I have to disagree your division of pve:
What you described low-end pve is basically Tutorial.
Low end PvE is basically storyline and quests in normal mode.
High end PvE is HM/Elite areas/Challenge missions/Masters quests...
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Also, you assessing GW PvE based on tank-n-spank model is quite unfar, because most effective PvE is the one without tank. Tanking is imported from other games by players, so it is unfit and as result boring and lacks supporting mechanics like taunt.
A Litany of Comparison: GW and World of Warcraft
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Originally Posted by Kakumei
Heavy disagreement. Standing on the outskirts of a mob of enemies, luring one at a time, and picking them off while watching your aggro isn't really 'intelligent', in my opinion--and having your success defined entirely by "did I aggro only one or two enemies?" doesn't really make for fun encounters.
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Originally Posted by Kakumei
Plus, in WoW, if you're ever struggling with a quest, you can always just call up a guildie and ask him to come help, mid-quest. Quantity over quality.
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Guildies, however, are helpful beyond helpful for group quests which require 2-3 (or a full group of 5).
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Originally Posted by Kakumei
fake edit: Oh, oh, oh--one more thing I forgot to mention! I remarked on this in my HG:L thread, and it holds true in WoW as well--why haven't any other games mastered the art of good-looking, detailed armor? The graphic style doesn't bother me, overall, but damn, I don't think they could have made any blander clothing if they tried.
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Originally Posted by Coridan
For me I don't think I could play WoW...because of one simple thing. TIME. I do not have the time to level a character to lvl 70 nor do i have hours to spend in dungeons/raids. I am a married man with 3 kids...my time is very limited. So one of the biggest perks of GW you left out. Travel...from my understanding you must walk/ride to places in WoW where as in GW i can travel to any town that I have ever visited...instantly. That is a tremendous boost for people with time constraints.
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Originally Posted by DivineEnvoy
Personally, I believe a balance is needed for real life and gaming. Although people do believe there are many problems with the current Guild Wars, Guild Wars is still a good game when comes to choices: a player can still choose to play casually or hardcore, and when they do not want to play, they can just drop the game without worrying about the monthly fee. However, for World of Warcraft, I heard it is very time consuming: a raid takes up a whole day. I actually knew a group of people who played it; they spent 300 dollars each person just to play a year, and their grades in school significantly dropped. In the end, they all had to sell their accounts to get back into their lives. My point is, there are other important things in life, and no matter how good a game is, it is just not worth it.
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Originally Posted by Shudda
There is one good reason why I will not play WoW, and will never consider that it worth anything more than trash. Simply put, no game, no matter how good it may be (and WoW does not meet this standard I consider good) it not worth paying monthly, unless it feeds, rests, educates, loves, provides liquid, and entertains me constantly.
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Originally Posted by Vinraith
The problem with fees isn't the fee itself, really. It's the design decisions that invariably go with it. Everything about the design of WoW reflects the fact that it wants to waste as much of your time as possible, from big things like the atrocious travel system and movement speed to small things like the inability to skip quest dialogue scroll out and the fact that respawn + no map travel means you spend as much time coming back from a quest as you did going on it in the first place (fighting the same enemies in the same places, no less, such that inherently you have to do everything at least twice). All of this is driven by the fact that one needs to slow a players progress as much as they'll tolerate to keep the carrot comfortably in front of them and keep them playing month after month, but to anyone who's paying attention it makes for a lousy game.
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The lack of map travel makes WoW feel like a "world." In GW, the instanced world makes the world feel empty and fragmented. Respawn/Death Penality is instituted so that dying has a severe consequence (whereas in GW, Dying only affects your Health and Energy, and can be removed easily) The "carrot" is only truly evident at lv. 70, which is a very long time away.
While many game companies do have ulterior motives...those aren't.
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Purely subjective opinion: I've watched my brother-in-law play WoW. Some of the art is mediocre, the rest is so horribly juvenile I feel insulted every time I look at it. Because of the art alone, I will never buy WoW.
Objective but (maybe) out-of-date: Back in '05-'06, some former guildies (in GW) also played WoW. They often had to wait an hour or more for WoW servers to become available before they could play. There's no way I'd pay a subscription fee to wait in line. I hope WoW has improved their service since then. Whether they have or not, seeing others' experiences at the time really left me with a bad impression of the company behind WoW, regardless of the qualities of the game itself.
Objective but (maybe) out-of-date: Back in '05-'06, some former guildies (in GW) also played WoW. They often had to wait an hour or more for WoW servers to become available before they could play. There's no way I'd pay a subscription fee to wait in line. I hope WoW has improved their service since then. Whether they have or not, seeing others' experiences at the time really left me with a bad impression of the company behind WoW, regardless of the qualities of the game itself.
Good job Zinger. Interesting Comparison.
One thing that I have really missed about GW when playing WoW is Missions.
I really like the way that they are implemented in GW and make it feel like you are playing through a Story. The quests in WoW just feel completely disconnected to me.
It may be true that the background lore is more extensive in WoW, but in my opinion, GW wins in the story department.
Oh, and I don't care if it makes it feel more like "a world", Walking FTL, Map Travel FTW.
Also, my WoW account is free, so this is coming from someone for whom monthly fees don't play into the equation. I just enjoy GW more and time is precious...
One thing that I have really missed about GW when playing WoW is Missions.
I really like the way that they are implemented in GW and make it feel like you are playing through a Story. The quests in WoW just feel completely disconnected to me.
It may be true that the background lore is more extensive in WoW, but in my opinion, GW wins in the story department.
Oh, and I don't care if it makes it feel more like "a world", Walking FTL, Map Travel FTW.
Also, my WoW account is free, so this is coming from someone for whom monthly fees don't play into the equation. I just enjoy GW more and time is precious...
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Originally Posted by Ugly Betty from GWO
the OP's post is sincere but unfortunately biased. i don't think he really understands what competitive PvP is and how much skill and thought is involved in high-end GvG (as an example) - perhaps he could tell us what rank he currently is. that is, if he is ranked at all. being competitive in GW PvP requires alot more than mashing buttons. the fact that team-work is so critical to success should be reason enough to discourage the comparison between the 2 games (PvP-wise).
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And by the way, is it so hard to remember my name is spelt with two "u"s, not two "d"s?
First of all, I played both games extensively, spent exactly one year on WoW, during which I had 113 days playtime, was decked in epics, reached Marshall under the old system (the system where there could be only three or four marshalls on a server at a single time), and on Guild Wars I'm nearing 20 max titles (without the EOTN rep titles), got r9 Kurzick and 4159 hours played. I am a Game Designer and Programmer in real life.
I only have a few minutes to type this but I have a serious problem with this part of the OP:
Oh really. I guess you did not take the fact into consideration where you have to change builds in Guild Wars. Half the battle in Guild Wars comes from proper preparation. In WoW, you can count the effective cookie-cutter builds per class on one hand, it has a talent tree with only very limited options, and all core skills will be the same although they might receive some minor buffs due to talent choices. There isn't much variation. Most variation comes from gear, but WoW's community doesn't encourage creativity, they sure didn't like me when I had a warrior running around with daggers, leather and mail armor and 3200 hit point that did twice as much damage as the number 2 in the raid, because warriors are TANKS and anything different is evil and should be crucified.
As for spamming C-space, that doesn't happen in guildwars unless you're running a boring build and are in some n00bgr00p. And what are WoW raids? They are a drill, learn the dance and execute it right, and you get the loot. It's all predetermined. 15 seconds left until boss X uses skill Y! All hurry over to the corner! Magnificent gamedesign there, really encourages creativity and emergent gameplay! /sarcasm
Oh and for C-Space, let me give you a video:
http://www.youtube.com/watch?v=udtLM...eature=related
For those that don't know: This is WoW, where a mages always kill melee classes and can do so with their most basic spell with they get at their first level. There was a video with a level 48 mage in green gear killing the best geared warriors at level 60 with just his basic spell for damage. Mages can immobilize, polymorph, slow, and teleport themselves away. They can also cast a shield which absorbs damage and causes warriors to get no rage (adrenaline equivalent). Warriors get an item, which they have to sacrifice an item slot for, which can remove one of these effects once every two minutes. They also get a move called Intercept which makes them run to their opponents and removes slow effects, but not the other ones. They can use this once every 30 seconds IIRC. Of course the mage teleport is on a 20 second timer. Oh yes and they had the BRILLIANT idea of making all magic armor-ignoring!!!
I only have a few minutes to type this but I have a serious problem with this part of the OP:
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World of Warcraft is a more intelligent game than GW, because it requires you to think a lot more about how to handle specific situations, instead of spamming C + Space. Even solo quests that require you to “kill 20 demons” require some tactics, as you have to be aware not to (a): aggro an enemy during combat or (b): not aggro an additional enemy. Some quests require you to kill three enemies at the same time, which requires skill, practice, and luck for many classes.
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As for spamming C-space, that doesn't happen in guildwars unless you're running a boring build and are in some n00bgr00p. And what are WoW raids? They are a drill, learn the dance and execute it right, and you get the loot. It's all predetermined. 15 seconds left until boss X uses skill Y! All hurry over to the corner! Magnificent gamedesign there, really encourages creativity and emergent gameplay! /sarcasm
Oh and for C-Space, let me give you a video:
http://www.youtube.com/watch?v=udtLM...eature=related
For those that don't know: This is WoW, where a mages always kill melee classes and can do so with their most basic spell with they get at their first level. There was a video with a level 48 mage in green gear killing the best geared warriors at level 60 with just his basic spell for damage. Mages can immobilize, polymorph, slow, and teleport themselves away. They can also cast a shield which absorbs damage and causes warriors to get no rage (adrenaline equivalent). Warriors get an item, which they have to sacrifice an item slot for, which can remove one of these effects once every two minutes. They also get a move called Intercept which makes them run to their opponents and removes slow effects, but not the other ones. They can use this once every 30 seconds IIRC. Of course the mage teleport is on a 20 second timer. Oh yes and they had the BRILLIANT idea of making all magic armor-ignoring!!!

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Originally Posted by blood4blood
Purely subjective opinion: I've watched my brother-in-law play WoW. Some of the art is mediocre, the rest is so horribly juvenile I feel insulted every time I look at it. Because of the art alone, I will never buy WoW.
Objective but (maybe) out-of-date: Back in '05-'06, some former guildies (in GW) also played WoW. They often had to wait an hour or more for WoW servers to become available before they could play. There's no way I'd pay a subscription fee to wait in line. I hope WoW has improved their service since then. Whether they have or not, seeing others' experiences at the time really left me with a bad impression of the company behind WoW, regardless of the qualities of the game itself. |
Here comes to person who probobly still thinks I have a level 30 character and I started to play WoW when he was 14.
w
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Originally Posted by Bryant Again
DreamRunner, when's the last you played WoW?
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"easily enough time to level one character to lv. 70, even for the most casual"
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Originally Posted by Dawn Stormborn from GWO
I don't know about that, I've played WoW about 200 hours on a char and am level 47.
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Last time was about 6 months ago.
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Originally Posted by DreamRunner
Oh please bryant, the OP's post is full of crap points. WoW having a story, Tanking in GW, AB is choatic.
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-In regards to tanking, he was talking about game mechanics in general.
-AB's are chaotic. That's hard to dispute.
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Originally Posted by Dawn Stormborn from GWO
I don't know about that, I've played WoW about 200 hours on a char and am level 47.
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And if he was attempting to play and level and actually do quests, then he's probably one of the worst players imaginable, so much that I don't fully believe that quote.
Nice write up here. WoW even though I've never played it (lotro has some things that WoW does) has some great things in the game that make it worth paying to play it.
The fact it's big is a given..Auction Houses are invaluable. Mail boxes are possibly the best thing ever. For those 3 reasons I'd get WoW to play it. I haven't yet though waiting for a new PC.
Guild Wars seems to be addicting however, I don't know why I like playing it even though I dislike it at the same time.
Morrowind was a great game, although I like Oblivion better exploring wise because it's so beautiful. Especially with OOO+MMM and NE mods.
The fact it's big is a given..Auction Houses are invaluable. Mail boxes are possibly the best thing ever. For those 3 reasons I'd get WoW to play it. I haven't yet though waiting for a new PC.
Guild Wars seems to be addicting however, I don't know why I like playing it even though I dislike it at the same time.
Morrowind was a great game, although I like Oblivion better exploring wise because it's so beautiful. Especially with OOO+MMM and NE mods.
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Originally Posted by Shuuda
A bias clue, but still a clue I suppose. There have been may topics like this, all of them were epic fail, this one is no different, it will die or be locked, but would it be wrong of me to speed up the proccess?
[IMG]http://i86.photobucket.com/albums/k91/Shuuda/wow.jpg[/MG] Forgive me for the size. "I'll show you PvP, bitch" = best line ever. |
A good, extensive comparison, good work zinger.
I played Wow until about level 15, and I know people will say that I'm missing out, and the game gets better at X level, or I'm too lazy,
They'll be right about something, I am stinking lazy, I just can't be bothered getting all the way up to level 70 even with the new patch decreasing grind time.
It's not that it wasn't fun, it's just that I couldnt bothered doing what I was for another 55 levels.
I played Wow until about level 15, and I know people will say that I'm missing out, and the game gets better at X level, or I'm too lazy,
They'll be right about something, I am stinking lazy, I just can't be bothered getting all the way up to level 70 even with the new patch decreasing grind time.
It's not that it wasn't fun, it's just that I couldnt bothered doing what I was for another 55 levels.
D
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Originally Posted by Zinger314
Raiding does take up a whole day. However, if teenagers are letting their grades fall by playing WoW, that's their fault, not the game's.
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It is possible to point out that the problem are really lies within people themselves, but we need to consider that a game can be a possible trigger to these negative causes, and in this case, it is World of Warcraft. My point is, if it is possible to reach this kind of addiction and this kind of consequence just to play a game, is it really worth it?
L
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Originally Posted by Bryant Again
-Zinger's point about a story as not that WoW had one but that WoW has a much, much more developed history.
-In regards to tanking, he was talking about game mechanics in general. -AB's are chaotic. That's hard to dispute. Likewise, one of my oldest and most used characters is a level 2 Priest named "Mahbank." And if he was attempting to play and level and actually do quests, then he's probably one of the worst players imaginable, so much that I don't fully believe that quote. |
To compare the "intelligence" required to play WoW and GW first divide the games into PvE and PvP
First PvE: Both games are simple: PvE is easy but there is one difference that makes WoW worse: gear. All you need to know in WoW PvE is which mobs do what and what you should do at a certain time. This has become increasingly easy with UI mods, taking all of the "skill" out of it. GW PvE is not much different: look up several hero builds online, plug them in and viola you have an awesome party! So in both games PvE skill is minimal and is little more than looking up what to do or listening to the raid leader. However in WoW no matter how much you know the raid encouter there is always a gear threshold you must breach in order to complete the encounter, the same situation in GW except in GW it is easy to get the "best" gear while in WoW it takes weeks if not months of grinding to get the gear needed to control an encounter.
PvP: The same situation, except I think it is safe to say PvP takes more skill (knowledge, twich reflexes, and adaptation) than PvE. Arena PvP in WoW does take skill however it faces the same threshold of gear as PvE: in order to rise to the top you NEED the best gear which REQUIRES you to grind for weeks/months, while in GW the best gear is easy to get. However there is another pitfall that WoW has: class balance. While both games have a rock-paper-scissors mentality, with WoW certain classes can beat other classes up to 90% of the time, for example mages have a tremendous advatange over warriors, and warlocks have an advantage against mages and so forth. In GW,class balance is less of an issue because of dual classes and the limited number of skills you bring to the battle. For example: a warrior is very weakened by blind however that same warrior can create and use a build that utilizes multiclassing to have a powerful counter against blind (sight beyond sight, antidote signet, mending touch etc.) But by doing so that warrior now is weaker against classes that don't utilize blind (limited 8 skill slots), hence balance is achieved.
T H A N K G O D!..another wow vs gw post..i was getting worried there. Thought maybe someone had went outside or something. Shew, ty god someone spent 2 hours reminding us that wow and gw have different features you may or may not enjoy depending on preference. I look forward to the next novel "Is Guild Wars Dying?" and the stunning finale "Sunlight Burns"

