Looks like another skills balance (Nerfs) coming, more hits on the Rits

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C
Cobalt
Krytan Explorer
#1
http://wiki.guildwars.com/wiki/User_...iah_Cartwright

Quote:
I'm working on a balance update so I'll probably be a bit more active, I've been working pretty hard core on GW2, so I've spent less time on here, I'll probably be around more this week, and trying to catch up on stuff. Game wise I'm 100% horribly additced to Team Fortress 2, and I'm running with a bunch of us from work, looks like we are gonna play it some competitively, but I still Arena a lot and do random GvG when ever I get invited. So if you need to get a hold of me I login everyday. ~Izzy @-'---- 00:02, 2 October 2007 (UTC)

I'm working on Next balance update, so I'll be checking out the forums. Here are the list of issues I'm looking into.

Spiritway
Dual Clums Build
Ancestor Rage Spike
Splinter Weapon at VoD
Three Monk backlines
Recall
Blood Spike
Killing PVE skills for the sake of PVP is getting out of hand if you ask me. If they really have such a problem with this they need to put GW2 on hold and design PVP only skills for GW and leave the PVE skills the hell alone.
Master Ketsu
Master Ketsu
Desert Nomad
#2
Quote:
Killing PVE skills for the sake of PVP is getting out of hand if you ask me.
You cant be serious.
Shuuda
Shuuda
Forge Runner
#3
Quote:
Originally Posted by Master Ketsu
You cant be serious.
He is, sadly. I've yet to actually see an update that screws PvE (apart from farming builds which don't count), if these balances make PvE harder, isn't that a good thing considering how easy it is 90% of the time.
VitisVinifera
VitisVinifera
Banned
#4
I agree with Cobalt. I don't give a rat's ass about pvp, and I'm seriously tired of skills nerfed that I used in normal manner just because some flavor of the week spike guild build is causing momentary grief.

I'm sick of rit/sin/para nerfs which render only Proph pve professions versatile and effective in HM situations with omgwtfbbq monster skills and area effects.

edit: Fitz (below) brings up a great point: If the only way Anet can manage the pvp meta is through across-the-board skill nerfs, that shows laziness and a lack of creativity
Fitz Rinley
Fitz Rinley
Wilds Pathfinder
#5
I fully and completely agree for 2 years!

The destruction of PvE for PvP has always taken priority at ANet. And what in the hell was the reason for nerfing the Monk SS skill? PvP was jealous because PvE players could enjoy a healing skill they couldn't. Its not like monks haven't been nerfed every other way, lets start getting rid of the healing skills too.

Maybe they are looking to obliterate the Magni Tourney build, after all - my god we can't possibly allow players to beat it or that damned griffon. No, I am not in favor of more PvE destruction because they cannot manage PvP right to begin with.

I fully agree with Vitis, and I don't agree that PvE is easy. Maybe if you are either still running on pre-pubescent reaction speed or drug pumped to the point of not being able to observe anything besides the game screen while your hands twitch in autonomic responses to stimulus, then it may be 90% easy. They should quit RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up the god damned game because of HA whiners - and they damn sure had no reason to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up our Title Skills that PvP has nothing to do with!
Shuuda
Shuuda
Forge Runner
#6
Quote:
Originally Posted by VitisVinifera
I agree with Cobalt. I don't give a rat's ass about pvp, and I'm seriously tired of skills nerfed that I used in normal manner just because some flavor of the week spike guild build is causing momentary grief.

I'm sick of rit/sin/para nerfs which render only Proph pve professions versatile and effective in HM situations with omgwtfbbq monster skills and area effects.
Rit/sin/para are still usable, if anything they are overpowered in both PvE and PvP. If anything PvE has taken priority, such as GWEN, and nightfall.

Well guess what, I'm sick of the PvP destruction because of all the power creeps caused by campains that only really added things for PvE. (Nightfall) (HB can barely count as PvP)
M
Malice Black
Site Legend
#7
Better find yourself a new game then. This one won't change no matter how many threads are written about this subject.
yesitsrob
yesitsrob
Elite Guru
#8
In PVE you have been given some of the most imbalanced skills possible, consumables, and a bad AI.

If PVP skill balances affect how you play, you have problems
Zinger314
Zinger314
Debbie Downer
#9
I'm more concerned that Izzy is implying that he plays TF2 more than the game he gets paid to maintain.

Weren't the PvE-Only skills made to justify PvE skill nerfs for PvP? That didn't work out well.
InfernalSuffering
InfernalSuffering
Lion's Arch Merchant
#10
In before lock...

Most PvE players should realize how much skill PvP takes compared to PvE. Once that happens they should realize how broken and how upsetting some of these skills can be with players who know how to use them. Don't cry because your farming build was nerfed because of PvP, cry because ANet doesn't understand their own game.
M
Malice Black
Site Legend
#11
Quote:
Originally Posted by yesitsrob
In PVE you have been given some of the most imbalanced skills possible, consumables, and a bad AI.

If PVP skill balances affect how you play, you have problems
Good post here. Anet have gone out there way to make PvE easier. HM? while parts of it are hard, most of it isn't that much different from NM.

Instant 10% morale boost etc easy days...if a few skills get nerfed and you can't adept, time to find a new game.

Hellgate London is good
B
BlackEagle
Krytan Explorer
#12
I really can't understand people who can complain about skills being nerfed for pvp, if it affects there pve.

Pve is ridiculously easy in all honesty, with the pve skills, consumables which give you huge advantages and the knowledge of exactly what you're going to face before you go in, I can't see how changes can matter.

On the other hand, at higher ends of the pvp, the slightest difference can be the difference between winning and losing. At the end of the day, whichever anet wishes to focus on overall, for balance pvp has to take precedence because it is so much more finely balanced
william1975
william1975
Wilds Pathfinder
#13
the staff play other games addictevly, how do they know what is going on in this game then?

i dont mind changes and balances i tend to find some othr method if it interfears too much with a build,
lyra_song
lyra_song
Hell's Protector
#14
In defense of Izzy, TF2 is frigging fun.

Also, why aren't Anet employees allowed to play other games?

Who made the rule?
Shuuda
Shuuda
Forge Runner
#15
Quote:
Originally Posted by yesitsrob
In PVE you have been given some of the most imbalanced skills possible, consumables, and a bad AI.

If PVP skill balances affect how you play, you have problems
QFT, if anything, things added for PvE have damaged PvP more than the other way around, like heroes.

Quote:
Originally Posted by lyra_song
In defense of Izzy, TF2 is frigging fun.

Also, why aren't Anet employees allowed to play other games?

Who made the rule?
Apparently no, they must devote all their lives to guild wars, not even able to play other games, let alone give time to their families/pets/stamp collections.
Zinger314
Zinger314
Debbie Downer
#16
Quote:
Originally Posted by lyra_song
Also, why aren't Anet employees allowed to play other games?

Who made the rule?
It's irresponsible. You have maybe 50k PvPers (a very broad number) waiting on a skill balance, and then you say "Oh, I play Guild Wars occasionally?" Even moreso when Izzy is the only person who is incharge of skill balancing.

Izzy didn't say "Oh, I play TF2 a little bit, I like it " He said:

Quote:
Game wise I'm 100% horribly additced to Team Fortress 2, and I'm running with a bunch of us from work, looks like we are gonna play it some competitively,
"horribly addicted?"

I really wonder what his monatery salary is.
PureEvilYak
PureEvilYak
Lion's Arch Merchant
#17
I hope in GW2 they separate PvE and PvP skills... same functionality, but different values in PvE and PvP... that would sort things out (almost) once and for all. Who knows? It might actually happen.

And while the vast majority of nerfs make no difference to PvE, certain classes are getting less and less useful in PvE... a few select nerfs to skills abused in PvP could strike a massive blow to Rits, Paragons and Sins. And certain classes (I give the example of eles and the recent SF buff) are just getting better and better in PvE. (Here I talk about HM. I fail to see how any class will ever find the vast majority of NM PvE hard)
And I wont deny that PvE nerfs/buffs/additions haven't hurt PvP. Its a two way thing. But that just furthers my point that they should be separated.
Oh, and to those who say, "just use consumables", not all of the player-base can afford a powerstone + consumables for every area. And those of us that can... well, PvE is always about bettering your character. For example, most of my money goes towards armor sets, minis and (destroyer) weapons atm. And most of that money is from vanquishing. And if that money is spent on powerstones, I have nothing. I may as well say, "PvP is easy because you can get all the skills quickly, and make armor sets at the click of a button". I don't play PvP at all (except the occasional RA of AB), so I don't claim to know much of how PvE effects PvP, or the intricacies. I wont lecture you on something I know very little about. But I ask you to give me the same privilege.

And reading more of the posts, I feel it is necessary to fortify my rit/sin/para position. Paragons... well, yeah. You can contruct a very good support build with them. But PvE players often like a variation in builds. I will generally have my own made up "flavor of the month" build on my ranger. At the moment its a glass arrows hybrid. I've gotten bored with it at the moment, so I'm experimenting with thumping builds, to see if I can find a workable one for PvE. But I would get incredibly bored if I could only be support, as the paragon is rapidly becoming. Yeah, I'd enjoy it for a month or two. But it would get dull.
Rits, yeah, they have still got a fair bit of firepower. But spirits aren't nearly as versatile as they used to be. Well, I tell a lie. In certain areas they aren't as versatile. And as Anet has announced a plan to nerf it further.... well, I dread the consequences. The damaging skills, still good. But if they have a few nerfs on a few skills, they could destroy that method. And restoration will likely always be good in PvE. But I refer you to my paragon point. Rits aren't nerfed into the ground YET, but they are teetering on the edge.
Sins... well, sins in PvE are VERY hard to play at the moment. The sin in PvP was build around jumping in, dealing quick damage, then jumping out. This does NOT work in PvE, where constant pressure is needed. And in HM, the low armor of the sin does not make them good for staying in Melee. Infinite shadow form worked for a time, but then that was nerfed. So assassins, while good damage dealers, need the monks focus, something not given out easily in HMPvE, to succeed.

Finally, if he nerfs splinter, he will be nerfing the one of the few reamining ranger "AoE" pressure builds for PvE, and likely ranger involvement in elite missions. Again. Please do not do this.
W
Wildi
Krytan Explorer
#18
learn to beat heroes
M
Malice Black
Site Legend
#19
TBH I'd more concerned if Izzy played WoW or RS..

Separate PvE and PvP skills is the only viable option, but will they take it?
Yichi
Yichi
Furnace Stoker
#20
Quote:
Originally Posted by Cobalt
Killing PVE skills for the sake of PVP is getting out of hand if you ask me.
Yes because 3 monk backlines at vod, dual clumsiness mesmers, splinter weapon at vod, ancestors rage being an instagib on dp'd characters at vod, bloodspike are all commonly run builds in pve for elite and HM missions....

please think before you post...

what usuran blessing not easy enough for the PvE crowd?