Minion Master - help please!

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serpentdragon
Pre-Searing Cadet
#1
What are the best skills for a Minion Master? I saw this build on PvX wiki, and I'd just like your opinions

Death Magic - 12+1+3
Soul Reaping - 12+1

Order of Underneath (Elite)
Animate Bone Fiend
Animate Shambling Horror
Animate Vampiric Horror
Blood of the Master
Masochism
Signet of Lost Souls
Resurrection Signet

Bloodstained Insignia on boots, gloves or headpiece
Insignias of your choice
20/20 Insightful Bone Staff of Death Magic
Moloch Vein
Moloch Vein
Forge Runner
#2
Yeah, it sucks ass, and it suprises me that said build can get positive ratings. It really shows how little people know about minion masters.

God damn suicide machine build.
street peddler
street peddler
Wilds Pathfinder
#3
use vampiric horrors and bone fiends with order of undeath, vampiric horrors negate order of undeaths downside and bone fiends attack fast.

also masochism has no synergy with OoU because OoU causes you to lose health not sacrifice health.
Moloch Vein
Moloch Vein
Forge Runner
#4
Person above me is wrong. Masochism has synergy with both OoU and BoTM.

Vampiric horrors balancing OoU and fiends attacking faster than horrors means it won't negate enough and since you're stuck with no reliable self heal you won't be able to maintain your army to any degree.

It's a trash build.
street peddler
street peddler
Wilds Pathfinder
#5
OoU - Sacrifice 10% of your maximum Health. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.

Masochism - For 30 seconds, you gain 1...3 Energy whenever you sacrifice Health.

the initial sacrifice will trigger masochism, but thats pointless. anyway [skill]dark bond[/skill][skill]infuse condition[/skill][skill]mystic regeneration[/skill] youll be fine.
Moloch Vein
Moloch Vein
Forge Runner
#6
I wasn't aware that reducing the casting cost of OoU from 10 to 7 or 6 was worthless.
Full Metal X
Full Metal X
Frost Gate Guardian
#7
Bone fiends are bad tbh, wtb minion wall.
Marverick
Marverick
Forge Runner
#8
Quote: Originally Posted by Full Metal X Bone fiends are bad tbh, wtb minion wall. WTS [skill=text]Animate Shambling Horror[/skill] 10k, WTS [skill=text]Jagged Bones[/skill] 100k+50e!!

Quote:
Vampiric horrors balancing OoU and fiends attacking faster than horrors means it won't negate enough and since you're stuck with no reliable self heal you won't be able to maintain your army to any degree. It's PvE, you have Monks and you don't need to split.. why do you need a self heal?
Moloch Vein
Moloch Vein
Forge Runner
#9
Not again...
The Riven
The Riven
Frost Gate Guardian
#10
Quote: Originally Posted by Marverick

It's PvE, you have Monks and you don't need to split.. why do you need a self heal? Congratulations, your a winner!

If you have absolutely no idea about minion masters, please refrain from posting advice.
j
jayce
Frost Gate Guardian
#11
Quote: Originally Posted by Moloch Vein
Not again... don't do it dog, it's just not worth it....

i would rather you PM the OP and explain why because i kinda have a good feeling about what you would say here.



Jayce Of Underworld
street peddler
street peddler
Wilds Pathfinder
#12
Quote: Originally Posted by Moloch Vein
I wasn't aware that reducing the casting cost of OoU from 10 to 7 or 6 was worthless. yes but wasting a skill slot on it isnt necessary.
System_Crush
System_Crush
Jungle Guide
#13
Quote: Originally Posted by Marverick Quote:
Originally Posted by Full Metal X
Bone fiends are bad tbh, wtb minion wall. WTS [skill=text]Animate Shambling Horror[/skill] 10k, WTS [skill=text]Jagged Bones[/skill] 100k+50e!! I like to use [skill=text]Animate Bone Horror[/skill] and [skill=text]Animate Vampiric Horror[/skill] for my minnion wall, should I listen to the guy that doesn't use self heals and assume the Shambelings are better?
Moloch Vein
Moloch Vein
Forge Runner
#14
Quote: Originally Posted by street peddler
yes but wasting a skill slot on it isnt necessary. Or that this doesn't constitute "synergy". Or that reducing BoTM from a 5e to a 2e or 1e cost isn't desirable.

Perhaps in future better admit error in original post and move on...
T
Turbobusa
Forge Runner
#15
Lately I've been using someone else's suggestion, it works great.

Assassin's Promise
Ebon vanguard assassin support
Deathly chill
Shambling horror
Vampiric horror <- this could be anything really
Blood of the master

Rest is optionnal. I like using pain inverter and summon ruby djinn. I love shambling horrors. 2in1 and with this build they got no downside.
street peddler
street peddler
Wilds Pathfinder
#16
Quote: Originally Posted by Moloch Vein
Or that this doesn't constitute "synergy". Or that reducing BoTM from a 5e to a 2e or 1e cost isn't desirable.

Perhaps in future better admit error in original post and move on... by no synergy in my op i meant they have no GOOD WORTHWILE synergy. If you think gaining 3 energy everytime you cast BotM and OoU is good then go for it, but ill just stick to my broken primary attribute and save myself a skill slot.
street peddler
street peddler
Wilds Pathfinder
#18
ok just keep provoking me...
Ensign
Ensign
Just Plain Fluffy
#19
Quote: Originally Posted by Marverick
It's PvE, you have Monks and you don't need to split.. why do you need a self heal? A combination of your character ceasing to function when Monk energy gets tight, and the relatively low value of your 5-8 skill slots. I don't think that a self heal is absolutely essential, but I've yet to see a set of skills strong enough to make taking a self heal, and the stability it provides, a weaker play.
Touketsu Hasu
Touketsu Hasu
Academy Page
#20
I myself like:
Vampiric Horrors
Bone Fiends
Bone Horrors
OoU [E]
Heal Area
BotM
optional
rez

With Vamp/Bone horrors you have a decent meat shield, and great damage with OoU+Fiends. BotM for in-fight minion heals and Heal Area for out-side battle heals + to negate OoU.