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Originally Posted by Bryant Again
In regards to the PvP debate, it depends. In terms of casualness, both are about the same. In terms of high-end, Guild Wars wins. But like WoW, it takes a lot of time and dedication to actually get to the goods. That's probably my favorite thing to compare about both of them: It takes a lot of time to get into what's best.
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One of the first comments I made on this forum a while back was about GW and casual PvP. It was actually hard to
casually participate the way you can in WoW. PuGing it WoW
was really a lot of fun, PuGing in GW for the first time is very daunting and actually requires very solid player skill to pull it off. Not enough wiggle room for NooBs such as I was at the time. As well GW large arena "Alliance Battles" was not as PuG friendly, being you needed a party going in, not very viable if you didn't have loads of time. Of course lots of this relates to the very solid, refined structure Arena Net has created for GW PvP. The large arena is the one you want to encourage new players PuGing within, it helps displace the load of
inexperience a bit. I still don't AB much because it takes time dragging a team together from the guild or alliance. FA is a great example of a mini game, but it just barely compares to WSG, in it's rhythm and tempo--fun once in a while--but not quite an epic battleground, should have been three times the size with twice the players, with few more strategic obstacle/defense points. And a hero auto join/kick routine that completely removes queue waits. When comparing AB with AB: you actually know where you're going in Arathi Basin. Alliance battle are rather helter-skelter, seems some of the areas should have much stronger thematic differentiations and focus.
But, once again, on a whole, WoW fails miserably at PvP primarily due to itemization and balance issues. WoW pvp is completely unplayable as a casual player. Regardless of skill, or innate ability you'll get stomped by No-Lifers with no skill--the stat differences between a No-Lifer and a casual player are far too great.
Early Alterac Valley, Ver 1 (with the massive map) was PvP nirvana because the best you could field in regards to gear were blue-rare equipment. Players weren't getting one or two shotted, matches weren't a 5 minute steamroll.
PvP in WoW for anyone but No-Lifers Is absolutely the Worst PvP available in a popular MMO. There is no map or Battleground so well constructed that it's worth suffering such borked itemization issues.
So we're down to some elite player-skill requirements and average environments for GW, or getting completely ganked/steamrolled by No-lifers in WoW.
I'm almost in agreement with your assessment of these games being equal for casual PvPers, but GW comes out on top for PvP systems and balance, WoW only has PvP environments, the combat is horrible.
What's amazing is that Blizzard would only need to cap-stats vs PvP and problem solved. But addiction to a competitive grind is what drives players in WoW, I really doubt Blizzard would every design counter to this principle--regardless of how exploitive this design principle is to human nature.