Taking the exact same game engine we have now, how effective do you think a GW game could be, but in a modern setting?
There'd still be magic, but instead of bows and arrows we'd have assault rifles & guns. Instead of spirits we'd have turrets and gadgets. Instead of undead we'd have robots. Another idea was to basically add more sci-fi elements on top of what we already have; robots as a new set of summons, but still have undead. Keep spirits but also have turrets. in addition to traps, also have land mines, etc.
GW in a modern setting?
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Originally Posted by credit
I for sure would not play this.
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I wouldn't like GW in a modern setting for several reasons.
- I prefer the swords and magic theme with minimum gunpowder age involved.
- Assault rifles and such don't mix well with magic IMO. Why would you need them if you could just summon a meteor storm upon your enemies?
- I would be more inclined to play a Sci-fi theme involving advanced technology and space exploration.
- GW, as other online games, is a bit of an escape and relief from a somewhat depressing reality. It's much easier and less divisive to socialize and talk about the woes and joys of the Ursanway (in GW) or the martian faction (in a sci-fi theme) than to talk about blood diamonds and the war in Iraq - from a modern-day setting.
My 2 cents...
- I prefer the swords and magic theme with minimum gunpowder age involved.
- Assault rifles and such don't mix well with magic IMO. Why would you need them if you could just summon a meteor storm upon your enemies?
- I would be more inclined to play a Sci-fi theme involving advanced technology and space exploration.
- GW, as other online games, is a bit of an escape and relief from a somewhat depressing reality. It's much easier and less divisive to socialize and talk about the woes and joys of the Ursanway (in GW) or the martian faction (in a sci-fi theme) than to talk about blood diamonds and the war in Iraq - from a modern-day setting.
My 2 cents...
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Originally Posted by Biostem
I'm sorry to hear that. Is it you don't like games set in a modern setting? Is it that guns and robots are too overdone? What about, as the other respondent said, a cyber-punk setting, or a steam-punk setting? What about something more Renaissance-era, with simple firearms? Could you expand upon what would turn you off to a different setting?
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Originally Posted by credit
Dude I play CoD4: Modern Warfare competitively, it's not the modern part, it's the combination of magic and modern that is an epic fail. Take Harry Potter for example, epic fail.
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I can think of many reasons why one would use a gun even if magic was available; you can fire a gun if silenced, you don't need magical aptitude to use a gun, and perhaps magic and firearms would have other differences implemented - like perhaps some adrenal skills for firearms.
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Originally Posted by credit
Dude I play CoD4: Modern Warfare competitively, it's not the modern part, it's the combination of magic and modern that is an epic fail. Take Harry Potter for example, epic fail.
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*rolls eyes* at people who think that THERE form and ONLY there form of entertainment is "the right one." No one can read this book, interpret this poem, enjoy this song, etc. in a different way then I do.
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Originally Posted by HawkofStorms
Right, I mean, a multibillion dollar franchise = fail.
*rolls eyes* at people who think that THERE form and ONLY there form of entertainment is "the right one." No one can read this book, interpret this poem, enjoy this song, etc. in a different way then I do. |
If you really want a modern Guild Wars, well you're not going to get one.
L
not to say this is a bad idea or anything, but the idea of a "warrior/assassin/dervish" type class fitting into this game play is a little....unreasonable dont ya think?
I mean don't get me wrong watching someone try to run at you with a big weapon and hit you with it while hes being barraged with bullets would be funny to see.....but then it would almost be fps like if we didnt have that.
I mean don't get me wrong watching someone try to run at you with a big weapon and hit you with it while hes being barraged with bullets would be funny to see.....but then it would almost be fps like if we didnt have that.
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Originally Posted by HawkofStorms
Right, I mean, a multibillion dollar franchise = fail.
*rolls eyes* at people who think that THERE form and ONLY there form of entertainment is "the right one." No one can read this book, interpret this poem, enjoy this song, etc. in a different way then I do. |
Anyways I'm also not a huge fan of modern technology combined with magic (I almost stopped playing Vampire The Masquereade when midgame my character went from 13-th century Middle Europe to late 20-th century London). I like the steampunk theme though, or even adding just the most basic of firearms. Also just because something is a financial success doesn't make it a good piece of art/technology/whatever. Take WoW for example. 
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Originally Posted by Legacy Virus
not to say this is a bad idea or anything, but the idea of a "warrior/assassin/dervish" type class fitting into this game play is a little....unreasonable dont ya think?
I mean don't get me wrong watching someone try to run at you with a big weapon and hit you with it while hes being barraged with bullets would be funny to see.....but then it would almost be fps like if we didnt have that. |
Perhaps firearms would be to magic as daggers are to axes - a lower damage range but higher rate of fire.
Q
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Originally Posted by Biostem
Taking the exact same game engine we have now, how effective do you think a GW game could be, but in a modern setting?
There'd still be magic, but instead of bows and arrows we'd have assault rifles & guns. Instead of spirits we'd have turrets and gadgets. Instead of undead we'd have robots. Another idea was to basically add more sci-fi elements on top of what we already have; robots as a new set of summons, but still have undead. Keep spirits but also have turrets. in addition to traps, also have land mines, etc. |
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Originally Posted by Quick_Prodigy
If you want this then play warhammer or starcraft. No point in doing this for guildwars.
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Honestly, though, I'm surprised there's so much resistance to this premise. Is there some unspoken connection to "high fantasy" that demands it be the only setting that a CRPG/Action RPG can be set in, or have I offended someone?
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Originally Posted by Biostem
Perhaps it's an issue of scale that we need to get over; how is a warrior charging through a hail of bullets and arrows any different than a warrior charging through a hail of lightning bolts and fireballs? I don't think the power level would need to be completely redone - you could argue that the armor would be capable of protecting the wearer from bullets to the same extent it can protect them from arrows in the current settings. Magic would be a constant, though.
Perhaps firearms would be to magic as daggers are to axes - a lower damage range but higher rate of fire. |
However, bullets are part of reality. I dislike the thought of such real life death inflicting objects that could pummel a character and not blow the person asunder. It just doesn't seem right, when all the armor in our modern world can't protect a person against a plethora of weapons. Yet a GW type of game based in our modern era could do the exact opposite in terms of fighting capabilities.
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Originally Posted by RamenFiasco
No, no, no. I'm kind of sick of the whole movie style invincibility of our characters in videogames already. I can tolerate the magic, where apocalyptic thunder bolts of doom are raining down amongst the fighters, inflicting only 5% damage. Because magic is not real, and because it's not real, the fact that characters are fighting against it, these characters should have unreal protection and armor.
However, bullets are part of reality. I dislike the thought of such real life death inflicting objects that could pummel a character and not blow the person asunder. It just doesn't seem right, when all the armor in our modern world can't protect a person against a plethora of weapons. Yet a GW type of game based in our modern area could do the exact opposite in terms of fighting capabilities. |
There *has* to be a certain level of suspension of belief for a video game to work, and in the context of the game-world, magic is just as real as the swords or armor in it.
It's very difficult to make a game realistic, especially in a multiplayer environment, and still have it be entertaining.
Personally, I'd rather have a game have a low level of realism in favor of entertainment...

