Ok, first of all let me clarify what this thread is about. This is to be a discussion on the two primary types of video games, namely those of the mmorpg flavor (this includes GW, despite arguments against its being a 'true' mmorpg).
To keep this concise let me explain exactly what I am aiming at:
WHICH IS MORE DESIRABLE, SKILL BASED GAMES OR GAMES WHICH REWARD THE AMOUNT OF TIME INVESTED?
This seemingly simple question is actually quite complex as I have recently realized. I currently have two games installed on my computer: Guild Wars and Anarchy Online. I assume you are all familiar with the previous and as for the latter, it is probably most comparable to World of Warcraft, though for the sake of this argument we will say that it strictly rewards players for the amount of time they have spent in the game, regardless of player skill.
Guild Wars is unique in that a player who has acquired every skill in the game, every title, every armor set, pet, mini-pet, expansion pack, maxed out gold, and ebayed 100,000 dollars U.S.D. worth of extra equipment still has the ability to be worse than a player who has only the original campaign, and only 8 skills.
This is assuming that both players are actually inputing information into their computers (via pressing buttons) and are trying (that is attempting to 'succeed' or 'advance') to play the game.
This is possible because of the large variety of skill combinations and the relative balance of every skill within the game (in GW that is). No eight skills are necessarily more powerful than another set (for the sake of the argument, let's assume this were completely true).
This is, of course, common knowledge to any GW player. What may not be apparent are the inherent disadvantages of said system. In Anarchy Online, I can return after 2 years of playing (which I recently did) and be better than any player of lower level than myself. This is because every skill that I possess as a higher level character is inherently more powerful than any skill a lower level character may have. So long as I am pressing buttons as fast as the next guy, I will always be a 'better player.'
Not so in GW. Were I to do this in this game I would immediately see the consequences of my lack of practice. Anyone with a full bar of eight skills and half a brain could out heal/damage someone who hasn't played in two years. Two cheers for GW....or ....what?
The inherent problem with this system is two-fold: firstly, a character that returns after a lengthy hiatus may appear to be a good player (high level titles, nice armor, etc) or a player that has simply spent hours upon hours playing the game may appear equally as good. This player however, in the world of Guild Wars, may actually be worse than a player who has just bought the game 2 hours ago due to a lack of practice or outright stupidity (among other things). It is impossible to tell the difference and any player may be of any skill level, regardless of appearances.
In a game such as Anarchy Online, you can rely on a high level character. If the character is level 215, and you are attempting a level 10 mission, you can bet your butt there will be enough healing power. The only exception is if the character A) dies during gameplay - irl, or B) leaves his computer or doesn't touch his keyboard. If the player in question so much as passes out on the keys you are guaranteed to succeed; so long as buttons get pressed, there will be sufficient healing/damage/etc.
This may seem a tad lame, but consider: the player has played the game. Regardless of play style, the player has put in at least some amount of effort to achieve a high level and has been rewarded for it. You can rely on said player.
In Guild Wars there is no guarantee. You could team with a rank 12 character and still be let down - it's happened to me. The advantage lies in the noobie's hands. If he can pick up the game quickly, he can be better than anyone, regardless of the amount of time spent ingame. The high end player suffers, because time spent ingame is not directly proportional to skill level and any lack of concentration can mean complete failure.
Sorry if this is too long, read it anyway; I demand it.
and to wrap this all up....which gameplay style is better?
/commense arguing
Kade.
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) even though his competitors may have practiced longer in an attempt to best him.