What if it was core professions only

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dont feel no pain
dont feel no pain
Forge Runner
#1
Alot people complain about imba and all kinds of thing, but in my 30 months in this game i find that there wasn't all that much complaining back in the day.

Back then monks were the core of healing and team support, and the other proffesions had thier own role, rangers ganked, warriors attacked and added pressure, and eles spiked and dealt massive aoe. Mesmers basically were the most anoyying profession to be targeted by as they were there to either shutdown or disrupt team builds, and the necro was very versatile profession with curses, blood spikes or death magic.

I sometimes wonder if this game would have been better without the other 4 professions and just more skills getting added through each campaign.

Just it seems hat ever since sins, rits, dervs and paragons have been around, skills balances have been more frequent as these new proffesions invited countless meta, especialy the sin. (dont get me wrong here, i play all 4 proffessions)

Thats just my view on how guild wars went down the drain, proffesions lost roles and it soon became 1 v 1

Pls no flame, just discuss
Sekkira
Sekkira
Forge Runner
#2
Quote:
Originally Posted by dont feel no pain
Alot people complain about imba and all kinds of thing, but in my 30 months in this game i find that there wasn't all that much complaining back in the day.

Back then monks were the core of healing and team support, and the other proffesions had thier own role, rangers ganked, warriors attacked and added pressure, and eles spiked and dealt massive aoe. Mesmers basically were the most anoyying profession to be targeted by as they were there to either shutdown or disrupt team builds, and the necro was very versatile profession with curses, blood spikes or death magic.

I sometimes wonder if this game would have been better without the other 4 professions and just more skills getting added through each campaign.

Just it seems hat ever since sins, rits, dervs and paragons have been around, skills balances have been more frequent as these new proffesions invited countless meta, especialy the sin. (dont get me wrong here, i play all 4 proffessions)

Thats just my view on how guild wars went down the drain, proffesions lost roles and it soon became 1 v 1

Pls no flame, just discuss
Professions didn't kill PvP
ReiNaruto
ReiNaruto
Lion's Arch Merchant
#3
Profession didn't kill PvP, only make harder to keep it alive.
BenjZee
BenjZee
Forge Runner
#4
if there were no 2nd professions the game just wouldnt be guild wars.
F
Fried Tech
Krytan Explorer
#5
If not for the added professions I think the game would get old a lot faster.
30 months with only 6 professions, there is only so much to do there.
L
Legacy Virus
Academy Page
#6
Fried is right, there are only so many skills that have to do with dealing fire/water/electric dmg or axe/sword/hammer dmg...you get where im going witht his.

they would just run out of ideas and there would be no more skills
Sekkira
Sekkira
Forge Runner
#7
30 months with only 10 professions, there is only so much to do there.
-
-Pluto-
Lion's Arch Merchant
#8
I've always felt Necromancers are as bad, if not worse, than any of the classes added from the expansions.

Assassins being the exception. I wouldn't care if they nerfed them so hard, I never saw them in gvg again.
A
Antheus
Forge Runner
#9
Quote:
Originally Posted by -Pluto-
I've always felt Necromancers are as bad, if not worse, than any of the classes added from the expansions.
Is that why they've seen some of harshest nerfs second only to paragon?

Let alone that they make best healers, offer complete melee shutdown, provide infinite party-wide energy and health regen, laugh at enchantments, .....

Quote:
find that there wasn't all that much complaining back in the day
You probably weren't on forums much. Or you still had the rosy glasses on.
Avarre
Avarre
Bubblegum Patrol
#10
Quote:
Originally Posted by Antheus
Is that why they've seen some of harshest nerfs second only to paragon?

Let alone that they make best healers, offer complete melee shutdown, provide infinite party-wide energy and health regen, laugh at enchantments, .....
That's why they're bad. Things that are that powerful even after subsequent nerfs are not good.
bsoltan
bsoltan
Site Contributor
#11
You'd still have a problem with balancing if you just added more skills to the primary professions and forgot the rest, maybe not as much as there wouldn't be as many skills. So it is really to do with the number of skills rather than the number of professions.
Brianna
Brianna
Insane & Inhumane
#12
Imo Guild Wars needs nothing but core professions. It started without Rits/Sins/Paragons/Dervishes, it can end without them.
K
Keithark
Wilds Pathfinder
#13
Quote:
Originally Posted by Brianna
Imo Guild Wars needs nothing but core professions. It started without Rits/Sins/Paragons/Dervishes, it can end without them.
I think it needs nothing but rits,sins,paragons and dervishes then maybe they would leave my paragon alone with all the effing nerfs
O
Omniclasm
Jungle Guide
#14
Quote:
Originally Posted by Keithark
I think it needs nothing but rits,sins,paragons and dervishes then maybe they would leave my paragon alone with all the effing nerfs
I agree with him. Get rid of the core professions entirely. Much more enjoyable game IMO.
Olim Chill
Olim Chill
Wilds Pathfinder
#15
Quote:
Originally Posted by Fried Tech
If not for the added professions I think the game would get old a lot faster.
30 months with only 6 professions, there is only so much to do there.
True. I think there's a good selection of professions and that it's not overdone.
creelie
creelie
Wilds Pathfinder
#16
Quote:
Originally Posted by Olim lll
True. I think there's a good selection of professions and that it's not overdone.
If they had continued with the chapter model, the game would have become nightmarishly obese. I can see why they had to change tracks.
p
pah01
Krytan Explorer
#17
Currently the PVP in this game is broken and almost every issue that needs sorting is caused by something from the new professions.

The assasin has made hero battles completely not fun, the class has RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed the whole format up the ass with blood and shit.

The paragon has broken high end gvg and the sin is responsible for making splitting really gay.

The dervish is retarded on its own.

Rit has broken HA more than once.

So...

There we have it.

Joe
O
Omniclasm
Jungle Guide
#18
Quote:
Originally Posted by pah01
Currently the PVP in this game is broken and almost every issue that needs sorting is caused by something from the new professions.

The assasin has made hero battles completely not fun, the class has RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed the whole format up the ass with blood and shit.
The reason why so few people like HB is because it is just a runfest.
Quote:
The paragon has broken high end gvg and the sin is responsible for making splitting really gay.
Paragon "broke" high-end GvG because ANet didn't think through most of the skills. Refrains and Echos. They also didn't add any incentive to only use a few. They made it so that the more Paragons you use, the stronger they get. A few key mistakes, doesn't mean that they should not have been added, just that they needed fixed, and they have been....almost every skill update, just not in the right spots.

Quote:
The dervish is retarded on its own.
And so are Warriors and Elementalists. Opinions rule eh?

Quote:
Rit has broken HA more than once.
Thumpers.....Trappers...
IWAY...Steady stance...
Air Spike....SF
Minion Factory...Blood Spike
Smiteball...Zealot's Fire

You were saying?
~
~ Dan ~
Forge Runner
#19
The reason for imbalance isn't professions, but the dreadful attempt at skill "balancing" done by anet.
Lord Natural
Lord Natural
Wilds Pathfinder
#20
How can anyone not like the expansion classes after they've brought us glorious metagames such as: poop & thump, sin split, tree smiting, & invincible paraway.

In all seriousness, teleportation and spirits are my two least favorite game mechanics. Teleportation is just a big f-u to map positioning, one of the key aspects to pvp. Spirits are a bit less of a problem, but I'm still amazed someone throught it would be a good idea to bring back spirit spam after that old tombs build. I actually like where paragons are right now, but at the time of their implimentation, motivation and command were way overpowered. Outside of grenth and tree, Dervish are just bad. Grenth was a joke, and now that it's gonem the class is just a one trick pony (melandru's).

So that's 2 classes based on terrible game mechanics which have the potential to ruin pvp, 1 class which is sort of alright right now, and another which is all but useless outside of 1 elite. Not much to get excited about. Core ftw.