Looking for sum imput on my PvP proph/factions build.. I think its just me but i seem to get murdered in AB..lol
Str:11
Axe Mastery: 11
Tactics:9
[skill]Apply Poison[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Dismember[/skill][skill]Disrupting Chop[/skill][skill]Bull's Strike[/skill][skill]Rush[/skill][skill]Healing Signet[/skill]
W/R PvP Build
2 pages • Page 1
Evisc AND Dismember? Also, why bother with Apply with 0 spec? Sure you can keep it up on one person, but still seems like a waste. I'd rather go /E for Shock, or use some other alternative.
If getting destroyed by sins, consider bringing Shield Bash and disabling their lead or Moebius. I wouldn't recommend this anywhere but AB, but they're so plentiful there, it's lulz.
You need an IAS. Frenzy's good if you know how to cancel, if not, look into other options.
Also, teamwork is key. If you're dying too often, you're likely straying too far from your team, or going up against impossible odds.
If getting destroyed by sins, consider bringing Shield Bash and disabling their lead or Moebius. I wouldn't recommend this anywhere but AB, but they're so plentiful there, it's lulz.
You need an IAS. Frenzy's good if you know how to cancel, if not, look into other options.
Also, teamwork is key. If you're dying too often, you're likely straying too far from your team, or going up against impossible odds.
m
-Needs frenzy
-Apply poison isn't very good
-Dismember and Eviscerate isn't useful. Toss dismember.
-Always max weapon mastery, always. 12 axe/8 str/10 tactics is the way to go.
-Shield bash is pretty handy in AB. It's also less painful since you've got a snazzy extra slot from dropping the rez.
-Apply poison isn't very good
-Dismember and Eviscerate isn't useful. Toss dismember.
-Always max weapon mastery, always. 12 axe/8 str/10 tactics is the way to go.
-Shield bash is pretty handy in AB. It's also less painful since you've got a snazzy extra slot from dropping the rez.
Quote:
Originally Posted by GodsPatriarch
Looking for sum imput on my PvP proph/factions build.. I think its just me but i seem to get murdered in AB..lol
Str:11
Axe Mastery: 11
Tactics:9
[skill]Apply Poison[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Dismember[/skill][skill]Disrupting Chop[/skill][skill]Bull's Strike[/skill][skill]Rush[/skill][skill]Healing Signet[/skill]
[skill]Melandru's Resilience[/skill]
/win
Str:11
Axe Mastery: 11
Tactics:9
[skill]Apply Poison[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Dismember[/skill][skill]Disrupting Chop[/skill][skill]Bull's Strike[/skill][skill]Rush[/skill][skill]Healing Signet[/skill]
[skill]Melandru's Resilience[/skill]
/win
Quote:
Originally Posted by Stormlord Alex
Fix'd.
Resilience is bad. Please don't recommend it.
Since a Warrior has no hex removal, and hardly any condition removal, MR comes in handy with energy + Health regen for an almost indefinete stance at maxed attribute. It's especially nice because it allows you to spam weakness causing attacks on yourself with a buff to make up for the penalty. I haven't been to an RA match yet where at least 1 hex and two conditions were thrown on my warrior. AB is just brutal on a warrior. MR is key if you're running W/R. My advice is to go 12 WS with either 10/10 Strength/Weapon attribute or 12 Weapon attribute.
This is a nice AB build.
[skill]melandru's resilience[/skill][skill]dismember[/skill][skill]agonizing chop[/skill][skill]axe rake[/skill][skill]Executioner's Strike[/skill][skill]apply poison[/skill][skill]antidote signet[/skill][skill]rush[/skill]
Resilience is bad. Please don't recommend it.
Since a Warrior has no hex removal, and hardly any condition removal, MR comes in handy with energy + Health regen for an almost indefinete stance at maxed attribute. It's especially nice because it allows you to spam weakness causing attacks on yourself with a buff to make up for the penalty. I haven't been to an RA match yet where at least 1 hex and two conditions were thrown on my warrior. AB is just brutal on a warrior. MR is key if you're running W/R. My advice is to go 12 WS with either 10/10 Strength/Weapon attribute or 12 Weapon attribute.
This is a nice AB build.
[skill]melandru's resilience[/skill][skill]dismember[/skill][skill]agonizing chop[/skill][skill]axe rake[/skill][skill]Executioner's Strike[/skill][skill]apply poison[/skill][skill]antidote signet[/skill][skill]rush[/skill]
Quote:
Originally Posted by You can't see me
Yay. Let's all frenzy, and die with 4 hits the moment empathy hits us, or insidious parasite.
Credibility- Lost. cancel stance?
Quote:
Credibility- Lost. cancel stance?
Quote:
|
Originally Posted by You can't see me
IAS, counter to popular belief, is not needed at all. Health + Energy > IAS.
pwning face > Health + Energy you have monks for a reason. |
Warriors without IAS suck. Warriors using a stance as their elite that gives regen for hexes/conditions really suck (you're still just as useless, wtb monk to clean that blind/cripple/blurred/snare/whatever). Warriors trying to deal with all the hexes/conditions put on them in AB by themselves really, really suck. Anyone see where I'm going with this? <_<
Your credibility is ruined by thinking a good warrior'd frenzy himself to death while hexed. Also, saying health and energy regen is better than IAS. Wtf? Go back to PvE.
Alex - Have my babies. <3
Can't see me - stop posting.
Your credibility is ruined by thinking a good warrior'd frenzy himself to death while hexed. Also, saying health and energy regen is better than IAS. Wtf? Go back to PvE.
Alex - Have my babies. <3
Can't see me - stop posting.
Quote:
Originally Posted by Stormlord Alex
Credibily lost. It is quite clear you know nothing about playing a warrior at all, and any further discussion is a waste of time.
Good day. Do you even have a warrior character?
For those of you who don't know how to work an MR build, fine. More deaths for the opposite side of the alliance battles if you come in.
Have fun w/ Frenzy. You do a lot of "pwning" when you're dead. I'm done. If you don't want to utilize something, it's not my problem. OP- you can either learn from the mistakes of alex, or not. your choice.
Good day. Do you even have a warrior character?
For those of you who don't know how to work an MR build, fine. More deaths for the opposite side of the alliance battles if you come in.
Have fun w/ Frenzy. You do a lot of "pwning" when you're dead. I'm done. If you don't want to utilize something, it's not my problem. OP- you can either learn from the mistakes of alex, or not. your choice.
Quote:
Originally Posted by You can't see me
Yay. Let's all frenzy, and die with 4 hits the moment empathy hits us, or insidious parasite.
Credibility- Lost.
IAS, counter to popular belief, is not needed at all. Health + Energy > IAS. An IAS stance is essential because, contrary to your belief, a damage increase of 50% > health and energy regen. Empathy is junk, Frenzy doesn't even double the damage off Insidious (it's life stealing damage) and Apply Poison is absolutely pointless on a Warrior since degen is only effective when it's applied to multiple adversaries.
Credibility- Lost.
IAS, counter to popular belief, is not needed at all. Health + Energy > IAS. An IAS stance is essential because, contrary to your belief, a damage increase of 50% > health and energy regen. Empathy is junk, Frenzy doesn't even double the damage off Insidious (it's life stealing damage) and Apply Poison is absolutely pointless on a Warrior since degen is only effective when it's applied to multiple adversaries.
A
I'm not one to flame, so I'll stay out of that.
However, I'm a W/R myself. I have to ask - why put ANY points into tactics when you're only using the healing signet? If you're working as part of a team, you'll have monks. If you really need healing - try Troll Unguent instead, and put those attribute points into strength or weapon mastery and the leftovers into wilderness survival.
Personally, I don't like Frenzy, but I bring along Tiger Stance, Beserker Stance, or both. IAS = more adrenaline and, if you're using a zealous weapon, more energy (regen be damned, that's why I carry more than one axe)
However, I'm a W/R myself. I have to ask - why put ANY points into tactics when you're only using the healing signet? If you're working as part of a team, you'll have monks. If you really need healing - try Troll Unguent instead, and put those attribute points into strength or weapon mastery and the leftovers into wilderness survival.
Personally, I don't like Frenzy, but I bring along Tiger Stance, Beserker Stance, or both. IAS = more adrenaline and, if you're using a zealous weapon, more energy (regen be damned, that's why I carry more than one axe)
Quote:
Originally Posted by You can't see me
Yay. Let's all frenzy, and die with 4 hits the moment empathy hits us, or insidious parasite.
Credibility- Lost. You're right.. the moment that you implied that you continue attacking with Empathy or Insidious Parasite on you (let alone with Frenzy up), any credibility you may have still had on this forum was gone.
Credibility- Lost. You're right.. the moment that you implied that you continue attacking with Empathy or Insidious Parasite on you (let alone with Frenzy up), any credibility you may have still had on this forum was gone.
Quote:
Originally Posted by GodsPatriarch
Looking for sum imput on my PvP proph/factions build.. I think its just me but i seem to get murdered in AB..lol
Str:11
Axe Mastery: 11
Tactics:9
[skill]Apply Poison[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Dismember[/skill][skill]Disrupting Chop[/skill][skill]Bull's Strike[/skill][skill]Rush[/skill][skill]Healing Signet[/skill] 1. Apply Poison lasts very short and is very energy heavy
2. Has no IAS
3. Two Deep Wounds
You need some radical impromevents there. I don't think you can even justify of the build being W/R itself, because the only thing you're using the /R part there is poison, which can be removed easily and really doesn't last long.
http://www.pvxwiki.com/wiki/Build:W/A_Shadow_Axe is to get you started on how axe warriors work now a days.
Str:11
Axe Mastery: 11
Tactics:9
[skill]Apply Poison[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Dismember[/skill][skill]Disrupting Chop[/skill][skill]Bull's Strike[/skill][skill]Rush[/skill][skill]Healing Signet[/skill] 1. Apply Poison lasts very short and is very energy heavy
2. Has no IAS
3. Two Deep Wounds
You need some radical impromevents there. I don't think you can even justify of the build being W/R itself, because the only thing you're using the /R part there is poison, which can be removed easily and really doesn't last long.
http://www.pvxwiki.com/wiki/Build:W/A_Shadow_Axe is to get you started on how axe warriors work now a days.
<-uses frenzy on his AB warr for ages, never had a problem. Some people should stop being baed. The OP's build just screams for frenzy. It may take some time to get used to the skill and, as a warrior in AB, I would recommend bringing a healder of some kind along. You can't pressure much when you need to heal upp all the time.


