- selling additions/content through online means only;
- making submission to the needs of the team more important <for victory> than combined individual prowesses;
- failing to provide goals that return usefull benefits (such as influence and might, through in-game politics and conquest).
What is your top 3 ArenaNet mistakes?
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MMO's are made for socializing, but you can't expect obsessive compulsive nerds to act social. That's the paradox.
As for Anets mistakes: Very few.The game only got more interesting over time wile still allowing people to do everything they originally did when it was all new. Nothing is forced upon you. And it's still better to play with two people and heroes then just heroes and hench. You just don't need to scoop up a pug anymore if you want a specific party setup..
The main problem tough, is that there are still not enough inherent reasons to be in a guild since you don't need one for anything. I still look around for one that isn't too demanding on the faction farming or not so small no one is ever on line.
As for Anets mistakes: Very few.The game only got more interesting over time wile still allowing people to do everything they originally did when it was all new. Nothing is forced upon you. And it's still better to play with two people and heroes then just heroes and hench. You just don't need to scoop up a pug anymore if you want a specific party setup..
The main problem tough, is that there are still not enough inherent reasons to be in a guild since you don't need one for anything. I still look around for one that isn't too demanding on the faction farming or not so small no one is ever on line.
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Quote:
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Originally Posted by Eldin
1) Loot proportional to party size.
2) The new favor system - I hated Europe hogging it all the time, but this will make ecto prices plummet. 3) HoM only accepting maxxed titles. Some titles are big of an accomplishment on their own at level 1 for Pete's sake! |
2) ecto prices have staied the same since the new favor system, so new excuse to whine?
3) I have sevral titles in my HoM that aren't max and any title is so easy to get the 1st level, if you think otherwise then you need to play another game pls.
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Player perspective:
1. Only competitve PvP modes, no deathmatch battle royale, no fun pvp
2. titles based on timeconsuming repetition of content rather than complete coverage of content (e.g. rather have people grind factions than introduce an "all regular quests title")
3. Economy system still rewarding full frontal farming efforts more than anything else.
Big Whoop, external perspective:
4. Not having prepared small content packages, such as single BMP missions, for promotional release at strategic times of the year. Just look at how WoW is releasing a tiny dungeon from time to time just to stay in the news media (especially print), keep players excited and get a lot of attention in general. Events are nice, but events can't obviously compete. This is not ongoing content financed by monthly fees, this is media whoring financed by the promotional budget. GW needs that as well. Just look at how popular Sorrow's Furnace was, even a fraction of its size could get recognition outside the community, i.e. free ad space.
1. Only competitve PvP modes, no deathmatch battle royale, no fun pvp
2. titles based on timeconsuming repetition of content rather than complete coverage of content (e.g. rather have people grind factions than introduce an "all regular quests title")
3. Economy system still rewarding full frontal farming efforts more than anything else.
Big Whoop, external perspective:
4. Not having prepared small content packages, such as single BMP missions, for promotional release at strategic times of the year. Just look at how WoW is releasing a tiny dungeon from time to time just to stay in the news media (especially print), keep players excited and get a lot of attention in general. Events are nice, but events can't obviously compete. This is not ongoing content financed by monthly fees, this is media whoring financed by the promotional budget. GW needs that as well. Just look at how popular Sorrow's Furnace was, even a fraction of its size could get recognition outside the community, i.e. free ad space.
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1. Nc Buy Anet (super biggest mistake,
NCTAIWAN don't take care how many GW are sold in Taiwan,HK.
SO less 1000 GW player play gw in GW taiwan,HK server
)
What time Anet leave NC
2.Super stubid NCtaiwan Server(playing GW must buy gash[game money use real money buy.Then change gash to NCash[game money,too] .AND use 1300 NCash to buy GW.)
No new player want to buy GW because very hard to buy it.
What time Anet leave NC

NCTAIWAN don't take care how many GW are sold in Taiwan,HK.
SO less 1000 GW player play gw in GW taiwan,HK server
)
What time Anet leave NC
2.Super stubid NCtaiwan Server(playing GW must buy gash[game money use real money buy.Then change gash to NCash[game money,too] .AND use 1300 NCash to buy GW.)
No new player want to buy GW because very hard to buy it.
What time Anet leave NC

W
1: Deciding to move on to GW2 so soon.
2: Announcing GW2 so far before the release, so everyone starts assuming GW1 is "dying", ans shifts their attention to GW2.
3: Allowing PCGamer to plaster "GW IS DEAD" all over the front of its magazine. Genius marketing, that is.
Rats. I ran out of room so I can't bitch about the lack of auction house, or an equivalent.
2: Announcing GW2 so far before the release, so everyone starts assuming GW1 is "dying", ans shifts their attention to GW2.
3: Allowing PCGamer to plaster "GW IS DEAD" all over the front of its magazine. Genius marketing, that is.
Rats. I ran out of room so I can't bitch about the lack of auction house, or an equivalent.
Quote:
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Originally Posted by Wildi
- instances only
- boring weapon mods - uniques can be replicated under the inscription system (anyone knows what unique really means ?) - title tracks instead of higher lvl cap - if you want to be efficient you only have a handful of skills and not enough choices + not enough diversity |
PvE was actually just made as a tutorial for PvP.
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Quote:
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Originally Posted by Kusandaa
- Loot scaling; doesn't help the casual player, doesn't help the hardcore players, doesn't hurt the gold sellers...
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Doesn't help the casual player, no but as the casual player I'd expect them to playing the game normally with a full team doing missions and quests and not farming. So it wouldn't affect them either way shape or form.
Doesn't help the HardCore players, thats true, its dropped down the gold you and I get from farming and has made things much less profitable. How ever because of such I adapted and now do a Hard Mode Mission or Vanquish an area with is slower sure, but is far more fun and enjoyable.
Doesn't hurt the gold sellers... ok this is where I start to think that people don't think things through properly. Gold sellers farm gold and if we thinkg about it, they are really the most Hard Core farmers about. All they do is farm. So if it's hurt the Hard Core players, then surely it's hurt them as well?
But because they are still selling gold then your assuming that no it hasn't hurt them. So do you have sales figures? How much gold they managed to farm from all their bots in a set period of time before that nerf and then after? How much gold they are selling now than compared to before?
No? Didn't think so.
Go ahead of flame me all you want now, I'm not support gold selling in any way shape or form, but I also do not support people who flame ANet (or anybody else for that fact) for a nerf. Saying its hurt me but it hasn't hurt that guy over there doing the exact same thing as me, when all common sence says "Well actually, it has hurt them as well".
Passing your opinion off as fact, FTW!
