I see a lot of people talking about what could be, should be and most likely will be in Guild Wars 2. Let's take a moment to think the opposite of this.
What don't you want to see in Guild Wars 2?
What You Don't Want
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maraxusofk
Desert Nomad
International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
W/
Joined Aug 2005
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Originally Posted by JeniM
Don't want to be forced to group. PUG or H/h i dislike both just have more solo play please
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My best guess would be no PvE skills (there's no such thing as PvP skills) so I don't see why PvE should have. Also no more skills linked to Titles its a very bad idea.
- Ganni
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Originally Posted by tzavong
Biggest problem ever with the current game, and something I hope I never see in the next one..
-Constantly changing skills...buffing/nerfing the same ones over and over and over..again |
For example, in Halo 2 they weakened the strength of the battle riffle due to the popularity of the "noob combo."
Starcraft went through like 14 patches which adjusted the prices and speed of unit production due to the popularity of rushes.
I could go on and on. The simple truth is, all online games have updates. If you can't deal with that... don't play them.
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M
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Originally Posted by maraxusofk
grinding for retarded things like faction titles and levels (seriously max lvl better be fast to get)
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One thing I also don't wanna see in GW2 is non-instanced world... please anet... WoW's quest system is teh shit.. fighting over kills and waiting for spawns is stupid. Remember what you advertised on he original GW box? That all areas were instanced to prevent spawn killing, overcrowding, etc!
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An article worth mentioning.
Non-MMO PC gaming is dead and gone. Want AAA block-buster action? There's consoles. On PC, these games can no longer cover the costs it takes to make them. Console games are made for 8 hours of content. That's the average time a single player game needs.
Anything that has over 8 hours of content is online, via subscription or RMT. Casual players buy game once, and nothing more - they make the numbers. Core gamers buy everything there is, and play for months and years - they make the money.
Future predictions for GW: lots of eye candy for casuals, free access. Core game is about long-term involvement (grind), social aspects (raids, trade) and RMT gimmicks (buy trinkets and shinies in online store).
Overall, nothing too unexpected, given overall GW experience.
And yes, this means that single-player aspects on PC are doomed, and that hard-core aspects are being funneled into RMT and time-based rewards. For publishers, time spent equals big money.
Non-MMO PC gaming is dead and gone. Want AAA block-buster action? There's consoles. On PC, these games can no longer cover the costs it takes to make them. Console games are made for 8 hours of content. That's the average time a single player game needs.
Anything that has over 8 hours of content is online, via subscription or RMT. Casual players buy game once, and nothing more - they make the numbers. Core gamers buy everything there is, and play for months and years - they make the money.
Future predictions for GW: lots of eye candy for casuals, free access. Core game is about long-term involvement (grind), social aspects (raids, trade) and RMT gimmicks (buy trinkets and shinies in online store).
Overall, nothing too unexpected, given overall GW experience.
And yes, this means that single-player aspects on PC are doomed, and that hard-core aspects are being funneled into RMT and time-based rewards. For publishers, time spent equals big money.
M
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Originally Posted by dan-the-noob
I don't want to see complete fail 10yr olds in my teams. Please introduce IQ tests for PvP in GW2. Please.
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The 10 year olds really ruin this game...
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Originally Posted by Molock
100% agree! Especially when it comes to the level cap. It should take no longer than 20-30 hours get to maximum level. Also, if they want to add grind titles.. how about no.
One thing I also don't wanna see in GW2 is non-instanced world... please anet... WoW's quest system is teh shit.. fighting over kills and waiting for spawns is stupid. Remember what you advertised on he original GW box? That all areas were instanced to prevent spawn killing, overcrowding, etc! |
For what the fu.ck do people like you play games which are either real mmorpgs, or similar ones, when you have then everything done about character developement in 1 f.ucking day >.> (ya even in under 24h possible)
Level Cap should be simple 100 and the long term motivation around the Level Cap should be much higher, thus meaning...players should need at least 1 month of normal playing without grinding (just by playing the story and having nearly max level at story end and NOT sooner, unless your willing to farm and excessively train your character to be able to solo earlier)
How about u go play games like Tetris..there you will have never to think about such silly personal problems, like character development in 20-30 hours, ecause evething other takes too much time...
when you want have no long term motivation, Tetris is really best for you >.>
p
i want less reliance on monks and healers it always bugged me that 99% of teams in almost all types of this game are composed of 25% monks yes i know rits can heal great but they are less used and are usually used with more monks still. and the worse part is you usually need those monks to live.
