Killed Mallyx today with 4 people, 4 heroes.
All DoA areas can be done with this build.
Took us 20 minutes to finish the citadel
(people on screenshot gave permission to leave their names)
Mallyx with your heros
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Quote:
Originally Posted by Gore
Can you tell a bit more about the 4 others there. I can see the tank build with the 3 heroes. Can you share the rest pls and att pts if possible. Have to give this a try later on as it seem interesting when you say that all 5 areas can be cleared that way. specialy since all DOA is not MIA
As Ciladis said - 4 people with Ursan blessing is all you need. Doesnt matter how will you set your attribs
As for my heroes - Razah had 14 Spawning, 13 comm; Xandra - 14 restoration, 13 Spawning, General - 14 motivation, rest into leadership and tactics
As Ciladis said - 4 people with Ursan blessing is all you need. Doesnt matter how will you set your attribsAs for my heroes - Razah had 14 Spawning, 13 comm; Xandra - 14 restoration, 13 Spawning, General - 14 motivation, rest into leadership and tactics
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Quote:
Originally Posted by AlienFromBeyond
Actually, it does matter how you set your stats. Full into your classes primary attribute, as it really helps for some classes (ele, necro, para, sin).
I wasnt hitting much with my axe, so niether Axe Mastery nor Strength would benefit me, our Monk didnt heal so, none of his attributes would help, you gain energy when deal or get damage while in form, and during fight you have plenty of it so necro also doesn't benefit much from soul reaping while in form. All Ursan skills are free in terms of energy, so having 80 of energy or 20 doesnt change anything for ele either.
Attribute distribution here doesn't matter
Attribute distribution here doesn't matter
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Quote:
Originally Posted by Free Wind
I wasnt hitting much with my axe, so niether Axe Mastery nor Strength would benefit me, our Monk didnt heal so, none of his attributes would help, you gain energy when deal or get damage while in form, and during fight you have plenty of it so necro also doesn't benefit much from soul reaping while in form. All Ursan skills are free in terms of energy, so having 80 of energy or 20 doesnt change anything for ele either.
Attribute distribution here doesn't matter Just saying, for those classes, they might as well put 12 in their primary, because it does help with keeping Ursan up. I know that sometimes as a Warrior with only 20 energy I can have a little trouble keeping it up unless I'm the target of a couple of guys.
In regards to consumables, I would say Essence of Celerity would be the most "needed," as making Ursan skills recharge 25% faster is a fair increase in damage.
Attribute distribution here doesn't matter Just saying, for those classes, they might as well put 12 in their primary, because it does help with keeping Ursan up. I know that sometimes as a Warrior with only 20 energy I can have a little trouble keeping it up unless I'm the target of a couple of guys.
In regards to consumables, I would say Essence of Celerity would be the most "needed," as making Ursan skills recharge 25% faster is a fair increase in damage.
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A quick couple of notes if using this:-
1) Health is probably the most important the more the better so no sup runes. (they not needed anyway)
2) A zealous sword/axe really helps keep the form up. Just by swinging at creatures my energy was at max most of time for the 13 minutes it took to clear the waves at the priest.
3) The hero monk build was just a standard LoD/prot hybrid
1) Health is probably the most important the more the better so no sup runes. (they not needed anyway)
2) A zealous sword/axe really helps keep the form up. Just by swinging at creatures my energy was at max most of time for the 13 minutes it took to clear the waves at the priest.
3) The hero monk build was just a standard LoD/prot hybrid
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Quote:
Originally Posted by Ciladis
A quick couple of notes if using this:-
1) Health is probably the most important the more the better so no sup runes. (they not needed anyway)
2) A zealous sword/axe really helps keep the form up. Just by swinging at creatures my energy was at max most of time for the 13 minutes it took to clear the waves at the priest.
3) The hero monk build was just a standard LoD/prot hybrid Take a Zealous Scythe, and your energy will pour from your armpits
1) Health is probably the most important the more the better so no sup runes. (they not needed anyway)
2) A zealous sword/axe really helps keep the form up. Just by swinging at creatures my energy was at max most of time for the 13 minutes it took to clear the waves at the priest.
3) The hero monk build was just a standard LoD/prot hybrid Take a Zealous Scythe, and your energy will pour from your armpits

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Yes, you still have to kill the waves. There is no pulling, luring, flagging and especially tanking involved it is all one big slaughterfest in the "arena". No healing or bonding of priest needed.
All that is required is that someone has knowledge of the groups as killing certain creatures will spawn others. Also, when killing a titan finish of all its spawns before engaging another.
All that is required is that someone has knowledge of the groups as killing certain creatures will spawn others. Also, when killing a titan finish of all its spawns before engaging another.
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