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New Assassin
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Moebius Strike, hands down. By far the best PvE 'Sin elite (one of the best at all, in my opinion). You can chain it and Death Blossom for some massive AoE splash damage. For PvE, it's the most powerful build you can come by on a 'Sin. Even works good for farming. Just run Critical Defenses and Critical Agility and you're quite a nice tank.
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[skill]Moebius Strike[/skill]+[skill]Death Blossom[/skill] should be in every Assassin PvE build. As should [skill]Critical Defenses[/skill] and Critical Agility. You'll want some energy management ([skill]Critical Strike[/skill] is good) and something to chain into the MS+DB spam with, such as [skill]golden phoenix strike[/skill].
Basically, the message here is that Moebius+Blossom=Win.
Basically, the message here is that Moebius+Blossom=Win.
Quote:
Originally Posted by Bobby2
I prefer [skill]golden fox strike[/skill][skill]wild strike[/skill] as intro: unblockable, and shorter recharge
I've been using that recently, it's pretty good. It also gets rid of any stances that could screw up your spam. I've been using GFS, WS, DB, MS, CS, Crit Defense, Crit Agility and Res Signet. No deep wound, but I could ditch Res for Impale, and take away 1 Dagger Mastery to put Deadly ARts at 6.
@BlackSephir: lol, Wastrel's Collapse. Is that skill actually useful for anything?
[skill]Wastrel's Collapse[/skill]->[skill]Shatter Delusions[/skill]->[skill]Falling Spider[/skill]?
EDIT: Just saw that Shatter only removes a Mesmer hex. Ok, I'm beat - can anyone think of any possible use at all for Wastrel's Collapse? The delayed KD just doesn't make sense to me, perhaps it could be timed into a Hex-based attack chain for a second KD?
@BlackSephir: lol, Wastrel's Collapse. Is that skill actually useful for anything?
[skill]Wastrel's Collapse[/skill]->[skill]Shatter Delusions[/skill]->[skill]Falling Spider[/skill]?

EDIT: Just saw that Shatter only removes a Mesmer hex. Ok, I'm beat - can anyone think of any possible use at all for Wastrel's Collapse? The delayed KD just doesn't make sense to me, perhaps it could be timed into a Hex-based attack chain for a second KD?
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Quote:
Originally Posted by Mist Walker Skarloc
I've been using that recently, it's pretty good. It also gets rid of any stances that could screw up your spam. I've been using GFS, WS, DB, MS, CS, Crit Defense, Crit Agility and Res Signet. No deep wound, but I could ditch Res for Impale, and take away 1 Dagger Mastery to put Deadly ARts at 6.
@BlackSephir: lol, Wastrel's Collapse. Is that skill actually useful for anything?
[skill]Wastrel's Collapse[/skill]->[skill]Shatter Delusions[/skill]->[skill]Falling Spider[/skill]?
EDIT: Just saw that Shatter only removes a Mesmer hex. Ok, I'm beat - can anyone think of any possible use at all for Wastrel's Collapse? please read wastrels colapse skill descrip,it kds after 5 seconds,removed earlier and it doesnt kd
should kd on removal AND end imo.
@BlackSephir: lol, Wastrel's Collapse. Is that skill actually useful for anything?
[skill]Wastrel's Collapse[/skill]->[skill]Shatter Delusions[/skill]->[skill]Falling Spider[/skill]?

EDIT: Just saw that Shatter only removes a Mesmer hex. Ok, I'm beat - can anyone think of any possible use at all for Wastrel's Collapse? please read wastrels colapse skill descrip,it kds after 5 seconds,removed earlier and it doesnt kd
should kd on removal AND end imo.
Quote:
Originally Posted by Mist Walker Skarloc
@BlackSephir: lol, Wastrel's Collapse. Is that skill actually useful for anything? It's quite useful if you want shitty, good-for-nothing, forgotten by ANet elite skill.
Actually, I'd bet 10k and say they needed 1 more elite to have required 15 in NF and *puff*- that's how WC was born.
@BlackSephir: lol, Wastrel's Collapse. Is that skill actually useful for anything? It's quite useful if you want shitty, good-for-nothing, forgotten by ANet elite skill.
Actually, I'd bet 10k and say they needed 1 more elite to have required 15 in NF and *puff*- that's how WC was born.
Quote:
Originally Posted by tyla salanari
please read wastrels colapse skill descrip,it kds after 5 seconds,removed earlier and it doesnt kd
should kd on removal AND end imo. It doesn't state that it doesn't KD if it ends, but I'm assuming you're right, it seems sensible. I'm not gonna waste money on a Cap Sig or any Faction to test it.
And BlackSephir, that does actually sound like a pretty good theory, I'll hold onto my 10k, thanks. :P
should kd on removal AND end imo. It doesn't state that it doesn't KD if it ends, but I'm assuming you're right, it seems sensible. I'm not gonna waste money on a Cap Sig or any Faction to test it.
And BlackSephir, that does actually sound like a pretty good theory, I'll hold onto my 10k, thanks. :P
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I do like [skill]Beguiling Haze[/skill], but for PvE, I'd say an interrupt Ranger or Mesmer is better for shutting down a caster.
Utaku, perhaps if well timed, Falling Spider could be used after Ox, in time for Wastrel's to KD immediately after to follow up with Falling Lotus Strike. I'm not sure what the point would be, but it could be fun to experiment with.
Utaku, perhaps if well timed, Falling Spider could be used after Ox, in time for Wastrel's to KD immediately after to follow up with Falling Lotus Strike. I'm not sure what the point would be, but it could be fun to experiment with.
