Announcing GWLP
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Originally Posted by HawkofStorms
Technically, you can run your own servers for these games (you pay a.net not for the client, but to play on their server). Its tricky. Basically, as long as a.net doesn't issue a cease and disist order, it can keep running.
I've heard about this server before. Its good to know that one day (years in the future I hope) when A.net shuts down the GW1 server, there will still be a place to go. |
now i'm not lawyer or anything, but it doesn't look legal
Remember the battlenet server daemon project "bnetd"? Vivendi's/Blizzard's lawyers shut it down using the DMCA hammer (http://en.wikipedia.org/wiki/Bnetd#V...ersal_v._Jung).
I fear, as soon as this project reaches a playable state, you'll get a visit from NCSoft's lawyers.
I fear, as soon as this project reaches a playable state, you'll get a visit from NCSoft's lawyers.
R
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Originally Posted by seut
I fear, as soon as this project reaches a playable state, you'll get a visit from NCSoft's lawyers.
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| As for being shutdown, I doubt that occurring anytime soon. I was contacted by one of the founding ArenaNet staff last week who is interested in this project. To my surprise it was not some form of a cease and desist letter. Their main concern seems to be people playing the game without having purchased it. This problem I can't completely resolve without abandoning the project. However, I believe the benefits will outweigh the occasional dishonest "pirate" But, these benefits won't openly reveal themselves until a mostly playable release is out. For now they will continue to monitor the projects progress. On an interesting note, I've been invited to lunch and will likely follow through on the offer sometime in the next few months. |
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Originally Posted by Viruzzz
this looks illegal, its either copying things form the game, which would be a violation of copyright, or modifying the game which would be a violation of the eula.
now i'm not lawyer or anything, but it doesn't look legal |
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Originally Posted by holababe
Read my last post.
ANET only appears to be interested in restricting access to those who have already purchased a copy of GW. |
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Originally Posted by holababe
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Wow, awesome work and project! I remember a couple of years ago a small group of Uru Ages Beyond Myst fans created a server project which allowed URU to be played live online again, in fact the project is still in development and being used by a small group of URU fans. CYAN inc. knew of its existance from the start and allowed it to continue to this day because the code was all original, no code was taken from the original servers. The main developer of the project simply examined the packets of data sent to and from the servers and started to write code.
All that needs to be done is for anet to allow the developer to send the authentication data through their servers, if the key is valid then the client will simply load the new server as normal.
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| ANET only appears to be interested in restricting access to those who have already purchased a copy of GW. |
yea, my point was that ANET isn't too worried about copyrighted material.
They only care that players on GWLP have already purchased a copy of GW.
This makes sense from a marketing perspective since if you buy it once, that's all the money you'll ever spend and they don't mind if you go off and play on GWLP. (Yes, i know I'm ignoring expansions, but we aren't getting any more)
From what I've read from trawling through their site/general information they're about to launch a closed beta. ANET knows this and doesn't appear awfully worried, so I'd anticipate that they're (GWLP) are working on some sort of authentication tool.
Personally I doubt that'll happen. GWLP uses a modified patch (as new content is released it needs to be coded) and to launch the game you need to be at the same patch level as the server.
I'd anticipate (considering ANET are pretty liberal) that there might be some co-operation between them and GWLP to work some authentication system out.
EDIT: thanks for that Arkantos, I was gonna merge them then you did it
They only care that players on GWLP have already purchased a copy of GW.
This makes sense from a marketing perspective since if you buy it once, that's all the money you'll ever spend and they don't mind if you go off and play on GWLP. (Yes, i know I'm ignoring expansions, but we aren't getting any more)
From what I've read from trawling through their site/general information they're about to launch a closed beta. ANET knows this and doesn't appear awfully worried, so I'd anticipate that they're (GWLP) are working on some sort of authentication tool.
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Originally Posted by Mad King Corn
All that needs to be done is for anet to allow the developer to send the authentication data through their servers, if the key is valid then the client will simply load the new server as normal.
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I'd anticipate (considering ANET are pretty liberal) that there might be some co-operation between them and GWLP to work some authentication system out.
EDIT: thanks for that Arkantos, I was gonna merge them then you did it

Considering that the GW client is very light on game logic and anyone writing a server needs to create everything, from skill mechanics to mob AI, from scratch... it is a massive task and it will never replace the official server. Would be fun to mess around with though, from a programming perspective.
J
Anet have a big chance here
The main servers when you log in are run by Anet and thats who you whine at
BUT what Anet could do here is have a "test server" Where they say we wont shut you down if you'll test community responces to some ideas we have
I think best way for GW to gain a community would be allowing the people to test new updates before they happen.
I love the idea anyway, would it have like modified drop rates and stuff? (or no loot scaling
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The main servers when you log in are run by Anet and thats who you whine at
BUT what Anet could do here is have a "test server" Where they say we wont shut you down if you'll test community responces to some ideas we have
I think best way for GW to gain a community would be allowing the people to test new updates before they happen.
I love the idea anyway, would it have like modified drop rates and stuff? (or no loot scaling
)N
Not only are they not sending a cease and desist, but they've invited them out to lunch?
Interesting move on their part, and I can see why they wouldn't mind so much if they knew that people who already payed are doing it anyhow.
What if this could become a presearing expansion? Since that's somewhat of a community within a community, something like this would be perfect for that aspect. I'll definitely be keeping my eye on this project.
Interesting move on their part, and I can see why they wouldn't mind so much if they knew that people who already payed are doing it anyhow.
What if this could become a presearing expansion? Since that's somewhat of a community within a community, something like this would be perfect for that aspect. I'll definitely be keeping my eye on this project.
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Originally Posted by Ajaala
Questions and concerns?
If you have any questions regarding the project, either post in the thread or PM me and I'll do my best to answer any that I can. Cheers -Ajaala |
... Make some sort of program along these lines with bluescreen / variable backgrounds to allow us to "test" out different armour / weapon skins on characters and see how they look or for specialist screenshot art purposes?
One thing Guild Wars SERIOUSLY needs is some sort of try-before-you-buy system for armour and the like to see how it looks. The amount of cash I've wasted in the past buying armour I thought would look cool only to find that it looked awful is.... well.... disheartening.

