer
#12
Quote: Originally Posted by theicydragonsword
destromath, yes, myst regen is capped at 3 enchantments....but, you get extra healing for hb, so the base for those 3 enchants with 8 earth prayers is +9, with the extra healing you can easily go to +15 or over. case closed. cap is at +10.

case closed.
joshuarodger
joshuarodger
Unbanned
#13
Quote: Originally Posted by Clarissa F
cap is at +10.

case closed. NO. regen is at plus 10. but if you start acquiring degen from burning, poison, etc. the extra pips come into play. so if you have a theoritical +15 pips and you start burning, you still have +8 pips of regen.

case closed? (i guess that's how we're ending our posts)
C
Clarissa F
Krytan Explorer
#14
Nah, just trying to be smart when I insert a bipedal appendage in my nourishment consumption orifice.

TY for the correction.
joshuarodger
joshuarodger
Unbanned
#15
Quote: Originally Posted by Clarissa F
Nah, just trying to be smart when I insert a bipedal appendage in my nourishment consumption orifice.

TY for the correction. fair enough.
t
theicydragonsword
Academy Page
#16
w00t, my suggestion is being debated because people think im a moron! i feel so warm and fuzzy inside.
joshuarodger
joshuarodger
Unbanned
#17
Quote: Originally Posted by Sir Pandra Pierva
now thats a good idea but i never found the 130 farm all that great....mayby I was just in the wrong areas of the game? i used it a lot in vabbi because of all the jeweled dagger drops. slap a "measure for measure" on there, salvage, and it seems like i get a ruby or sapphire about every third or fourth time.