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Originally Posted by Vinraith
How about this Rahj, you want all this "grind" content removed from the game, what do you want in its place? The whole point was to add stuff for high end, dedicated gamers to go after. If you get rid of the present mechanics of title grinding required to get these things, what's the alternative? If it were easier to get this stuff you'd have it already and be out of things to do, is that the goal? If not that, then what, exactly?
You said yourself the game wasn't designed for grind. What that really means is, as Gaile said, it was never designed with people playing it for several thousand hours in mind. They run out of stuff to do, plain and simple. The mechanics don't lend themselves to a non-grindy extension of gameplay.
This is why I say "move on." If you've done everything that's fun for you in the game, you've finished the game. They tried to add some more stuff for you to do. It's tacked on, no one's really going to argue that. Some people enjoy it anyway, you don't. GW2's going to be designed with thousands of hours in mind, clearly, but what could they realistically do with the current design to fix the problem?
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I don't wish the grind to be removed. However, for the sake of the casual player, I do wish the grind wasn't the key to 25% of the content of GW:EN. You never had to truly grind to get armor sets before (except for the mighty FoW armor) At one point in the history of this game, I was one of the richest players on the American servers, rivaling even Sir Spil. That wealth was given out via events and general charity. Why? Because I had all the flashy stuff, I had everything I needed/wanted.
I don't know how many times I must emphasize my points, but I shall once again take this head on.
Let me make this very clear. This is the last time I will explain myself, as I am tried of arguing with people who are only seeing the very surface of the issue, instead of what lies below all the issues and all the complaints.
The complaint comes not from each individual problem, but from the general lack of creative spirit that was once seen from the Arena Net development team. I like Guild Wars, I am not posting all of this to bash the game or start a bitchfest. I am posting because I genuinely care where the series has gone and where its future lies. I want to see Arena Net be unique, I want to see them thrive without becoming the next Blizzard or PlayNC. I want Guild Wars to be the most popular MMO in the world, and to have the privilege of saying, "I started playing that game in the Beta of the original"
My complaints are not really complaints, but more like a single complaint. The grind may not be necessary, but it is if you want to experience 95% of the content. In Prophecies, you could gather the materials for the elite armors, and make your way to the area the crafter was located. When you arrived, you gave the crafter your hard earned gold and materials, and in return he/she crafted your armor. The challenge was in being conservative enough to save the funds to purchase the armor, to GRIND for the gold and materials. FoW armor was never made for the casual player, it was an ultra elite armor set made for those who took the time to grind for the materials/gold. The armor required the rarest material in the game, Ectoplasm.
FoW armor was not advertised as a main feature of Guild Wars Prophecies, it was never even mentioned in the advertising and still is not. Why? Because Arena Net didn't expect but perhaps 5% of their game population to even attempt to go for it. Why advertise something that only a small niche will go for?
Now fast forward to Eye of the North. 40 "new" armors were unveiled, none of which required ultra rare materials (stand alone pieces excluded). They were not ultra elite armors, but rather another set of elite armors that required a decent amount of grind to get. But rather then reward players for playing through to specific location and perhaps having to complete a primary quest to be able to speak with the NPCs (this would prevent running characters purely for armor crafting), Arena Net added a grinding element into the game, requiring you to kill hundreds of monsters to increase your alignment with a specific faction. If you wanted all 4 sets of armor, you had to do this grind 4x. If you wanted to do this ony 2 characters, 8x the grind. Have 6 characters you want all 4 sets on? Guess what, prepare to do 24x the grind.
The armors were advertised as one of the main features of GW:EN, also known as PRIMARY CONTENT. Primary content is supposed to be able to be (in the very LEAST) ACCESSED by all players. But, only those willing to grind for each title will have the privilege of seeing the materials required or a small icon giving a general idea of what the armors even look like. It forces casual players to become grinders/farmers to get what they want, when they could simply play through GW:EN, save every gold coin and harvest rare materials via specific areas. Then they could craft their armor after "Grinding" for the needed materials, just like it has been in the last 3 chapters of the Guild Wars series. But NO, Arena Net felt they needed to add a grinding element onto of the initial armor grind, because that would force the players who were so used to being able to get the advertised content to farm for the points. But what of those players that don't have the time to do this? THose 40 armor sets that were advertised are all but inaccessible no matter how skilled that player may be or what they may have accomplished in previous chapters. No matter if they have maxed out every other title, they are still forced to grind to access a primary ADVERTISED CONTENT.
This is wrong, this is against the foundations of Guild Wars, and this is a foul marketing scheme devised by silver tongued weasels that hide under their desks at Arena Net, coming up with new catchy phrases and veiled ways of saying things to make them sound oh so appealing when the truth is... you are forced to do 4x the amount of work that was found in previous chapters. If you cannot see my point now, all hope for you to ever see it is lost. Basically, most people want the content they paid for that was advertised.
When you go to a car dealership, they advertise the car as having a 290HP V-6. After you buy the car, and drive it off the lot, the car doesn't lose 2 cylinders and 50HP... and make you do push ups to unlock them. The car still has a 290HP V6. Now, on the flip side, the dealer may advertise the car has OnStar, but that always has a little asterisk by it (*Additional charges may apply) Notice, GW:EN doesn't say "40 New armor Sets!*) and then at the bottom of the page it says (*significant non story based play required to unlock when compared to previous chapters) No, it doesn't mention anything remotely like this, it just says quite simply, 40 new armor sets. That would infer the standard armor acquirement procedures we have all come to know in the past 2 years. Arena Net is too focused on business and their next dollar made to worry about fixing it.