Been playing AoM in PvP quite a bit, and while it is effective, I would like to try out something different.
Since I haven't used the skill before though, I'm not sure what works well with it... Heart of Fury obviously, and I'm picking Eremite's would be a good 3/4 skill... what else? I may still look at Imbue Health since especially in RA teammates need bailing out occasionally, but other than that... speed boost and a snare perhaps?
Suggestions for Reaper's Sweep build? (PvP)
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Tbh... I'm really not a fan of Reaper's Sweep.
The condition on it is actually pretty poor, tbh, if I'm wanting to spike something as a Derv chances are I want to comfortably kill something with more than 50% health
If you want to run Reaper's... Save your elite and throw Augury of Death on them instead. When it procs, you can just whack 'em with Chilling Victory or something and they die.
However... I am a huge fan of Wounding Strike. The condition on it is much better, imo.
For RA, I'd be looking at something like this...
[skill]wounding strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]shock[/skill][skill]conjure lightning[/skill][skill]storm djinn's haste[/skill][skill]watchful intervention[/skill][skill]resurrection signet[/skill]
11+1+1 Scythe Mastery
11+1 Mysticism
8 Air Magic
Shock is on there because... I've played a Shockaxe for two years and I love the skill.
Also worth considering is Shell Shock + Aura Slicer, in you feel the need to strip enchants.
I've not found HoF to be too vital, you rely on hitting timed attacks for the kill and you fire them off fast enough to slaughter RA scrubs.
The condition on it is actually pretty poor, tbh, if I'm wanting to spike something as a Derv chances are I want to comfortably kill something with more than 50% health
If you want to run Reaper's... Save your elite and throw Augury of Death on them instead. When it procs, you can just whack 'em with Chilling Victory or something and they die.
However... I am a huge fan of Wounding Strike. The condition on it is much better, imo.
For RA, I'd be looking at something like this...
[skill]wounding strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]shock[/skill][skill]conjure lightning[/skill][skill]storm djinn's haste[/skill][skill]watchful intervention[/skill][skill]resurrection signet[/skill]
11+1+1 Scythe Mastery
11+1 Mysticism
8 Air Magic
Shock is on there because... I've played a Shockaxe for two years and I love the skill.
Also worth considering is Shell Shock + Aura Slicer, in you feel the need to strip enchants.
I've not found HoF to be too vital, you rely on hitting timed attacks for the kill and you fire them off fast enough to slaughter RA scrubs.
Double timed attacks (well, three if you count Shock) does tend to make up for the lack of HoF a bit. I'm not really sold on Wounding Strike though, since it doesn't do any bonus damage at all... Reaper's will act as a (fairly powerful) normal attack in addition to causing DW, even if you have to fire it off a little bit later to get DW to hit.
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Upon thinking about it, I suspect the deal is you want DW to be applied as early as possible - preferably first hit - to do the most damage. That would make Wounding Strike significant (as long as 10% hp is more than ~30 hp anyway, otherwise Reaper's Sweep would pip it regardless). It would lie useless after the first hit though. 

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Quote:
Originally Posted by Sirius-NZ
Upon thinking about it, I suspect the deal is you want DW to be applied as early as possible - preferably first hit - to do the most damage. That would make Wounding Strike significant (as long as 10% hp is more than ~30 hp anyway, otherwise Reaper's Sweep would pip it regardless). It would lie useless after the first hit though.
Well isn't it nice to know that nearly all the other team has reduced benefit from healing?
Well isn't it nice to know that nearly all the other team has reduced benefit from healing?~
Quote:
Originally Posted by Coloneh
If you want DW at the begining of taking down a target dismember just seems better than wounding. then you can grab a different elite. but if you really want your DW on a target fast using inly a dervish you could just switch back to melandru and keep spamming evis.
Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior?
Quote:
Originally Posted by Stormlord Alex
[skill]wounding strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]shock[/skill][skill]conjure lightning[/skill][skill]storm djinn's haste[/skill][skill]watchful intervention[/skill][skill]resurrection signet[/skill]
11+1+1 Scythe Mastery
11+1 Mysticism
8 Air Magic That build is close to what I run in RA on my derv Reapers Sweep.
[skill]wounding strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]shock[/skill][skill]conjure lightning[/skill][skill]storm djinn's haste[/skill][skill]watchful intervention[/skill][skill]resurrection signet[/skill]
11+1+1 Scythe Mastery
11+1 Mysticism
8 Air Magic That build is close to what I run in RA on my derv Reapers Sweep.
[skill]Reaper's Sweep[/skill][skill]Eremite's Attack[/skill][skill]Wild Blow[/skill][skill]Distracting Blow[/skill][skill]Bull's Strike[/skill][skill]Heart of Fury[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]
I used to run this a while back in RA, though now I'd use Distracting Strike instead of D-Blow. It plays like an axe warrior with Wild Blow, but it's still a little...bleh...not quite as good as Searing Fury (which was so good it got removed).
I used to run this a while back in RA, though now I'd use Distracting Strike instead of D-Blow. It plays like an axe warrior with Wild Blow, but it's still a little...bleh...not quite as good as Searing Fury (which was so good it got removed).
Quote:
Originally Posted by dan-the-noob
Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior?
5 really isnt that much..... and when you target switch as much as most warriors are forced to you could easily have that much adrenaline before hitting a target.
Actually, there are two things I missed about Deep Wound that do affect its usefulness - firstly, I didn't notice the reduced effect of healing, I merely assumed it was a reduced HP cap (lol), and secondly I expected that HP loss would be proportional to the amount remaining - i.e. reduced by 20%... and if GuildWiki is right it's actually 20% of maximum HP.
That being the case, I'm not really sure if there's any downside to Reaper's Sweep if you can spike the target fast enough... and 50% isn't a big ask.
I'm assuming a Wounding Strike build should cycle targets as much as possible?
That being the case, I'm not really sure if there's any downside to Reaper's Sweep if you can spike the target fast enough... and 50% isn't a big ask.
I'm assuming a Wounding Strike build should cycle targets as much as possible?
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Quote:
Originally Posted by Sirius-NZ
I'm assuming a Wounding Strike build should cycle targets as much as possible?
You should pretty much always be doing this as a melee, otherwise you'll be wailing on a wall of prots before long and doing nothing.
Unless of course, you're fighting terrible players, in which case you can win as though it was PvE - C-space, and go masturbate for a minute.
Unless of course, you're fighting terrible players, in which case you can win as though it was PvE - C-space, and go masturbate for a minute.
