This my suggestion. It may seem broad but really it isn't. As a pvper I can firmly say the meta game in guild wars just about everywhere sucks. Specifically, HA and GvG. This is obvious to any constant pvper who knows things.
What do you mean the meta sucks? Well, everyone runs the meta game. Take the standard GvG balance, or Sway when it used to dominate HA. I'd say a good 80-90% of the GW PvP community runs the meta. While there might be small changes noticable, none really distiguish it as it's own build.
The reason the meta is run by practically everyone is this: there are very few good, durable skills in the game, and with every skill rebalance it narrows them down even further. This is because skill rebalances only tend to target a certain area noted by the players, ex: healing prayers (WoH buff). Players and admins alike have left no regard for the rest of the skills in the game that are typically not used during high ranked pvp and deemed them as un-usable.
This is where the problem is. Due to specific skill balances skills are not properly accessed and therefore forgotten. This needs to be stopped. If the guild wars staff were to spend a month or two primarly focusing on buffing all the bad skills and nerfing the good ones it would create a diverse and open meta game, thus re-attracting a large chunck of the guild wars community: the PvPers, like myself.
LONG STORY SHORT: Make all the bad skills better (~90%-95% of the guild wars skill pool)
ex)
- Demonic Flesh
- Amity
- Hundred Blades
- Supportive Sprit
- Skullcrack
- Soul Leech
- Decapitate
- Strike-as-one
- Blood Bond
- Blood Renewal
- "Can't Touch This!"
- Incoming
- Healing Breeze
- Flare
- Lightning Javelin
ETC ETC ETC!!!
REMEMBER: I am talking about the PvP meta game, specifically GvG and HA, if you do not no the current meta, DO NOT POST!
C


