This was a great article that brought many issues to the spotlight.
First and foremost, Guild Wars has become the lab rat of the scientist Izzy (I don't mean to say that as a bad thing).
Izzy goes into discussion of how he goes about balancing skills. He takes the careful and conservative approach and balances on a controlled basis, allowing each balance to settle into the metagame to see what skills affect it in a certain way. Think back to that 5th grade science class; controlled environment, control group, mutually exclusive variables (scientific method).
This also showed the thought process that went on with skill introductions in Factions, Nightfall, and EoTN. Factions saw a great addition of weak skills that still diversified the PvP stage with the dynamic Assasin. Nightfall saw the dawn of the "Pound You into the Ground" skills crippling the split teams into coming together for the sake of healing and survival. These were both done intentionally to see how the game would change. Many agree that Nightfall doomed PvP and ArenaNet knows that. There isn't much they can do about it beside restricting gameplay to a sort of closed tournament deck build that they have occasionally used at live GW events. This forces creativity, ignores the meta game, and spawns the interest of observers. I talked with one of my friends that did a deck tournament and the builds they came up with that actually worked would have made it a very interesting match to watch.
Izzy has shown in this article that he knows that many of the skill balances are putting a band-aid over a flesh wound. The good news is, I think Izzy and the other devs know what they are doing from all their experimentation in Guild Wars. This can only make Guild Wars 2 a better game as a result.
And on a side note, the marketing team is doing the same sort of experimentation with their Special Editions, packaged deals, the Bonus Mission Pack, and now the holiday discount. They're seeing what works and what doesn't work. While they may hurt their fanbase a bit, they are improving their company. Every online gaming company will be following the Blizzard or ANet business model in the near future. The key to this is to give them feedback! Let them know how pissed you are that you can't get the BMP without a credit card.
M
