NPCs/Additions I would like to see added to the Guild Hall

1 pages Page 1
SharonC
SharonC
Academy Page
#1
As I look over my characters in Guild Wars, while standing in my GH, I realized that the character I wanted to play didn't have the secondary profession I wanted to change to, which meant mapping to find a profession changer. I would really like it if the following changes were added to the GH for the convenience of players:

1) Add a profession changer. The changer in the Temple of Balthazar knows if you are ascended, and therefore eligible for changing secondary professions, so one in the GH should be able to do the same thing.

2) Add the option of purchasing upgrades to the Skills trainer, so that you can add unlocked skills from Prophecies, Factions, Nightfall, and Eye of the North. Make each a separate purchasable upgrade so that the guild only has to purchase the ones they want available.

3) News board-which would post current news from the Guild Wars site for those who never remember to check for upcoming events/contests/changes. Also nice would be a game updates tab, that would list what that new build just did to the game.

Although I doubt such additions will be made, you could call this my Wintersday wish list. Happy Holidays.

Woodsy
Biostem
Biostem
Jungle Guide
#2
What is so hard about map-traveling to a place where there's a profession changer? It's not like it's a long trip or anything...
judgedread33
judgedread33
Frost Gate Guardian
#3
Also make it so the leader can add stuff to the news board that way you can schedual events and gvgs easier there is only so much room on the guild notices.
T
Tyla
Emo Goth Italics
#4
Quote:
Originally Posted by SharonC
1) Add a profession changer. The changer in the Temple of Balthazar knows if you are ascended, and therefore eligible for changing secondary professions, so one in the GH should be able to do the same thing.
isnt there already a profession-switch bar in the "k" menu?

Quote:
2) Add the option of purchasing upgrades to the Skills trainer, so that you can add unlocked skills from Prophecies, Factions, Nightfall, and Eye of the North. Make each a separate purchasable upgrade so that the guild only has to purchase the ones they want available.
and kill weapon mod prices even more? nty...

Quote:
3) News board-which would post current news from the Guild Wars site for those who never remember to check for upcoming events/contests/changes. Also nice would be a game updates tab, that would list what that new build just did to the game.
F10 is your friend


:S


all i can say is: add a better announcement board!!!
jezz
jezz
Frost Gate Guardian
#5
Quote:
Originally Posted by Biostem
What is so hard about map-traveling to a place where there's a profession changer? It's not like it's a long trip or anything...
you could say the same for Dye Trader, Rune Trader and so on..you get the picture..why bother putting any NPC in there under that way of thinking.
quickmonty
quickmonty
Ancient Windbreaker
#6
You only have to visit a profession change once to unlock the secondary professions. After that just click <K>. No NPC needed to do that.
CyberMesh0
CyberMesh0
Jungle Guide
#7
Quote:
Originally Posted by tyla salanari
isnt there already a profession-switch bar in the "k" menu?
That's only if you have it already.

Quote:
and kill weapon mod prices even more? nty...
You're misinterpreting. He means an add-on to the skill trainer that allows specific campaign skill purchases instead of just Core, if you have them unlocked on your account.

/signed for the first two, however laziness is the bane of intelligent beings. The announcement thing wouldn't help at all.
MithranArkanere
MithranArkanere
Underworld Spelunker
#8
1. Professions are acquired once, then changed inthe Skills and Attributes panel. So no need for a Profession changer.

2. The skill trainer is almost useless as it is like now. So he bbeing changed is a must.

3. For that, there is the Imperial Herald and the F10 help panel.
Maybe purchasing the imperial heral, but nothing else.
SharonC
SharonC
Academy Page
#9
1) Why a profession changer? Because most of the time I don't purchase all secondary professions. I just add the ones I need. I usually discover the need to add another secondary profession when I am about to AB and want to try a new build.

2) I have never understood why such an expensive addition wasn't upgradeable. It was the last upgrade I put in my hall (well, other than the ones like the festival hat maker which were only recently made available.)

3) Why the announcement board? Because using the F10 causes the game to minimize and the browser to load. For me, not too much of a problem, however, for my sister and cousin who have older, slower computers it means a long wait while the game decides what it is going to do, and an even longer one once they exit the browser and want to go back to the game.

Woodsy