
Update: 13 Nov. 07
17 pages • Page 14
Quote:
|
Originally Posted by Olias__
where will i go?
|
Nostale.co....google it =P
A-net...please...heres things you need to look at for the assassin
BLS is currently bugged,
Horns- revert.Now.
Shadow Prison - Keep duration lower snare to 50%. Target Foe takes 40....20 less damage from attacks. If you crit that foe takes +15 more damage.
Shadow of haste - Original Form.
Jungle strike- increase conditional damage, Damage is not increased if target is hexed.
Recall: You cannot end recall if you have taken damage within the past 10 seconds. If recall is forcefully removed (enchant removal) you take 50 damage.
Swap: You and target foe switch places.
Repeating strike: 25% armor penetration.
Deadly paradox: Affects Spells only. When it ends your spells are disabled for 10 seconds, while deadly paradox is on you attack 60!% slower.
V
Quote:
|
Originally Posted by Zinger314
This is why you don't let one person do skill balances. Where's Gaile with her "try it out before you flame it!
Atleast Super Mario Galaxy can't be nerfed! |
Quote:
| Oh I quite like the sound of this |
Swap would be a projectile though, so that it can be dodged.
So people can prevent it.
However it would be fast =P So distance = win.
G
All these skill changes are fine. Nothing huge here. A grain of sand compared to the boulder that was the LoD nerf.
But there are three things left to do ASAP:
1. Get rid of the timer on Soul Reaping
2. Nerf Ursan Blessing
3. Fix LoD (do whatever you need to do to it to get it back to 1 second)
Everything else is tiny and irrelevant in comparison to these three things.
My heart sank when I saw that this was the only change on the monk list. It took me a few seconds to fully believe my eyes when the words "Light of Deliverance" could not be found on that list.
But there are three things left to do ASAP:
1. Get rid of the timer on Soul Reaping
2. Nerf Ursan Blessing
3. Fix LoD (do whatever you need to do to it to get it back to 1 second)
Everything else is tiny and irrelevant in comparison to these three things.
Quote:
|
Monk Word of Healing: decreased unconditional heal amount to 5..130. |
c
Why punish sins so hard?
If this is about the SP sin, why not go to the heart of it and make Tiger Stance unusable as a sin, instead of nerfing half the sin's skills.
With nerfs, why would you ever choose sin over warrior. Warriors are just plain superior. Why ruin a class.
As if sins weren't limited enough. The only half way decent build left to play is the Shattering Assault sin. And even it got hit with the 1 second impale timer.
I really wouldn't mind so much if they equally buffed other unused skills in compensation. Maybe I shouldn't use the word buff. A lot of the usesless skills just need to be reworked completely and given new functionalities.
If this is about the SP sin, why not go to the heart of it and make Tiger Stance unusable as a sin, instead of nerfing half the sin's skills.
With nerfs, why would you ever choose sin over warrior. Warriors are just plain superior. Why ruin a class.
As if sins weren't limited enough. The only half way decent build left to play is the Shattering Assault sin. And even it got hit with the 1 second impale timer.
I really wouldn't mind so much if they equally buffed other unused skills in compensation. Maybe I shouldn't use the word buff. A lot of the usesless skills just need to be reworked completely and given new functionalities.
S
Hey guys, first time poster here.
There's far too much shit in this thread for me to read, but meh, here's my two cents.
The nerf which has been bestowed onto Energizing Winds can only be described as colossal ridiculity, at rank 6 beast mastery attribute the spirit's duration is 13 seconds, at rank 16 the spirits duration is 33 seconds! That's one hell of a difference from the other nature rituals... try changing a few beast mastery attributes, then look at a ritual such as EoE, you'll see the difference, the nerf has completely negated that skill to be used anywhere in all honesty, no more solo trapping for rangers.
Not only did the nrg cost for EW go up in a recent update, but it's use in general has no existence.
Word of Healing has completely screwed the duo FoW run since the shadow monks simply won't die, since the skill can now be used on the caster.
As for the change which negates pets to leave exploitable corpses, that's also ridiculous, since when are animals not considered "fleshy creatures"? Because they're certainly not undead.
Pets - Animal Replicating Alien Life Form.
I don't see why Ancestor's Rage shouldn't be classed as an enchantment, seeing as it's cast on allies for the purpose of doing damage, same as smiting enchantments, a pointless change some might think, but I don't think so, given the amount of enchanter counters that have been negated due to this change.
The barrage buff certainly does not make up for the splinter weapon nerf.
I honesty don't want to irritate myself further by so much as thinking about the asssasin skill nerfs, let alone post about them.
/Rant over.
SD.
There's far too much shit in this thread for me to read, but meh, here's my two cents.
The nerf which has been bestowed onto Energizing Winds can only be described as colossal ridiculity, at rank 6 beast mastery attribute the spirit's duration is 13 seconds, at rank 16 the spirits duration is 33 seconds! That's one hell of a difference from the other nature rituals... try changing a few beast mastery attributes, then look at a ritual such as EoE, you'll see the difference, the nerf has completely negated that skill to be used anywhere in all honesty, no more solo trapping for rangers.
Not only did the nrg cost for EW go up in a recent update, but it's use in general has no existence.
Word of Healing has completely screwed the duo FoW run since the shadow monks simply won't die, since the skill can now be used on the caster.
As for the change which negates pets to leave exploitable corpses, that's also ridiculous, since when are animals not considered "fleshy creatures"? Because they're certainly not undead.
Pets - Animal Replicating Alien Life Form.
I don't see why Ancestor's Rage shouldn't be classed as an enchantment, seeing as it's cast on allies for the purpose of doing damage, same as smiting enchantments, a pointless change some might think, but I don't think so, given the amount of enchanter counters that have been negated due to this change.
The barrage buff certainly does not make up for the splinter weapon nerf.
I honesty don't want to irritate myself further by so much as thinking about the asssasin skill nerfs, let alone post about them.
/Rant over.
SD.
Quote:
|
Originally Posted by munkyb
with all these changes, is there a place to reference what the skill used to be BEFORE the change?
like ineptitude... the recharge increased to 20 seconds. but from what? I don't remember. |
C
Quote:
|
Originally Posted by Grammar
But there are three things left to do ASAP:
1. Get rid of the timer on Soul Reaping |
Quote:
| 3. Fix LoD (do whatever you need to do to it to get it back to 1 second) |
That said, if LoD went back to being 1 sec, but nerfed in some other way that kept it from replacing the entire remainder of the healing line, save DKiss, that would be fine with me.
Other things I think need immediate work:
1) Get rid of this no-corpse-from-pets thing. It's stupid, badly damaging to PvE, and universally hated. Just get rid of it.
2) Splinter Weapon needs something done for it. It's just woefully weak compared to other AoE once the mob gets up to about 5 or 6 targets. Fix the problems inherent in VoD and the VoD AI, and revert the change to splinter.
Quote:
|
Originally Posted by Zinger314
This is why you don't let one person do skill balances. Where's Gaile with her "try it out before you flame it!
Atleast Super Mario Galaxy can't be nerfed! |


