Guide: Completely Filling HM Hero Books - Fastest way to max rep - Tips and Advice

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Cherng Butter
Cherng Butter
Desert Nomad
#121
Quote: Originally Posted by jhadine
Ok I need some help on 2 of these missions. I am trying to H/H these...

Warband of Brothers: Everything goes perfectly smooth up until this one part.
On the second level after rescuing the guy you go north. When you reach the northernmost point there is a group up there and I cant seem to sneak past and they are owning me in mere seconds before I can really do enough damage to at least get their numbers down.
Its really 2 groups, each has a prophet. The smaller group just has a few seekers. The other group has 6 guys total including alot of casters. I have tried multiple builds and I am really stuck on this point.
I try to fight the smaller group when the other group patrols alittle bit away. It gives me time to kill the prophet but the other group comes back pretty quick and then im screwed.

Oolas Lab: Getting there... I couldnt get there on my own with H/H. Had to recruit someone to come with me. Wind riders are tearing me up.... You can pin them at the doorway, if you're talking about the place I'm thinking about. Try to get a warrior to attack their attention and then nuke them from afar.

For Oola's, bring more healing, basically.
r
randomperson
Academy Page
#122
Physical damage owns the riders, take warrior henchies (splinter weapon on a hero helps too).

I have a feeling the part of Warband you're talking about is actually 2 groups; is it just after you open a door? There is a group which, if you wait, moves back and you can take the smaller groups seperately.
Cebe
Cebe
The 5th Celestial Boss
#123
Quote: Originally Posted by jhadine
Oolas Lab: Getting there... I couldnt get there on my own with H/H. I dunno what profession you are but I can only assume it's the interrupts? That's all those Wind Riders are good for, and they drop real fast when they start taking damage. Glyph of Concentration + Savannah Heat if you have an Ele I guess.
ReZDoGG
ReZDoGG
Wilds Pathfinder
#124
Doing all the quest and filling the whole HM book is definately better for farming points. Especially when you get 1.5k-2.5k extra points for doing each quest for the first time in HM, and less the 2nd time around. But once u get to 10 quest completed in the book, every quest after is worth 3k points for 11-14 quest, then 4.5k to 7.5k for the last few. So you can get a great amount of points for doing these fairly quick and easy, which is alot better than farming out areas, not to mention it is quite effecient (always 30k at same amount of time). Once you go through all all the quest acouple times, they only get easier and quicker for you. You also get EoTN points for doing primary quest in HM as well. Hero HandBooks for HM ftw!
j
jhadine
Ascalonian Squire
#125
Quote: Originally Posted by Celestial Beaver
I dunno what profession you are but I can only assume it's the interrupts? That's all those Wind Riders are good for, and they drop real fast when they start taking damage. Glyph of Concentration + Savannah Heat if you have an Ele I guess. Yeah the problem is the blow my whole team up before I can do anything. I think they cast energy surge and the Aoe just kills my team. Since they are all hero/hench I dont have time to try to spread everyone out.
Going to try bonding myself and running in to tank and take the pressure off my team.
Nemo the Capitalist
Nemo the Capitalist
Desert Nomad
#126
Quote: Originally Posted by jhadine
Yeah the problem is the blow my whole team up before I can do anything. I think they cast energy surge and the Aoe just kills my team. Since they are all hero/hench I dont have time to try to spread everyone out.
Going to try bonding myself and running in to tank and take the pressure off my team. wish i could do it that fast but 56k isp holds me down....tempted to spend 1000 for cable lol isp

GW bad conn>GW pay $1000


*Raise fund for me* xD
Proff
Proff
Jungle Guide
#127
Just did golem in a little over 9 mins, posting cause you dont have a time for it yet.
Shakra
Shakra
Academy Page
#128
Build? Thanks.

S.
Proff
Proff
Jungle Guide
#129
Quote: Originally Posted by Shakra
Build? Thanks.

S. I'm a mind blast ele, heroes are sabs build, henchmen are the 2 eles and 2 monks. Have the heroes flagged at one side and henchmen on the other and help out the side taking the most damage.
Mohnzh
Mohnzh
Krytan Explorer
#130
I do it similarly, I'm an LOD monk so I can heal both groups at once. Only diff, I take two warriors, fire ele, and prot monk henchies. The 4 of them can handle one side and very rarely even take damage. Just have to keep an eye on Lina. It also takes me somewhere between 8 and 10 minutes. I also do not bother pulling the final bosses. One is usually far enough out that it aggros without activating the pods. The other one is quick enough kill with Pain Inverter. Sometime 1 or 2 die if two sets of pods activate, but it never matters. Victory is still just as quick, just focus on the boss.
G
Ghostly Genocide
Frost Gate Guardian
#131
Cant believe noone has mentioned this yet, but it seems everyone has missed the easiest way of doing GOLEM in HM by a looong way. I run with the 3Nec Build (ss, mm, n/rt healer) both healer hench earth ele and warrior. follow the path around to the left and wipe out all the destroyers as has been posted before....THEN, once cleared, flag ALL of your h/h to the top of the slope where the destroyers spawn. All you have to do then is run back, activate the quest, then leg it back to join your h/h...u get maybe 3/4 destroyers every minute, easily beaten before the next few arrive. When it gets to the two 'boss' destroyers, pull out a longbow and lure them seperately as they are not attached to any mob. Job done, sub 10-mins, zero hassle at all
Sheik90
Sheik90
Ascalonian Squire
#132
You can do Blood Washes Blood in 7-9 minutes, if you have Ursan Blessing equipped since you can just run to the end kill the groups.
Carinae
Carinae
Forge Runner
#133
Quote: Originally Posted by Ghostly Genocide
Cant believe noone has mentioned this yet, but it seems everyone has missed the easiest way of doing GOLEM in HM by a looong way. I run with the 3Nec Build (ss, mm, n/rt healer) both healer hench earth ele and warrior. follow the path around to the left and wipe out all the destroyers as has been posted before....THEN, once cleared, flag ALL of your h/h to the top of the slope where the destroyers spawn. All you have to do then is run back, activate the quest, then leg it back to join your h/h...u get maybe 3/4 destroyers every minute, easily beaten before the next few arrive. When it gets to the two 'boss' destroyers, pull out a longbow and lure them seperately as they are not attached to any mob. Job done, sub 10-mins, zero hassle at all I was just getting ready to post this. Thanks.
K
Kenny Mack
Academy Page
#134
Carinae's way sounds good, but there is yet an even easier and quicker way to complete GOLEM.

make sure u take at least 2 healer heroes, N/Rt, Mo, whatever.

when u get into the mission and ur running past the big twirly thing to start, flag one of ur healer heroes on the ledge above one of the golems, just close enough for them to be in range of each other.

these golems have good health so can withstand alot of damage and ur hero will more than be able to cope with the moderate damage done to them.

u then take the rest of ur party with u to the other golem, kill kill kill, then when there is a bit of a mob forming at the other one, go knock it out, return to the other, rinse and repeat.
MercenaryKnight
MercenaryKnight
Forge Runner
#135
Just curious, what hero/ hench groups does everyone use inorder to do the quests quickly? Mainly the great destroyer, against the charr(or wall or whatever) and curse of the nornbear. If I get to go with my gf I usually try to bring 2 paragon 1 d/n and she brings sab's.
Carinae
Carinae
Forge Runner
#136
G.O.L.E.M. (Fast)
Go around to the left and avoid the NPCs. Kill ALL Destroyers, except the ones in the pit. (They come to you.) Flag heroes at the narrow pass at the top of the hill. When the last Destroyer mob is near death, activate your running skill and run back to NPCs, and then back to heroes. You do NOT have to click on any NPC. Kill 5 waves of 4 Destroyers. As soon as the GOLEMs are 'ready' attack the two Boss Destroyers. The missions end when they die, so focus fire. This works in NM and HM equally.
You can use Mhenlo and Lina as healer with NO PROBLEMS.
Do NOT enter the pit until the GOLEMs are ready. If you do, you risk spawning the Boss Destroyers too early and you will not be able to finish the quest.
Bring a MM, SS and a Warder. Unsteady Ground is also nice. Takes 10 minutes, max with H/H.
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#137
I'll have to give that a go, my heros have no issues at all managing groups by themselves, and it be much better then fighting them near the GOLEMS themselves.
N8DOGG
N8DOGG
Frost Gate Guardian
#138
I do

Curse of the Nornbear
Against the Charr
Finding the Bloodstone
A Time for Heroes

turn in and repeat, I may try to add 1 or 2 more to get more pts.

Tir N Aill
shinslw
shinslw
Academy Page
#139
Quote: Originally Posted by Kenny Mack
Carinae's way sounds good, but there is yet an even easier and quicker way to complete GOLEM.

make sure u take at least 2 healer heroes, N/Rt, Mo, whatever.

when u get into the mission and ur running past the big twirly thing to start, flag one of ur healer heroes on the ledge above one of the golems, just close enough for them to be in range of each other.

these golems have good health so can withstand alot of damage and ur hero will more than be able to cope with the moderate damage done to them.

u then take the rest of ur party with u to the other golem, kill kill kill, then when there is a bit of a mob forming at the other one, go knock it out, return to the other, rinse and repeat. For GOLEM, I used a method similar to this but even faster in HM, I just parked 2 ele 2 monk hench to the top ledge of the left and me(healing rit) and my 3 hero to the top at the right. We just heal the golems which are charging. We did not even fight unless some creeps crawl up. The most is helping to heal both side or a little rez.

After they are charged we summon golems and only killed one of the side creeps to proceed and never touch the other side's creep. Took the most 7 minutes usually for whole mission. (includes pulling the bosses)
K
Kenny Mack
Academy Page
#140
nice thinking, i might try it your way next time

but these methods are by far and away the easiest/quickest to do, hm or nm