Anyone else remember (fondly,or not so fondly) back in the early days of Co-op pve. THK, Dunes, HP all the harder missions were a rite of passage. Finding and leading a good group was a art. (and some luck)
I doubt everyone would want to go back to that, but in GW2 it would seem pointless to be lvl 100+ if only Koss the 47th or Margid the Unbelieveablely Old was there to see it.
So do You think heros should be in GW2?
Should there be heros in GW2
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Deffinately some sort of system for players who prefer to go with AI.
As it is a lot of people who use h/h never really pugged or (As is my case) purchased it with the intent to not PuG.
Supporting both grouping and solo players leads to more options for players and also the game appeals to a greater range of gamers.
GW attracted a lot of people by supporting solo play with AI.
As it is a lot of people who use h/h never really pugged or (As is my case) purchased it with the intent to not PuG.
Supporting both grouping and solo players leads to more options for players and also the game appeals to a greater range of gamers.
GW attracted a lot of people by supporting solo play with AI.
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Originally Posted by Alexandra-Sweet
I hope they will atleast force people to take atleast one other human player, like they have now with heroes.
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It would be very much like it is with GW now, if you removed h/h you wouldnt get those people who purchased it to play solo suddenly pugging. They would just quit.
Give people the option to play how they want.
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If there will be no henchies and heroes I won't take PUG anyway. Instead I will try to solo the whole game and probably die trying.
Guild > Alliance > Heroes > Henchies > Solo > PUG
But guild and alliance is for pvp, so...
Why do you have that retarded urge to tell others how to play? Do I tell you how to play? Cool, I don't think you have any right to tell ME how to play.
Guild > Alliance > Heroes > Henchies > Solo > PUG
But guild and alliance is for pvp, so...
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Definitely. I play Guild Wars because it ISN'T designed like other online RPG's. I enjoy playing it co-operativly with friends, but I do not want to be forced to play with random people. The only reason I started playing Guild Wars again, after forgetting about it was because of Nightfall and the inclusion of heroes.
Guild Wars has always been advertised as a multi OR single player game. And while I don't mind most of the changes they're making with GW2, losing the single player aspect would be something that would kill any interest I have in it.
Guild Wars has always been advertised as a multi OR single player game. And while I don't mind most of the changes they're making with GW2, losing the single player aspect would be something that would kill any interest I have in it.
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Kahlindra
Frost Gate Guardian
Anthems to the Welkin at [Dusk]. 2 man guilds are king.
N/Me
Joined May 2006
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Originally Posted by czymann
Don't really care. From what I have read you will beable to take 1 companion.
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The game will be soloable without AI, supposedly, and you'll be able to take one companion. Someone above said this sounds like NWN, and they're right. Incidentally, NWN (while a great platform for multiplayer gaming) was a completely worthless single player game, despite being soloable (it was just dull as dirt played that way). Anet is removing the party dynamic, and thus most of the diversity of game play, from the single player game. It's a shame, but fits an overall pattern.
Between this, persistent explorable areas, no level cap, changes to the skill system... meh, I don't even know why they're bothering to call it "Guild Wars" anymore. It's certainly not a game I'm interested in based on what's been said so far, just sounds like some crappy MMO.
